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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /industry_cmd.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'industry_cmd.c')
-rw-r--r--industry_cmd.c1910
1 files changed, 0 insertions, 1910 deletions
diff --git a/industry_cmd.c b/industry_cmd.c
deleted file mode 100644
index 38e2c516b..000000000
--- a/industry_cmd.c
+++ /dev/null
@@ -1,1910 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "clear_map.h"
-#include "functions.h"
-#include "industry_map.h"
-#include "station_map.h"
-#include "table/strings.h"
-#include "table/sprites.h"
-#include "map.h"
-#include "tile.h"
-#include "viewport.h"
-#include "command.h"
-#include "industry.h"
-#include "town.h"
-#include "vehicle.h"
-#include "news.h"
-#include "saveload.h"
-#include "economy.h"
-#include "sound.h"
-#include "variables.h"
-#include "table/industry_land.h"
-#include "table/build_industry.h"
-#include "genworld.h"
-#include "date.h"
-#include "water_map.h"
-
-void ShowIndustryViewWindow(int industry);
-void BuildOilRig(TileIndex tile);
-void DeleteOilRig(TileIndex tile);
-
-static byte _industry_sound_ctr;
-static TileIndex _industry_sound_tile;
-
-/**
- * Called if a new block is added to the industry-pool
- */
-static void IndustryPoolNewBlock(uint start_item)
-{
- Industry *i;
-
- /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
- * TODO - This is just a temporary stage, this will be removed. */
- for (i = GetIndustry(start_item); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) i->index = start_item++;
-}
-
-DEFINE_OLD_POOL(Industry, Industry, IndustryPoolNewBlock, NULL)
-
-/**
- * Retrieve the type for this industry. Although it is accessed by a tile,
- * it will return the general type of industry, and not the sprite index
- * as would do GetIndustryGfx.
- * The same information can be accessed by looking at Industry->type
- * @param tile that is queried
- * @pre IsTileType(tile, MP_INDUSTRY)
- * @return general type for this industry, as defined in industry.h
- **/
-IndustryType GetIndustryType(TileIndex tile)
-{
- IndustryGfx this_type = GetIndustryGfx(tile);
- IndustryType iloop;
-
- assert(IsTileType(tile, MP_INDUSTRY));
-
- for (iloop = IT_COAL_MINE; iloop < IT_END; iloop += 1) {
- if (IS_BYTE_INSIDE(this_type, industry_gfx_Solver[iloop].MinGfx,
- industry_gfx_Solver[iloop].MaxGfx+1)) {
- return iloop;
- }
- }
-
- return IT_INVALID; //we have not found equivalent, whatever the reason
-}
-
-/**
- * Accessor for array _industry_specs.
- * This will ensure at once : proper access and
- * not allowing modifications of it.
- * @param thistype of industry (which is the index in _industry_specs)
- * @pre thistype < IT_END
- **/
-const IndustrySpec *GetIndustrySpec(IndustryType thistype)
-{
- assert(thistype < IT_END);
- return &_industry_specs[thistype];
-}
-
-void DestroyIndustry(Industry *i)
-{
- BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
- if (IsTileType(tile_cur, MP_INDUSTRY)) {
- if (GetIndustryIndex(tile_cur) == i->index) {
- DoClearSquare(tile_cur);
- }
- } else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
- DeleteOilRig(tile_cur);
- }
- END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
-
- if (i->type == IT_FARM || i->type == IT_FARM_2) {
- /* Remove the farmland and convert it to regular tiles over time. */
- BEGIN_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiffXY(21, 21)) {
