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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /industry_map.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'industry_map.h')
-rw-r--r--industry_map.h259
1 files changed, 0 insertions, 259 deletions
diff --git a/industry_map.h b/industry_map.h
deleted file mode 100644
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--- a/industry_map.h
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@@ -1,259 +0,0 @@
-/* $Id$ */
-
-/** @file industry_map.h Accessors for industries */
-
-#ifndef INDUSTRY_MAP_H
-#define INDUSTRY_MAP_H
-
-#include "industry.h"
-#include "macros.h"
-#include "tile.h"
-
-
-
-/**
- * The following enums are indices used to know what to draw for this industry tile.
- * They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h
- * How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3)
- */
-enum {
- GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0,
- GFX_COAL_MINE_TOWER_ANIMATED = 1,
- GFX_POWERPLANT_CHIMNEY = 8,
- GFX_POWERPLANT_SPARKS = 10,
- GFX_OILRIG_1 = 24,
- GFX_OILRIG_2 = 25,
- GFX_OILRIG_3 = 26,
- GFX_OILRIG_4 = 27,
- GFX_OILRIG_5 = 28,
- GFX_OILWELL_NOT_ANIMATED = 29,
- GFX_OILWELL_ANIMATED_1 = 30,
- GFX_OILWELL_ANIMATED_2 = 31,
- GFX_OILWELL_ANIMATED_3 = 32,
- GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47,
- GFX_COPPER_MINE_TOWER_ANIMATED = 48,
- GFX_COPPER_MINE_CHIMNEY = 49,
- GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79,
- GFX_GOLD_MINE_TOWER_ANIMATED = 88,
- GFX_TOY_FACTORY = 143,
- GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148,
- GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149,
- GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150,
- GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151,
- GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152,
- GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153,
- GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154,
- GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155,
- GFX_BUBBLE_GENERATOR = 161,
- GFX_BUBBLE_CATCHER = 162,
- GFX_TOFFEE_QUARY = 165,
- GFX_SUGAR_MINE_SIEVE = 174,
- NUM_INDUSTRY_GFXES = 175,
-};
-
-static inline IndustryID GetIndustryIndex(TileIndex t)
-{
- assert(IsTileType(t, MP_INDUSTRY));
- return _m[t].m2;
-}
-
-static inline Industry* GetIndustryByTile(TileIndex t)
-{
- return GetIndustry(GetIndustryIndex(t));
-}
-
-static inline bool IsIndustryCompleted(TileIndex t)
-{
- assert(IsTileType(t, MP_INDUSTRY));
- return HASBIT(_m[t].m1, 7);
-}
-
-IndustryType GetIndustryType(TileIndex tile);
-
-/**
- * Set if the industry that owns the tile as under construction or not
- * @param tile the tile to query
- * @param isCompleted whether it is completed or not
- * @pre IsTileType(tile, MP_INDUSTRY)
- */
-static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0);
-}
-
-/**
- * Returns the industry construction stage of the specified tile
- * @param tile the tile to query
- * @pre IsTileType(tile, MP_INDUSTRY)
- * @return the construction stage
- */
-static inline byte GetIndustryConstructionStage(TileIndex tile)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- return GB(_m[tile].m1, 0, 2);
-}
-
-/**
- * Sets the industry construction stage of the specified tile
- * @param tile the tile to query
- * @param value the new construction stage
- * @pre IsTileType(tile, MP_INDUSTRY)
- */
-static inline void SetIndustryConstructionStage(TileIndex tile, byte value)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- SB(_m[tile].m1, 0, 2, value);
-}
-
-static inline IndustryGfx GetIndustryGfx(TileIndex t)
-{
- assert(IsTileType(t, MP_INDUSTRY));
- return _m[t].m5;
-}
-
-static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
-{
- assert(IsTileType(t, MP_INDUSTRY));
- _m[t].m5 = gfx;
-}
-
-static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx)
-{
- SetTileType(t, MP_INDUSTRY);
- _m[t].m1 = 0;
- _m[t].m2 = index;
- _m[t].m3 = 0;
- _m[t].m4 = 0;
- _m[t].m5 = gfx;
-}
-
-/**
- * Returns this indutry tile's construction counter value
- * @param tile the tile to query
- * @pre IsTileType(tile, MP_INDUSTRY)
- * @return the construction counter
- */
-static inline byte GetIndustryConstructionCounter(TileIndex tile)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- return GB(_m[tile].m1, 2, 2);
-}
-
-/**
- * Sets this indutry tile's construction counter value
- * @param tile the tile to query
- * @param value the new value for the construction counter
- * @pre IsTileType(tile, MP_INDUSTRY)
- */
-static inline void SetIndustryConstructionCounter(TileIndex tile, byte value)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- SB(_m[tile].m1, 2, 2, value);
-}
-
-/**
- * Reset the construction stage counter of the industry,
- * as well as the completion bit.
