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authortruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
committertruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
commitefaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch)
treebc8e1f56d77706d14d048cb2d99e53291930b520 /intro_gui.c
downloadopenttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'intro_gui.c')
-rw-r--r--intro_gui.c277
1 files changed, 277 insertions, 0 deletions
diff --git a/intro_gui.c b/intro_gui.c
new file mode 100644
index 000000000..64c7223ee
--- /dev/null
+++ b/intro_gui.c
@@ -0,0 +1,277 @@
+#include "stdafx.h"
+#include "ttd.h"
+
+#include "window.h"
+#include "gui.h"
+#include "viewport.h"
+#include "gfx.h"
+#include "player.h"
+#include "command.h"
+
+extern void MakeNewGame();
+extern void StartScenario();
+
+/*
+static void ShowSelectTutorialWindow()
+{
+}
+*/
+
+static const Widget _select_game_widgets[] = {
+{ WWT_CAPTION, 13, 0, 335, 0, 13, STR_0307_TRANSPORT_TYCOON_DELUXE},
+{ WWT_IMGBTN, 13, 0, 335, 14, 196, 0x0},
+{ WWT_PUSHTXTBTN, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
+{ WWT_PUSHTXTBTN, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME_FROM},
+//{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS},
+{ WWT_PUSHTXTBTN, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
+{ WWT_PUSHTXTBTN, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
+{ WWT_PUSHTXTBTN, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
+{ WWT_PUSHTXTBTN, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_TWO_PLAYER_GAME},
+{ WWT_PUSHTXTBTN, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
+{ WWT_PUSHTXTBTN, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
+{ WWT_PUSHTXTBTN, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
+{ WWT_PUSHTXTBTN, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_LEAVE_TRANSPORT_TYCOON},
+{ WWT_PANEL_2, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
+{ WWT_PANEL_2, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
+{ WWT_PANEL_2, 12, 170, 245, 69, 122, 0x1316, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
+{ WWT_PANEL_2, 12, 250, 325, 69, 122, 0x1318, STR_0311_SELECT_TOYLAND_LANDSCAPE},
+{ WWT_LAST},
+};
+
+static void SelectGameWndProc(Window *w, WindowEvent *e) {
+ switch(e->event) {
+ case WE_PAINT:
+ w->click_state = (w->click_state & ~(0xC0) & ~(0xF << 12)) | (1 << (_new_opt.landscape+12)) | (!_networking?(1<<6):(1<<7));
+ w->disabled_state = _networking ? 0x30 : 0;
+ SET_DPARAM16(0, STR_6801_EASY + _new_opt.diff_level);
+ DrawWindowWidgets(w);
+ break;
+
+ case WE_CLICK:
+ switch(e->click.widget) {
+ case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break;
+ case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
+ case 4: ShowPatchesSelection(); break;
+ case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
+ case 6:
+ if (_networking)
+ DoCommandP(0, 0, 0, NULL, CMD_SET_SINGLE_PLAYER);
+ break;
+ case 7:
+ ShowNetworkGameWindow();
+ break;
+ case 8: ShowGameOptions(); break;
+ case 9: ShowGameDifficulty(); break;
+ case 10:ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
+ case 11:AskExitGame(); break;
+ case 12: case 13: case 14: case 15:
+ DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
+ break;
+ }
+ break;
+ }
+}
+
+static const WindowDesc _select_game_desc = {
+ WDP_CENTER, WDP_CENTER, 336, 197,
+ WC_SELECT_GAME,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _select_game_widgets,
+ SelectGameWndProc
+};
+
+void ShowSelectGameWindow()
+{
+ AllocateWindowDesc(&_select_game_desc);
+}
+
+
+// p1 = mode
+// 0 - start new game
+// 1 - close new game dialog
+
+int32 CmdStartNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ if (!(flags & DC_EXEC))
+ return 0;
+
+ switch(p1) {
+ case 0: // show select game window
+ AskForNewGameToStart();
+ break;
+ case 1: // close select game window
+ DeleteWindowById(WC_SAVELOAD, 0);
+ break;
+ }
+
+ return 0;
+}
+
+int32 CmdGenRandomNewGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ if (!(flags & DC_EXEC))
+ return 0;
+
+ // this forces stuff into test mode.
+ _docommand_recursive = 0;
+
+ _random_seed_1 = p1;
+ _random_seed_2 = p2;
+
+ if (_networking) { NetworkStartSync(); }
+
+ MakeNewGame();
+ return 0;
+}
+
+int32 CmdLoadGame(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ if (!(flags & DC_EXEC))
+ return 0;
+
+// ShowSaveLoadDialog(0);
+ return 0;
+}
+
+int32 CmdCreateScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ if (!(flags & DC_EXEC))
+ return 0;
+
+ _switch_mode = SM_EDITOR;
+ return 0;
+}
+
+int32 CmdSetSinglePlayer(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ printf("CmdSetSinglePlayer\n");
+ return 0;
+}
+
+int32 CmdStartScenario(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ if (!(flags & DC_EXEC))
+ return 0;
+
+ // this forces stuff into test mode.
+ _docommand_recursive = 0;
+
+ _random_seed_1 = p1;
+ _random_seed_2 = p2;
+
+ if (_networking) { NetworkStartSync(); }
+
+ StartScenario();
+ return 0;
+}
+
+
+static const Widget _ask_abandon_game_widgets[] = {
+{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5},
+{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_00C7_QUIT},
+{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0},
+{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO},
+{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES},
+{ WWT_LAST},
+};
+
+static void AskAbandonGameWndProc(Window *w, WindowEvent *e) {
+ switch(e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+#if defined(_WIN32)
+ SET_DPARAM16(0, STR_0133_WINDOWS);
+#elif defined(__APPLE__)
+ SET_DPARAM16(0, STR_0135_OSX);
+#elif defined(__BEOS__)
+ SET_DPARAM16(0, STR_OSNAME_BEOS);
+#elif defined(__MORPHOS__)
+ SET_DPARAM16(0, STR_OSNAME_MORPHOS);
+#else
+ SET_DPARAM16(0, STR_0134_UNIX);
+#endif
+ DrawStringMultiCenter(0x5A, 0x26, STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, 178);
+ return;
+
+ case WE_CLICK:
+ switch(e->click.widget) {
+ case 3:
+ DeleteWindow(w);
+ break;
+ case 4:
+ _exit_game = true;
+ break;
+ }
+ break;
+ }
+}
+
+static const WindowDesc _ask_abandon_game_desc = {
+ WDP_CENTER, WDP_CENTER, 180, 92,
+ WC_ASK_ABANDON_GAME,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
+ _ask_abandon_game_widgets,
+ AskAbandonGameWndProc
+};
+
+void AskExitGame()
+{
+ AllocateWindowDescFront(&_ask_abandon_game_desc, 0);
+}
+
+
+static const Widget _ask_quit_game_widgets[] = {
+{ WWT_TEXTBTN, 4, 0, 10, 0, 13, STR_00C5},
+{ WWT_CAPTION, 4, 11, 179, 0, 13, STR_0161_QUIT_GAME},
+{ WWT_IMGBTN, 4, 0, 179, 14, 91, 0x0},
+{ WWT_TEXTBTN, 12, 25, 84, 72, 83, STR_00C9_NO},
+{ WWT_TEXTBTN, 12, 95, 154, 72, 83, STR_00C8_YES},
+{ WWT_LAST},
+};
+
+static void AskQuitGameWndProc(Window *w, WindowEvent *e) {
+ switch(e->event) {
+ case WE_PAINT:
+ DrawWindowWidgets(w);
+ DrawStringMultiCenter(0x5A, 0x26,
+ _game_mode != GM_EDITOR ? STR_0160_ARE_YOU_SURE_YOU_WANT_TO :
+ STR_029B_ARE_YOU_SURE_YOU_WANT_TO,
+ 178);
+ return;
+
+ case WE_CLICK:
+ switch(e->click.widget) {
+ case 3:
+ DeleteWindow(w);
+ break;
+ case 4:
+ _switch_mode = SM_MENU;
+ break;
+ }
+ break;
+ }
+}
+
+static const WindowDesc _ask_quit_game_desc = {
+ WDP_CENTER, WDP_CENTER, 180, 92,
+ WC_QUIT_GAME,0,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS,
+ _ask_quit_game_widgets,
+ AskQuitGameWndProc
+};
+
+
+void AskExitToGameMenu()
+{
+ AllocateWindowDescFront(&_ask_quit_game_desc, 0);
+}
+
+int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ if (flags & DC_EXEC) {
+ // XXX: some stuff
+ _new_opt.landscape = p1;
+ InvalidateWindowClasses(WC_SELECT_GAME);
+ }
+ return 0;
+}