- tile_cur = TILE_MASK(tile_cur);
- if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
- GetIndustryIndexOfField(tile_cur) == i->index) {
- SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
- }
- } END_TILE_LOOP(tile_cur, 42, 42, i->xy - TileDiff(21, 21))
- }
-
- _industry_sort_dirty = true;
- _total_industries--;
- DeleteSubsidyWithIndustry(i->index);
- DeleteWindowById(WC_INDUSTRY_VIEW, i->index);
- InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
-}
-
-static void IndustryDrawSugarMine(const TileInfo *ti)
-{
- const DrawIndustrySpec1Struct *d;
- uint32 image;
-
- if (!IsIndustryCompleted(ti->tile)) return;
-
- d = &_draw_industry_spec1[GetIndustryAnimationState(ti->tile)];
-
- AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, d->x, 0);
-
- image = d->image_2;
- if (image != 0) AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + image - 1, 8, 41);
-
- image = d->image_3;
- if (image != 0) {
- AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + image - 1,
- _drawtile_proc1_x[image - 1], _drawtile_proc1_y[image - 1]);
- }
-}
-
-static void IndustryDrawToffeeQuarry(const TileInfo *ti)
-{
- int x = 0;
-
- if (IsIndustryCompleted(ti->tile)) {
- x = _industry_anim_offs[GetIndustryAnimationState(ti->tile)];
- if ( (byte)x == 0xFF)
- x = 0;
- }
-
- AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, 22 - x, 24 + x);
- AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, 6, 14);
-}
-
-static void IndustryDrawBubbleGenerator( const TileInfo *ti)
-{
- if (IsIndustryCompleted(ti->tile)) {
- AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, 5, _industry_anim_offs_2[GetIndustryAnimationState(ti->tile)]);
- } else {
- AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, 3, 67);
- }
-}
-
-static void IndustryDrawToyFactory(const TileInfo *ti)
-{
- const DrawIndustrySpec4Struct *d;
-
- d = &_industry_anim_offs_3[GetIndustryAnimationState(ti->tile)];
-
- if (d->image_1 != 0xFF) {
- AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, 50 - d->image_1 * 2, 96 + d->image_1);
- }
-
- if (d->image_2 != 0xFF) {
- AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, 16 - d->image_2 * 2, 100 + d->image_2);
- }
-
- AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, 7, d->image_3);
- AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, 0, 42);
-}
-
-static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
-{
- if (IsIndustryCompleted(ti->tile)) {
- uint image = GetIndustryAnimationState(ti->tile);
-
- if (image != 0 && image < 7) {
- AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
- _coal_plant_sparks_x[image - 1],
- _coal_plant_sparks_y[image - 1]
- );
- }
- }
-}
-
-typedef void IndustryDrawTileProc(const TileInfo *ti);
-static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
- IndustryDrawSugarMine,
- IndustryDrawToffeeQuarry,
- IndustryDrawBubbleGenerator,
- IndustryDrawToyFactory,
- IndustryDrawCoalPlantSparks,
-};
-
-static void DrawTile_Industry(TileInfo *ti)
-{
- const IndustryGfx gfx = GetIndustryGfx(ti->tile);
- const Industry *ind;
- const DrawBuildingsTileStruct *dits;
- byte z;
- uint32 image, ormod;
-
- /* Pointer to industry */
- ind = GetIndustryByTile(ti->tile);
- ormod = GENERAL_SPRITE_COLOR(ind->random_color);
-
- /* Retrieve pointer to the draw industry tile struct */
- dits = &_industry_draw_tile_data[gfx << 2 | (_industry_section_draw_animation_state[gfx] ?
