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authorrubidium <rubidium@openttd.org>2009-11-03 09:52:19 +0000
committerrubidium <rubidium@openttd.org>2009-11-03 09:52:19 +0000
commit5033cca3ee893eb9601114e17786d941a8a7e6fd (patch)
tree7489f953a6a7be1acee5dcc319207d13615f78f2 /known-bugs.txt
parenta782ccd40d1fe4cd7b29fb4a9694b79a50064b23 (diff)
downloadopenttd-5033cca3ee893eb9601114e17786d941a8a7e6fd.tar.xz
(svn r17961) -Document: also document the hanging of SDL on quiting if it 'talks' to PulseAudio via its virtual ALSA device
Diffstat (limited to 'known-bugs.txt')
-rw-r--r--known-bugs.txt13
1 files changed, 8 insertions, 5 deletions
diff --git a/known-bugs.txt b/known-bugs.txt
index 5134d758f..9cd86ebc8 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -123,9 +123,12 @@ Lost trains ignore (block) exit signals
amount of work needed to write a system that prevents the lost trains
from taking the wrong direction.
-Extreme CPU usage when using SDL and PulseAudio
+Extreme CPU usage/hangs on exting game when using SDL and PulseAudio
OpenTTD can be extremely slow/use a lot of CPU when the sound is
- played via SDL and then through PulseAudio's ALSA wrapper. This setup
- seems to be the default configuration for Ubuntu 9.04 and later. This
- issue can be solved by installing the 'libsdl1.2debian-pulseaudio'
- package from Ubuntu's Universe repository.
+ played via SDL and then through PulseAudio's ALSA wrapper. Under the
+ same configuration OpenTTD, or rather SDL, might hang when exiting
+ the game. This setup seems to be the default configuration for
+ Ubuntu 9.04 and later. For Ubuntu this issue can be solved by
+ installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's
+ Universe repository. For other distributions a similar package needs
+ to be installed.