- * In fact, it is the same as restarting construction frmo ground up
- * @param tile the tile to query
- * @param generating_world whether generating a world or not
- * @pre IsTileType(tile, MP_INDUSTRY)
- */
-static inline void ResetIndustryConstructionStage(TileIndex tile)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- _m[tile].m1 = 0;
-}
-
-typedef struct IndustryTypeSolver {
- IndustryGfx MinGfx;
- IndustryGfx MaxGfx;
-} IndustryTypeSolver;
-
-static const IndustryTypeSolver industry_gfx_Solver [IT_END] = {
- { 0, 6}, //IT_COAL_MINE
- { 7, 10}, //IT_POWER_STATION,
- { 11, 15}, //IT_SAWMILL,
- { 16, 17}, //IT_FOREST,
- { 18, 23}, //IT_OIL_REFINERY,
- { 24, 28}, //IT_OIL_RIG,
- { 29, 31}, //IT_OIL_WELL,
- { 32, 38}, //IT_FARM,
- { 39, 42}, //IT_FACTORY,
- { 43, 46}, //IT_PRINTING_WORKS,
- { 47, 51}, //IT_COPPER_MINE,
- { 52, 57}, //IT_STEEL_MILL,
- { 58, 59}, //IT_BANK_TEMP,
- { 60, 63}, //IT_FOOD_PROCESS,
- { 64, 71}, //IT_PAPER_MILL,
- { 72, 88}, //IT_GOLD_MINE,
- { 89, 90}, //IT_BANK_TROPIC_ARCTIC,
- { 91, 99}, //IT_DIAMOND_MINE,
- {100, 115}, //IT_IRON_MINE,
- {116, 116}, //IT_FRUIT_PLANTATION,
- {117, 117}, //IT_RUBBER_PLANTATION,
- {118, 119}, //IT_WATER_SUPPLY,
- {120, 120}, //IT_WATER_TOWER,
- {121, 124}, //IT_FACTORY_2,
- {125, 128}, //IT_LUMBER_MILL,
- {129, 130}, //IT_COTTON_CANDY,
- {131, 134}, //IT_CANDY_FACTORY or sweet factory
- {135, 136}, //IT_BATTERY_FARM,
- {137, 137}, //IT_COLA_WELLS,
- {138, 141}, //IT_TOY_SHOP,
- {142, 147}, //IT_TOY_FACTORY,
- {148, 155}, //IT_PLASTIC_FOUNTAINS,
- {156, 159}, //IT_FIZZY_DRINK_FACTORY,
- {160, 163}, //IT_BUBBLE_GENERATOR,
- {164, 166}, //IT_TOFFEE_QUARRY,
- {167, 174} //IT_SUGAR_MINE,
-};
-
-/**
- * Get the animation loop number
- * @param tile the tile to get the animation loop number of
- * @pre IsTileType(tile, MP_INDUSTRY)
- */
-static inline byte GetIndustryAnimationLoop(TileIndex tile)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- return _m[tile].m4;
-}
-
-/**
- * Set the animation loop number
- * @param tile the tile to set the animation loop number of
- * @param count the new animation frame number
- * @pre IsTileType(tile, MP_INDUSTRY)
- */
-static inline void SetIndustryAnimationLoop(TileIndex tile, byte count)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- _m[tile].m4 = count;
-}
-
-/**
- * Get the animation state
- * @param tile the tile to get the animation state of
- * @pre IsTileType(tile, MP_INDUSTRY)
- */
-static inline byte GetIndustryAnimationState(TileIndex tile)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- return _m[tile].m3;
-}
-
-/**
- * Set the animation state
- * @param tile the tile to set the animation state of
- * @param count the new animation state
- * @pre IsTileType(tile, MP_INDUSTRY)
- */
-static inline void SetIndustryAnimationState(TileIndex tile, byte state)
-{
- assert(IsTileType(tile, MP_INDUSTRY));
- _m[tile].m3 = state;
-}
-
-#endif /* INDUSTRY_MAP_H */