- GetIndustryAnimationState(ti->tile) & 3 :
- GetIndustryConstructionStage(ti->tile))];
-
- image = dits->ground;
- if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
- image |= ormod;
-
- z = ti->z;
- /* Add bricks below the industry? */
- if (ti->tileh != SLOPE_FLAT) {
- AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
- AddChildSpriteScreen(image, 31, 1);
- z += TILE_HEIGHT;
- } else {
- /* Else draw regular ground */
- DrawGroundSprite(image);
- }
-
- /* Add industry on top of the ground? */
- image = dits->building;
- if (image != 0) {
- if (image & PALETTE_MODIFIER_COLOR && (image & PALETTE_SPRITE_MASK) == 0)
- image |= ormod;
-
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
-
- AddSortableSpriteToDraw(image,
- ti->x + dits->subtile_x,
- ti->y + dits->subtile_y,
- dits->width + 1,
- dits->height + 1,
- dits->dz,
- z);
-
- if (_display_opt & DO_TRANS_BUILDINGS) return;
- }
-
- {
- int proc = dits->draw_proc - 1;
- if (proc >= 0) _industry_draw_tile_procs[proc](ti);
- }
-}
-
-static uint GetSlopeZ_Industry(TileIndex tile, uint x, uint y)
-{
- return GetTileMaxZ(tile);
-}
-
-static Slope GetSlopeTileh_Industry(TileIndex tile, Slope tileh)
-{
- return SLOPE_FLAT;
-}
-
-static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
-{
- IndustryGfx gfx = GetIndustryGfx(tile);
- CargoID a;
-
- a = _industry_section_accepts_1[gfx];
- if (a != CT_INVALID) ac[a] = (a == 0) ? 1 : 8;
-
- a = _industry_section_accepts_2[gfx];
- if (a != CT_INVALID) ac[a] = 8;
-
- a = _industry_section_accepts_3[gfx];
- if (a != CT_INVALID) ac[a] = 8;
-}
-
-static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
-{
- const Industry *i = GetIndustryByTile(tile);
-
- td->owner = i->owner;
- td->str = GetIndustrySpec(i->type)->name;
- if (!IsIndustryCompleted(tile)) {
- SetDParamX(td->dparam, 0, td->str);
- td->str = STR_2058_UNDER_CONSTRUCTION;
- }
-}
-
-static int32 ClearTile_Industry(TileIndex tile, byte flags)
-{
- Industry *i = GetIndustryByTile(tile);
-
- /* water can destroy industries
- * in editor you can bulldoze industries
- * with magic_bulldozer cheat you can destroy industries
- * (area around OILRIG is water, so water shouldn't flood it
- */
- if ((_current_player != OWNER_WATER && _game_mode != GM_EDITOR &&
- !_cheats.magic_bulldozer.value) ||
- (_current_player == OWNER_WATER && i->type == IT_OIL_RIG)) {
- SetDParam(0, GetIndustrySpec(i->type)->name);
- return_cmd_error(STR_4800_IN_THE_WAY);
- }
-
- if (flags & DC_EXEC) DeleteIndustry(i);
- return 0;
-}
-
-static void TransportIndustryGoods(TileIndex tile)
-{
- Industry *i = GetIndustryByTile(tile);
- const IndustrySpec *indspec = GetIndustrySpec(i->type);
- uint cw, am;
-
- cw = min(i->cargo_waiting[0], 255);
- if (cw > indspec->minimal_cargo/* && i->produced_cargo[0] != 0xFF*/) {
- i->cargo_waiting[0] -= cw;
-
- /* fluctuating economy? */
- if (_economy.fluct <= 0) cw = (cw + 1) / 2;
-
- i->last_mo_production[0] += cw;
-
- am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[0], cw);
- i->last_mo_transported[0] += am;
- if (am != 0) {
- uint newgfx = _industry_produce_section[GetIndustryGfx(tile)];
-
- if (newgfx != 0xFF) {
- ResetIndustryConstructionStage(tile);
- SetIndustryCompleted(tile, true);
- SetIndustryGfx(tile, newgfx);
- MarkTileDirtyByTile(tile);
- }
- }
- }
-
- cw = min(i->cargo_waiting[1], 255);
- if (cw > indspec->minimal_cargo) {
- i->cargo_waiting[1] -= cw;
-
- if (_economy.fluct <= 0) cw = (cw + 1) / 2;
-
