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authorplanetmaker <planetmaker@openttd.org>2011-01-15 22:50:49 +0000
committerplanetmaker <planetmaker@openttd.org>2011-01-15 22:50:49 +0000
commit9b4beb0a5c9c3666c36380ace6b7b8e7e1903a4f (patch)
tree65f4eda1bd02d2cd80f4574f30735ab189ee321d /known-bugs.txt
parent7645c5ac43b8b16611fdd169bc01fb5e9d2d43b9 (diff)
downloadopenttd-9b4beb0a5c9c3666c36380ace6b7b8e7e1903a4f.tar.xz
(svn r21816) -Fix [FS#4378] (r14012): Allow dragging of combo signals (again)
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diff --git a/known-bugs.txt b/known-bugs.txt
index 2fa9d3837..f31f29e71 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -259,3 +259,12 @@ OpenTTD hangs when started on 32 bits Windows [FS#4083]
The reason we do not use the "win32" music driver as default are
described in the "Long delay between switching music/song" section
of this document.
+
+Pre- and exit signals are not dragged [FS#4378]
+ Unlike all other signal types, the entry- and exit signals are not
+ dragged but instead normal signals are placed on subsequent track
+ sections. This is done on purpose as this is the usually more con-
+ venient solution. There are little to no occasions where more than
+ one entry or exit signal in a row are useful. This is different
+ for all other signal types where several in a row can serve one
+ purpose or another.