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authorDarkvater <darkvater@openttd.org>2006-03-14 22:58:46 +0000
committerDarkvater <darkvater@openttd.org>2006-03-14 22:58:46 +0000
commitcd1dea52ca171f623dc3d92ed39ab2347a1f2023 (patch)
treea357bc84be50899e5f36c9583ecdb605b1288904 /intro_gui.c
parent76a7d159db39e005ff33314f824fe475d766d256 (diff)
downloadopenttd-cd1dea52ca171f623dc3d92ed39ab2347a1f2023.tar.xz
(svn r3875) - [Patches] Fix up the intro menu so the right values for the mapsize are shown (the default ones). Setting the value involves a small hack in that we also set the _patches value because that is used for world-generation and only inside there do the values get copied from _newgame
- [Patches] Fix a stupid, stupid bug where I used sizeof() as length instead of strlen() in getting console values for patches.
Diffstat (limited to 'intro_gui.c')
-rw-r--r--intro_gui.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/intro_gui.c b/intro_gui.c
index bd0bbdef6..b3206efa0 100644
--- a/intro_gui.c
+++ b/intro_gui.c
@@ -54,6 +54,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
{
/* We do +/- 6 for the map_xy because 64 is 2^6, but it is the lowest available element */
static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
+ extern Patches _patches_newgame;
switch (e->event) {
case WE_PAINT:
@@ -62,9 +63,9 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
DrawWindowWidgets(w);
DrawStringRightAligned(216, 121, STR_MAPSIZE, 0);
- DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10);
+ DrawString(223, 121, mapsizes[_patches_newgame.map_x - 6], 0x10);
DrawString(270, 121, STR_BY, 0);
- DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10);
+ DrawString(283, 121, mapsizes[_patches_newgame.map_y - 6], 0x10);
break;
case WE_CLICK:
@@ -77,10 +78,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
SetNewLandscapeType(e->click.widget - 6);
break;
case 10: case 11: /* Mapsize X */
- ShowDropDownMenu(w, mapsizes, _patches.map_x - 6, 11, 0, 0);
+ ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 11, 0, 0);
break;
case 12: case 13: /* Mapsize Y */
- ShowDropDownMenu(w, mapsizes, _patches.map_y - 6, 13, 0, 0);
+ ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 13, 0, 0);
break;
case 15:
#ifdef ENABLE_NETWORK
@@ -104,8 +105,11 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
case WE_DROPDOWN_SELECT: /* Mapsize selection */
switch (e->dropdown.button) {
- case 11: _patches.map_x = e->dropdown.index + 6; break;
- case 13: _patches.map_y = e->dropdown.index + 6; break;
+ /* We need a *hacky* here because generateworld is called with _patches
+ * but it only gets the new value INSIDE generateworld so not setting it would
+ * break generating a new game on the run (eg MP) */
+ case 11: _patches.map_x = _patches_newgame.map_x = e->dropdown.index + 6; break;
+ case 13: _patches.map_y = _patches_newgame.map_y = e->dropdown.index + 6; break;
}
SetWindowDirty(w);
break;