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authorNiels Martin Hansen <nielsm@indvikleren.dk>2021-02-22 16:42:14 +0100
committerCharles Pigott <charlespigott@googlemail.com>2021-02-22 23:25:16 +0000
commit4bc69fec622f2f5f628b2344566994e2da005515 (patch)
tree9feb35c01660afed90e9faa0206b390c017f5b8d /known-bugs.txt
parentb67245d71e3a9bb4819d85ffe4a6bf1091688c46 (diff)
downloadopenttd-4bc69fec622f2f5f628b2344566994e2da005515.tar.xz
Doc: Remove #5661 from known-bugs, fixed in 1.10
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@@ -364,35 +364,6 @@ Trains might not stop at platforms that are currently being changed [#5553]:
list multiple times in a row or if there is only one station
in theorder list (see #5684).
-Inconsistent catchment areas [#5661]:
- Due to performance decisions the catchment area for cargo accepted by a
- station for delivery to houses or industries differs from the catchment
- area for cargo that is delivered to stations from houses or industries.
-
- Conceptually they work the same, but the effect in game differs. They
- work by finding the closest destination "around" the source which is
- within a certain distance. This distance depends on the type of station,
- e.g. road stops have a smaller catchment area than large airports.
- In both cases the bounding box, the smallest rectangle that contains
- all tiles of something, is searched for the target of the cargo,
- and then spiraling outwards finding the closest tile of the target.
-
- In the case of a station with two tiles spread far apart with a house
- that is within the station's bounding box, it would be possible that
- the spiraling search from the house does not reach one of the station
- tiles before the search ends, i.e. all tiles within that distance
- are searched. So the house does not deliver cargo to the station.
- On the other hand, the station will deliver cargo because the house
- falls within the bounding box, and thus search area.
-
- It is possible to make these consistent, but then cargo from a house
- to a station needs to search up to 32 tiles around itself, i.e. 64
- by 64 tiles, to find all possible stations it could deliver to
- instead of 10 by 10 tiles (40 times more tiles). Alternatively the
- search from a station could be changed to use the actual tiles, but
- that would require considering checking 10 by 10 tiles for each of
- the tiles of a station, instead of just once.
-
Some houses and industries are not affected by transparency [#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics