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authorpasky <pasky@openttd.org>2005-04-02 12:19:01 +0000
committerpasky <pasky@openttd.org>2005-04-02 12:19:01 +0000
commitb4123cf945862b39ff8d36ee3176c93f7312a99d (patch)
tree478a1c0bca271cfa2920a40f2ccc5f7b28343703 /intro_gui.c
parent0fab63db74436d9b03c31d4248cc1feac04f4e0d (diff)
downloadopenttd-b4123cf945862b39ff8d36ee3176c93f7312a99d.tar.xz
(svn r2123) Reordered _select_game_widets[] to follow a sensible order.
Diffstat (limited to 'intro_gui.c')
-rw-r--r--intro_gui.c14
1 files changed, 8 insertions, 6 deletions
diff --git a/intro_gui.c b/intro_gui.c
index d8be4ff8a..97ba66018 100644
--- a/intro_gui.c
+++ b/intro_gui.c
@@ -18,19 +18,21 @@ static void ShowSelectTutorialWindow()
}
*/
+/* We go from TOP to the BOTTOM and from LEFT to the RIGHT (scenario
+ * panels are an exception). I know this is a highly unusual concept, guys,
+ * but I hope you'll manage to follow. --pasky */
static const Widget _select_game_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
{ WWT_IMGBTN, RESIZE_NONE, 13, 0, 335, 14, 196, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
-//{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_0142_TUTORIAL_DEMONSTRATION, STR_02FD_VIEW_DEMONSTRATIONS_TUTORIALS},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 136, 147, STR_SINGLE_PLAYER, STR_02FF_SELECT_SINGLE_PLAYER_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 159, 170, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 177, 188, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
{ WWT_PANEL_2, RESIZE_NONE, 12, 10, 85, 69, 122, 0x1312, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
{ WWT_PANEL_2, RESIZE_NONE, 12, 90, 165, 69, 122, 0x1314, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
@@ -54,8 +56,8 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
switch(e->click.widget) {
case 2: DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME); break;
case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
- case 4: ShowPatchesSelection(); break;
- case 5: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
+ case 4: DoCommandP(0, InteractiveRandom(), 0, NULL, CMD_CREATE_SCENARIO); break;
+ case 5: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
case 7:
#ifdef ENABLE_NETWORK
if (!_network_available) {
@@ -68,7 +70,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
break;
case 8: ShowGameOptions(); break;
case 9: ShowGameDifficulty(); break;
- case 10:ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
+ case 10:ShowPatchesSelection(); break;
case 11:AskExitGame(); break;
case 12: case 13: case 14: case 15:
DoCommandP(0, e->click.widget - 12, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);