- i->last_mo_production[1] += cw;
-
- am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[1], cw);
- i->last_mo_transported[1] += am;
- }
-}
-
-
-static void AnimateTile_Industry(TileIndex tile)
-{
- byte m;
-
- switch (GetIndustryGfx(tile)) {
- case GFX_SUGAR_MINE_SIEVE:
- if ((_tick_counter & 1) == 0) {
- m = GetIndustryAnimationState(tile) + 1;
-
- switch (m & 7) {
- case 2: SndPlayTileFx(SND_2D_RIP_2, tile); break;
- case 6: SndPlayTileFx(SND_29_RIP, tile); break;
- }
-
- if (m >= 96) {
- m = 0;
- DeleteAnimatedTile(tile);
- }
- SetIndustryAnimationState(tile, m);
-
- MarkTileDirtyByTile(tile);
- }
- break;
-
- case GFX_TOFFEE_QUARY:
- if ((_tick_counter & 3) == 0) {
- m = GetIndustryAnimationState(tile);
-
- if (_industry_anim_offs[m] == 0xFF) {
- SndPlayTileFx(SND_30_CARTOON_SOUND, tile);
- }
-
- if (++m >= 70) {
- m = 0;
- DeleteAnimatedTile(tile);
- }
- SetIndustryAnimationState(tile, m);
-
- MarkTileDirtyByTile(tile);
- }
- break;
-
- case GFX_BUBBLE_CATCHER:
- if ((_tick_counter & 1) == 0) {
- m = GetIndustryAnimationState(tile);
-
- if (++m >= 40) {
- m = 0;
- DeleteAnimatedTile(tile);
- }
- SetIndustryAnimationState(tile, m);
-
- MarkTileDirtyByTile(tile);
- }
- break;
-
- // Sparks on a coal plant
- case GFX_POWERPLANT_SPARKS:
- if ((_tick_counter & 3) == 0) {
- m = GetIndustryAnimationState(tile);
- if (m == 6) {
- SetIndustryAnimationState(tile, 0);
- DeleteAnimatedTile(tile);
- } else {
- SetIndustryAnimationState(tile, m + 1);
- MarkTileDirtyByTile(tile);
- }
- }
- break;
-
- case GFX_TOY_FACTORY:
- if ((_tick_counter & 1) == 0) {
- m = GetIndustryAnimationState(tile) + 1;
-
- if (m == 1) {
- SndPlayTileFx(SND_2C_MACHINERY, tile);
- } else if (m == 23) {
- SndPlayTileFx(SND_2B_COMEDY_HIT, tile);
- } else if (m == 28) {
- SndPlayTileFx(SND_2A_EXTRACT_AND_POP, tile);
- }
-
- if (m >= 50) {
- int n = GetIndustryAnimationLoop(tile) + 1;
- m = 0;
- if (n >= 8) {
- n = 0;
- DeleteAnimatedTile(tile);
- }
- SetIndustryAnimationLoop(tile, n);
- }
- SetIndustryAnimationState(tile, m);
- MarkTileDirtyByTile(tile);
- }
- break;
-
- case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
- case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
- case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
- case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
- if ((_tick_counter & 3) == 0) {
- IndustryGfx gfx = GetIndustryGfx(tile);
-
- gfx = (gfx < 155) ? gfx + 1 : 148;
- SetIndustryGfx(tile, gfx);
- MarkTileDirtyByTile(tile);
- }
- break;
-
- case GFX_OILWELL_ANIMATED_1:
- case GFX_OILWELL_ANIMATED_2:
- case GFX_OILWELL_ANIMATED_3:
- if ((_tick_counter & 7) == 0) {
- bool b = CHANCE16(1,7);
- IndustryGfx gfx = GetIndustryGfx(tile);
-
- m = GetIndustryAnimationState(tile) + 1;
- if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
- SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
- SetIndustryConstructionStage(tile, 3);
- DeleteAnimatedTile(tile);
- } else {
- SetIndustryAnimationState(tile, m);
- SetIndustryGfx(tile, gfx);
- MarkTileDirtyByTile(tile);
- }
- }
- break;
-
- case GFX_COAL_MINE_TOWER_ANIMATED:
- case GFX_COPPER_MINE_TOWER_ANIMATED:
- case GFX_GOLD_MINE_TOWER_ANIMATED: {
- int state = _tick_counter & 0x7FF;
-
- if ((state -= 0x400) < 0)
- return;
-
- if (state < 0x1A0) {
- if (state < 0x20 || state >= 0x180) {
- m = GetIndustryAnimationState(tile);
- if (!(m & 0x40)) {
- SetIndustryAnimationState(tile, m | 0x40);
- SndPlayTileFx(SND_0B_MINING_MACHINERY, tile);
