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author | darkvater <darkvater@openttd.org> | 2004-09-06 22:46:02 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-09-06 22:46:02 +0000 |
commit | 9a6870fcfdf9df6de6d7d6959e1a06192a47b958 (patch) | |
tree | 2dd025d63e54b3bdf5bb4e25c3ef032899bc86ca /intro_gui.c | |
parent | c1e464f1ead5e7b1b021db1752cae3d9dc2c2822 (diff) | |
download | openttd-9a6870fcfdf9df6de6d7d6959e1a06192a47b958.tar.xz |
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
Diffstat (limited to 'intro_gui.c')
-rw-r--r-- | intro_gui.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/intro_gui.c b/intro_gui.c index f53ab4145..f1e546763 100644 --- a/intro_gui.c +++ b/intro_gui.c @@ -61,7 +61,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) { case 7: if (!_network_available) { ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); - } else ShowNetworkGameWindow(); + } else { + ShowNetworkGameWindow(); + ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0); + } break; case 8: ShowGameOptions(); break; case 9: ShowGameDifficulty(); break; |