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authorrubidium <rubidium@openttd.org>2006-09-04 17:30:30 +0000
committerrubidium <rubidium@openttd.org>2006-09-04 17:30:30 +0000
commita7cfb80c40d9a4c544ece10872fd3808f9f59f8d (patch)
tree6cd5046c6a647012a61f5f97b8c5794446df92c5 /intro_gui.c
parent56d06ba0a75b7157fdd236327cd08f9b0538551e (diff)
downloadopenttd-a7cfb80c40d9a4c544ece10872fd3808f9f59f8d.tar.xz
(svn r6380) -Codechange: unify all ways to quit OTTD.
This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD.
Diffstat (limited to 'intro_gui.c')
-rw-r--r--intro_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/intro_gui.c b/intro_gui.c
index c10a3bc80..9b12a1a5b 100644
--- a/intro_gui.c
+++ b/intro_gui.c
@@ -77,7 +77,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
case 12: ShowGameOptions(); break;
case 13: ShowGameDifficulty(); break;
case 14: ShowPatchesSelection(); break;
- case 15: AskExitGame(); break;
+ case 15: HandleExitGameRequest(); break;
}
break;