- }
- if (state & 7)
- return;
- } else {
- if (state & 3)
- return;
- }
- m = (GetIndustryAnimationState(tile) + 1) | 0x40;
- if (m > 0xC2) m = 0xC0;
- SetIndustryAnimationState(tile, m);
- MarkTileDirtyByTile(tile);
- } else if (state >= 0x200 && state < 0x3A0) {
- int i;
- i = (state < 0x220 || state >= 0x380) ? 7 : 3;
- if (state & i)
- return;
-
- m = (GetIndustryAnimationState(tile) & 0xBF) - 1;
- if (m < 0x80) m = 0x82;
- SetIndustryAnimationState(tile, m);
- MarkTileDirtyByTile(tile);
- }
- } break;
- }
-}
-
-static void CreateIndustryEffectSmoke(TileIndex tile)
-{
- uint x = TileX(tile) * TILE_SIZE;
- uint y = TileY(tile) * TILE_SIZE;
- uint z = GetTileMaxZ(tile);
-
- CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
-}
-
-static void MakeIndustryTileBigger(TileIndex tile)
-{
- byte cnt = GetIndustryConstructionCounter(tile) + 1;
- byte stage;
-
- if (cnt != 4) {
- SetIndustryConstructionCounter(tile, cnt);
- return;
- }
-
- stage = GetIndustryConstructionStage(tile) + 1;
- SetIndustryConstructionCounter(tile, 0);
- SetIndustryConstructionStage(tile, stage);
- if (stage == 3) {
- SetIndustryCompleted(tile, true);
- }
-
- MarkTileDirtyByTile(tile);
-
- if (!IsIndustryCompleted(tile)) return;
-
- switch (GetIndustryGfx(tile)) {
- case GFX_POWERPLANT_CHIMNEY:
- CreateIndustryEffectSmoke(tile);
- break;
-
- case GFX_OILRIG_1:
- if (GetIndustryGfx(tile + TileDiffXY(0, 1)) == GFX_OILRIG_1) BuildOilRig(tile);
- break;
-
- case GFX_TOY_FACTORY:
- case GFX_BUBBLE_CATCHER:
- case GFX_TOFFEE_QUARY:
- SetIndustryAnimationState(tile, 0);
- SetIndustryAnimationLoop(tile, 0);
- break;
-
- case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
- case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
- case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
- case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
- AddAnimatedTile(tile);
- break;
- }
-}
-
-
-static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
-{
- int dir;
- Vehicle *v;
- static const int8 _tileloop_ind_case_161[12] = {
- 11, 0, -4, -14,
- -4, -10, -4, 1,
- 49, 59, 60, 65,
- };
-
- SndPlayTileFx(SND_2E_EXTRACT_AND_POP, tile);
-
- dir = Random() & 3;
-
- v = CreateEffectVehicleAbove(
- TileX(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 0],
- TileY(tile) * TILE_SIZE + _tileloop_ind_case_161[dir + 4],
- _tileloop_ind_case_161[dir + 8],
- EV_BUBBLE
- );
-
- if (v != NULL) v->u.special.unk2 = dir;
-}
-
-static void TileLoop_Industry(TileIndex tile)
-{
- IndustryGfx newgfx;
- IndustryGfx gfx;
-
- if (!IsIndustryCompleted(tile)) {
- MakeIndustryTileBigger(tile);
- return;
- }
-
- if (_game_mode == GM_EDITOR) return;
-
- TransportIndustryGoods(tile);
-
- newgfx = _industry_section_animation_next[GetIndustryGfx(tile)];
- if (newgfx != 255) {
- ResetIndustryConstructionStage(tile);
- SetIndustryGfx(tile, newgfx);
- MarkTileDirtyByTile(tile);
- return;
- }
-
- gfx = GetIndustryGfx(tile);
-
- switch (gfx) {
- case GFX_OILRIG_1: // coast line at oilrigs
- case GFX_OILRIG_2:
- case GFX_OILRIG_3:
- case GFX_OILRIG_4:
- case GFX_OILRIG_5:
- TileLoop_Water(tile);
- break;
-
- case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
- case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
- case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
- if (!(_tick_counter & 0x400) && CHANCE16(1, 2)) {
- switch (gfx) {
- case GFX_COAL_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COAL_MINE_TOWER_ANIMATED; break;
