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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /industry_map.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'industry_map.h')
-rw-r--r-- | industry_map.h | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/industry_map.h b/industry_map.h deleted file mode 100644 index 5a3512fd3..000000000 --- a/industry_map.h +++ /dev/null @@ -1,259 +0,0 @@ -/* $Id$ */ - -/** @file industry_map.h Accessors for industries */ - -#ifndef INDUSTRY_MAP_H -#define INDUSTRY_MAP_H - -#include "industry.h" -#include "macros.h" -#include "tile.h" - - - -/** - * The following enums are indices used to know what to draw for this industry tile. - * They all are pointing toward array _industry_draw_tile_data, in table/industry_land.h - * How to calculate the correct position ? GFXid << 2 | IndustryStage (0 to 3) - */ -enum { - GFX_COAL_MINE_TOWER_NOT_ANIMATED = 0, - GFX_COAL_MINE_TOWER_ANIMATED = 1, - GFX_POWERPLANT_CHIMNEY = 8, - GFX_POWERPLANT_SPARKS = 10, - GFX_OILRIG_1 = 24, - GFX_OILRIG_2 = 25, - GFX_OILRIG_3 = 26, - GFX_OILRIG_4 = 27, - GFX_OILRIG_5 = 28, - GFX_OILWELL_NOT_ANIMATED = 29, - GFX_OILWELL_ANIMATED_1 = 30, - GFX_OILWELL_ANIMATED_2 = 31, - GFX_OILWELL_ANIMATED_3 = 32, - GFX_COPPER_MINE_TOWER_NOT_ANIMATED = 47, - GFX_COPPER_MINE_TOWER_ANIMATED = 48, - GFX_COPPER_MINE_CHIMNEY = 49, - GFX_GOLD_MINE_TOWER_NOT_ANIMATED = 79, - GFX_GOLD_MINE_TOWER_ANIMATED = 88, - GFX_TOY_FACTORY = 143, - GFX_PLASTIC_FOUNTAIN_ANIMATED_1 = 148, - GFX_PLASTIC_FOUNTAIN_ANIMATED_2 = 149, - GFX_PLASTIC_FOUNTAIN_ANIMATED_3 = 150, - GFX_PLASTIC_FOUNTAIN_ANIMATED_4 = 151, - GFX_PLASTIC_FOUNTAIN_ANIMATED_5 = 152, - GFX_PLASTIC_FOUNTAIN_ANIMATED_6 = 153, - GFX_PLASTIC_FOUNTAIN_ANIMATED_7 = 154, - GFX_PLASTIC_FOUNTAIN_ANIMATED_8 = 155, - GFX_BUBBLE_GENERATOR = 161, - GFX_BUBBLE_CATCHER = 162, - GFX_TOFFEE_QUARY = 165, - GFX_SUGAR_MINE_SIEVE = 174, - NUM_INDUSTRY_GFXES = 175, -}; - -static inline IndustryID GetIndustryIndex(TileIndex t) -{ - assert(IsTileType(t, MP_INDUSTRY)); - return _m[t].m2; -} - -static inline Industry* GetIndustryByTile(TileIndex t) -{ - return GetIndustry(GetIndustryIndex(t)); -} - -static inline bool IsIndustryCompleted(TileIndex t) -{ - assert(IsTileType(t, MP_INDUSTRY)); - return HASBIT(_m[t].m1, 7); -} - -IndustryType GetIndustryType(TileIndex tile); - -/** - * Set if the industry that owns the tile as under construction or not - * @param tile the tile to query - * @param isCompleted whether it is completed or not - * @pre IsTileType(tile, MP_INDUSTRY) - */ -static inline void SetIndustryCompleted(TileIndex tile, bool isCompleted) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - SB(_m[tile].m1, 7, 1, isCompleted ? 1 :0); -} - -/** - * Returns the industry construction stage of the specified tile - * @param tile the tile to query - * @pre IsTileType(tile, MP_INDUSTRY) - * @return the construction stage - */ -static inline byte GetIndustryConstructionStage(TileIndex tile) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - return GB(_m[tile].m1, 0, 2); -} - -/** - * Sets the industry construction stage of the specified tile - * @param tile the tile to query - * @param value the new construction stage - * @pre IsTileType(tile, MP_INDUSTRY) - */ -static inline void SetIndustryConstructionStage(TileIndex tile, byte value) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - SB(_m[tile].m1, 0, 2, value); -} - -static inline IndustryGfx GetIndustryGfx(TileIndex t) -{ - assert(IsTileType(t, MP_INDUSTRY)); - return _m[t].m5; -} - -static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx) -{ - assert(IsTileType(t, MP_INDUSTRY)); - _m[t].m5 = gfx; -} - -static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx) -{ - SetTileType(t, MP_INDUSTRY); - _m[t].m1 = 0; - _m[t].m2 = index; - _m[t].m3 = 0; - _m[t].m4 = 0; - _m[t].m5 = gfx; -} - -/** - * Returns this indutry tile's construction counter value - * @param tile the tile to query - * @pre IsTileType(tile, MP_INDUSTRY) - * @return the construction counter - */ -static inline byte GetIndustryConstructionCounter(TileIndex tile) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - return GB(_m[tile].m1, 2, 2); -} - -/** - * Sets this indutry tile's construction counter value - * @param tile the tile to query - * @param value the new value for the construction counter - * @pre IsTileType(tile, MP_INDUSTRY) - */ -static inline void SetIndustryConstructionCounter(TileIndex tile, byte value) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - SB(_m[tile].m1, 2, 2, value); -} - -/** - * Reset the construction stage counter of the industry, - * as well as the completion bit. - * In fact, it is the same as restarting construction frmo ground up - * @param tile the tile to query - * @param generating_world whether generating a world or not - * @pre IsTileType(tile, MP_INDUSTRY) - */ -static inline void ResetIndustryConstructionStage(TileIndex tile) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - _m[tile].m1 = 0; -} - -typedef struct IndustryTypeSolver { - IndustryGfx MinGfx; - IndustryGfx MaxGfx; -} IndustryTypeSolver; - -static const IndustryTypeSolver industry_gfx_Solver [IT_END] = { - { 0, 6}, //IT_COAL_MINE - { 7, 10}, //IT_POWER_STATION, - { 11, 15}, //IT_SAWMILL, - { 16, 17}, //IT_FOREST, - { 18, 23}, //IT_OIL_REFINERY, - { 24, 28}, //IT_OIL_RIG, - { 29, 31}, //IT_OIL_WELL, - { 32, 38}, //IT_FARM, - { 39, 42}, //IT_FACTORY, - { 43, 46}, //IT_PRINTING_WORKS, - { 47, 51}, //IT_COPPER_MINE, - { 52, 57}, //IT_STEEL_MILL, - { 58, 59}, //IT_BANK_TEMP, - { 60, 63}, //IT_FOOD_PROCESS, - { 64, 71}, //IT_PAPER_MILL, - { 72, 88}, //IT_GOLD_MINE, - { 89, 90}, //IT_BANK_TROPIC_ARCTIC, - { 91, 99}, //IT_DIAMOND_MINE, - {100, 115}, //IT_IRON_MINE, - {116, 116}, //IT_FRUIT_PLANTATION, - {117, 117}, //IT_RUBBER_PLANTATION, - {118, 119}, //IT_WATER_SUPPLY, - {120, 120}, //IT_WATER_TOWER, - {121, 124}, //IT_FACTORY_2, - {125, 128}, //IT_LUMBER_MILL, - {129, 130}, //IT_COTTON_CANDY, - {131, 134}, //IT_CANDY_FACTORY or sweet factory - {135, 136}, //IT_BATTERY_FARM, - {137, 137}, //IT_COLA_WELLS, - {138, 141}, //IT_TOY_SHOP, - {142, 147}, //IT_TOY_FACTORY, - {148, 155}, //IT_PLASTIC_FOUNTAINS, - {156, 159}, //IT_FIZZY_DRINK_FACTORY, - {160, 163}, //IT_BUBBLE_GENERATOR, - {164, 166}, //IT_TOFFEE_QUARRY, - {167, 174} //IT_SUGAR_MINE, -}; - -/** - * Get the animation loop number - * @param tile the tile to get the animation loop number of - * @pre IsTileType(tile, MP_INDUSTRY) - */ -static inline byte GetIndustryAnimationLoop(TileIndex tile) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - return _m[tile].m4; -} - -/** - * Set the animation loop number - * @param tile the tile to set the animation loop number of - * @param count the new animation frame number - * @pre IsTileType(tile, MP_INDUSTRY) - */ -static inline void SetIndustryAnimationLoop(TileIndex tile, byte count) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - _m[tile].m4 = count; -} - -/** - * Get the animation state - * @param tile the tile to get the animation state of - * @pre IsTileType(tile, MP_INDUSTRY) - */ -static inline byte GetIndustryAnimationState(TileIndex tile) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - return _m[tile].m3; -} - -/** - * Set the animation state - * @param tile the tile to set the animation state of - * @param count the new animation state - * @pre IsTileType(tile, MP_INDUSTRY) - */ -static inline void SetIndustryAnimationState(TileIndex tile, byte state) -{ - assert(IsTileType(tile, MP_INDUSTRY)); - _m[tile].m3 = state; -} - -#endif /* INDUSTRY_MAP_H */ |