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author | truelight <truelight@openttd.org> | 2004-08-09 17:04:08 +0000 |
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committer | truelight <truelight@openttd.org> | 2004-08-09 17:04:08 +0000 |
commit | efaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch) | |
tree | bc8e1f56d77706d14d048cb2d99e53291930b520 /intro_gui.c | |
download | openttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz |
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'intro_gui.c')
-rw-r--r-- | intro_gui.c | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/intro_gui.c b/intro_gui.c new file mode 100644 index 000000000..64c7223ee --- /dev/null +++ b/intro_gui.c @@ -0,0 +1,277 @@ +#include "stdafx.h" +#include "ttd.h" + +#include "window.h" +#include "gui.h" +#include "viewport.h" +#include "gfx.h" +#include "player.h" +#include "command.h" + +extern void MakeNewGame(); +extern void StartScenario(); + +/* +static void ShowSelectTutorialWindow() +{ +} +*/ + +static const Widget _select_game_widgets[] = { +{ WWT_CAPTION, 13, 0, 335, 0, 13, STR_0307_TRANSPORT_TYCOON_DELUXE}, +{ WWT_IMGBTN, 13, 0, 335, 14, 196, 0x0}, +{ WWT_PUSHTXTBTN, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, +{ WWT_PUSHTXTBTN, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME_FROM}, +//{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS}, +{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, +{ WWT_PUSHTXTBTN, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, +{ WWT_PUSHTXTBTN, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME}, +{ WWT_PUSHTXTBTN, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_TWO_PLAYER_GAME}, +{ WWT_PUSHTXTBTN, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, +{ WWT_PUSHTXTBTN, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, +{ WWT_PUSHTXTBTN, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, +{ WWT_PUSHTXTBTN, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_LEAVE_TRANSPORT_TYCOON}, +{ WWT_PANEL_2, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, +{ WWT_PANEL_2, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, +{ WWT_PANEL_2, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, +{ WWT_PANEL_2, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE}, +{ WWT_LAST}, +}; + +static void SelectGameWndProc(Window *w, WindowEvent *e) { + switch(e->event) { + case WE_PAINT: + w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_new_opt.landscape+12)) | (!_networking?(1<<6):(1<<7)); + w->disabled_state = _networking ? 0x30 : 0; + SET_DPARAM16(0, STR_6801_EASY + _new_opt.diff_level); + DrawWindowWidgets(w); + break; + + case WE_CLICK: + switch(e->click.widget) { + case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break; + case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; + case 4: ShowPatchesSelection(); break; + case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break; + case 6: + if (_networking) + DoCommandP(0, 0, 0, NULL, CMD_SET_SINGLE_PLAYER); + break; + case 7: + ShowNetworkGameWindow(); + break; + case 8: ShowGameOptions(); break; + case 9: ShowGameDifficulty(); break; + case 10:ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; + case 11:AskExitGame(); break; + case 12: case 13: case 14: case 15: + DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE); + break; + } + break; + } +} + +static const WindowDesc _select_game_desc = { + WDP_CENTER, WDP_CENTER, 336, 197, + WC_SELECT_GAME,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _select_game_widgets, + SelectGameWndProc +}; + +void ShowSelectGameWindow() +{ + AllocateWindowDesc(&_select_game_desc); +} + + +// p1 = mode +// 0 - start new game +// 1 - close new game dialog + +int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + if (!(flags & DC_EXEC)) + return 0; + + switch(p1) { + case 0: // show select game window + AskForNewGameToStart(); + break; + case 1: // close select game window + DeleteWindowById(WC_SAVELOAD, 0); + break; + } + + return 0; +} + +int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + if (!(flags & DC_EXEC)) + return 0; + + // this forces stuff into test mode. + _docommand_recursive = 0; + + _random_seed_1 = p1; + _random_seed_2 = p2; + + if (_networking) { NetworkStartSync(); } + + MakeNewGame(); + return 0; +} + +int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + if (!(flags & DC_EXEC)) + return 0; + +// ShowSaveLoadDialog(0); + return 0; +} + +int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + if (!(flags & DC_EXEC)) + return 0; + + _switch_mode = SM_EDITOR; + return 0; +} + +int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + printf("CmdSetSinglePlayer\n"); + return 0; +} + +int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + if (!(flags & DC_EXEC)) + return 0; + + // this forces stuff into test mode. + _docommand_recursive = 0; + + _random_seed_1 = p1; + _random_seed_2 = p2; + + if (_networking) { NetworkStartSync(); } + + StartScenario(); + return 0; +} + + +static const Widget _ask_abandon_game_widgets[] = { +{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5}, +{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_00C7_QUIT}, +{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0}, +{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO}, +{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES}, +{ WWT_LAST}, +}; + +static void AskAbandonGameWndProc(Window *w, WindowEvent *e) { + switch(e->event) { + case WE_PAINT: + DrawWindowWidgets(w); +#if defined(_WIN32) + SET_DPARAM16(0, STR_0133_WINDOWS); +#elif defined(__APPLE__) + SET_DPARAM16(0, STR_0135_OSX); +#elif defined(__BEOS__) + SET_DPARAM16(0, STR_OSNAME_BEOS); +#elif defined(__MORPHOS__) + SET_DPARAM16(0, STR_OSNAME_MORPHOS); +#else + SET_DPARAM16(0, STR_0134_UNIX); +#endif + DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178); + return; + + case WE_CLICK: + switch(e->click.widget) { + case 3: + DeleteWindow(w); + break; + case 4: + _exit_game = true; + break; + } + break; + } +} + +static const WindowDesc _ask_abandon_game_desc = { + WDP_CENTER, WDP_CENTER, 180, 92, + WC_ASK_ABANDON_GAME,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, + _ask_abandon_game_widgets, + AskAbandonGameWndProc +}; + +void AskExitGame() +{ + AllocateWindowDescFront(&_ask_abandon_game_desc, 0); +} + + +static const Widget _ask_quit_game_widgets[] = { +{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5}, +{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME}, +{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0}, +{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO}, +{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES}, +{ WWT_LAST}, +}; + +static void AskQuitGameWndProc(Window *w, WindowEvent *e) { + switch(e->event) { + case WE_PAINT: + DrawWindowWidgets(w); + DrawStringMultiCenter(0x5A, 0x26, + _game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO : + STR_029B_ARE_YOU_SURE_YOU_WANT_TO, + 178); + return; + + case WE_CLICK: + switch(e->click.widget) { + case 3: + DeleteWindow(w); + break; + case 4: + _switch_mode = SM_MENU; + break; + } + break; + } +} + +static const WindowDesc _ask_quit_game_desc = { + WDP_CENTER, WDP_CENTER, 180, 92, + WC_QUIT_GAME,0, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS, + _ask_quit_game_widgets, + AskQuitGameWndProc +}; + + +void AskExitToGameMenu() +{ + AllocateWindowDescFront(&_ask_quit_game_desc, 0); +} + +int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2) +{ + if (flags & DC_EXEC) { + // XXX: some stuff + _new_opt.landscape = p1; + InvalidateWindowClasses(WC_SELECT_GAME); + } + return 0; +} |