- case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
- case GFX_GOLD_MINE_TOWER_NOT_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_ANIMATED; break;
- }
- SetIndustryGfx(tile, gfx);
- SetIndustryAnimationState(tile, 0x80);
- AddAnimatedTile(tile);
- }
- break;
-
- case GFX_OILWELL_NOT_ANIMATED:
- if (CHANCE16(1, 6)) {
- SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
- SetIndustryAnimationState(tile, 0);
- AddAnimatedTile(tile);
- }
- break;
-
- case GFX_COAL_MINE_TOWER_ANIMATED:
- case GFX_COPPER_MINE_TOWER_ANIMATED:
- case GFX_GOLD_MINE_TOWER_ANIMATED:
- if (!(_tick_counter & 0x400)) {
- switch (gfx) {
- case GFX_COAL_MINE_TOWER_ANIMATED: gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED; break;
- case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
- case GFX_GOLD_MINE_TOWER_ANIMATED: gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED; break;
- }
- SetIndustryGfx(tile, gfx);
- SetIndustryCompleted(tile, true);
- SetIndustryConstructionStage(tile, 3);
- DeleteAnimatedTile(tile);
- }
- break;
-
- case GFX_POWERPLANT_SPARKS:
- if (CHANCE16(1,3)) {
- SndPlayTileFx(SND_0C_ELECTRIC_SPARK, tile);
- AddAnimatedTile(tile);
- }
- break;
-
- case GFX_COPPER_MINE_CHIMNEY:
- CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_SMOKE);
- break;
-
-
- case GFX_TOY_FACTORY: {
- Industry *i = GetIndustryByTile(tile);
- if (i->was_cargo_delivered) {
- i->was_cargo_delivered = false;
- SetIndustryAnimationLoop(tile, 0);
- AddAnimatedTile(tile);
- }
- }
- break;
-
- case GFX_BUBBLE_GENERATOR:
- TileLoopIndustry_BubbleGenerator(tile);
- break;
-
- case GFX_TOFFEE_QUARY:
- AddAnimatedTile(tile);
- break;
-
- case GFX_SUGAR_MINE_SIEVE:
- if (CHANCE16(1, 3)) AddAnimatedTile(tile);
- break;
- }
-}
-
-
-static void ClickTile_Industry(TileIndex tile)
-{
- ShowIndustryViewWindow(GetIndustryIndex(tile));
-}
-
-static uint32 GetTileTrackStatus_Industry(TileIndex tile, TransportType mode)
-{
- return 0;
-}
-
-static void GetProducedCargo_Industry(TileIndex tile, CargoID *b)
-{
- const Industry *i = GetIndustryByTile(tile);
-
- b[0] = i->produced_cargo[0];
- b[1] = i->produced_cargo[1];
-}
-
-static void ChangeTileOwner_Industry(TileIndex tile, PlayerID old_player, PlayerID new_player)
-{
- /* not used */
-}
-
-static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
-
-static bool IsBadFarmFieldTile(TileIndex tile)
-{
- switch (GetTileType(tile)) {
- case MP_CLEAR: return IsClearGround(tile, CLEAR_FIELDS) || IsClearGround(tile, CLEAR_SNOW);
- case MP_TREES: return false;
- default: return true;
- }
-}
-
-static bool IsBadFarmFieldTile2(TileIndex tile)
-{
- switch (GetTileType(tile)) {
- case MP_CLEAR: return IsClearGround(tile, CLEAR_SNOW);
- case MP_TREES: return false;
- default: return true;
- }
-}
-
-static void SetupFarmFieldFence(TileIndex tile, int size, byte type, Axis direction)
-{
- do {
- tile = TILE_MASK(tile);
-
- if (IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES)) {
- byte or = type;
-
- if (or == 1 && CHANCE16(1, 7)) or = 2;
-
- if (direction == AXIS_X) {
- SetFenceSE(tile, or);
- } else {
- SetFenceSW(tile, or);
- }
- }
-
- tile += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
- } while (--size);
-}
-
-static void PlantFarmField(TileIndex tile, IndustryID industry)
-{
- uint size_x, size_y;
- uint32 r;
- uint count;
- uint counter;
- uint field_type;
- int type;
-
- if (_opt.landscape == LT_HILLY) {
- if (GetTileZ(tile) + TILE_HEIGHT * 2 >= _opt.snow_line)
- return;
- }
-
- /* determine field size */
- r = (Random() & 0x303) + 0x404;
- if (_opt.landscape == LT_HILLY) r += 0x404;
- size_x = GB(r, 0, 8);
- size_y = GB(r, 8, 8);
-
- /* offset tile to match size */
- tile -= TileDiffXY(size_x / 2, size_y / 2);
-
- /* check the amount of bad tiles */
- count = 0;
- BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
- cur_tile = TILE_MASK(cur_tile);
- count += IsBadFarmFieldTile(cur_tile);
- END_TILE_LOOP(cur_tile, size_x, size_y, tile)
- if (count * 2 >= size_x * size_y) return;
-
- /* determine type of field */
- r = Random();
- counter = GB(r, 5, 3);
- field_type = GB(r, 8, 8) * 9 >> 8;
-
- /* make field */
- BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
- cur_tile = TILE_MASK(cur_tile);
- if (!IsBadFarmFieldTile2(cur_tile)) {
- MakeField(cur_tile, field_type, industry);
- SetClearCounter(cur_tile, counter);
- MarkTileDirtyByTile(cur_tile);
- }
- END_TILE_LOOP(cur_tile, size_x, size_y, tile)
-
- type = 3;
- if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) {
- type = _plantfarmfield_type[Random() & 0xF];
- }
-
- SetupFarmFieldFence(tile - TileDiffXY(1, 0), size_y, type, AXIS_Y);
- SetupFarmFieldFence(tile - TileDiffXY(0, 1), size_x, type, AXIS_X);
- SetupFarmFieldFence(tile + TileDiffXY(size_x - 1, 0), size_y, type, AXIS_Y);
- SetupFarmFieldFence(tile + TileDiffXY(0, size_y - 1), size_x, type, AXIS_X);
-}
-
-void PlantRandomFarmField(const Industry *i)
-{
- int x = i->width / 2 + Random() % 31 - 16;
- int y = i->height / 2 + Random() % 31 - 16;
-
- TileIndex tile = TileAddWrap(i->xy, x, y);
-
- if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
-}
-
-static void MaybePlantFarmField(const Industry *i)
-{
- if (CHANCE16(1, 8)) PlantRandomFarmField(i);
-}
-
-/**
- * Search callback function for ChopLumberMillTrees
- * @param tile to test
- * @param data that is passed by the caller. In this case, nothing
- * @result of the test
- */
-static bool SearchLumberMillTrees(TileIndex tile, uint32 data)
-{
- if (IsTileType(tile, MP_TREES)) {
- PlayerID old_player = _current_player;
- /* found a tree */
-
- _current_player = OWNER_NONE;
- _industry_sound_ctr = 1;
- _industry_sound_tile = tile;
- SndPlayTileFx(SND_38_CHAINSAW, tile);
-
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- SetTropicZone(tile, TROPICZONE_INVALID);
-
- _current_player = old_player;
- return true;
- }
- return false;
-}
-
-/**
- * Perform a circular search around the Lumber Mill in order to find trees to cut
- * @param i industry
- */
-static void ChopLumberMillTrees(Industry *i)
-{
- TileIndex tile = i->xy;
-
- if (!IsIndustryCompleted(tile)) return; ///< Can't proceed if not completed
-
- if (CircularTileSearch(tile, 40, SearchLumberMillTrees, 0)) ///< 40x40 tiles to search
- i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45); ///< Found a tree, add according value to waiting cargo
-}
-
-static const byte _industry_sounds[37][2] = {
- {0},
- {0},
- {1, SND_28_SAWMILL},
- {0},
- {0},
- {0},
- {1, SND_03_FACTORY_WHISTLE},
- {1, SND_03_FACTORY_WHISTLE},
- {0},
- {3, SND_24_SHEEP},
- {0},
- {0},
- {0},
- {0},
- {1, SND_28_SAWMILL},
- {0},
- {0},
- {0},
- {0},
- {0},
- {0},
- {0},
- {0},
- {1, SND_03_FACTORY_WHISTLE},
- {0},
- {0},
- {0},
- {0},
- {0},
- {0},
- {0},
- {0},
- {1, SND_33_PLASTIC_MINE},
- {0},
- {0},
- {0},
- {0},
-};
-
-
-static void ProduceIndustryGoods(Industry *i)
-{
- uint32 r;
- uint num;
-
- /* play a sound? */
- if ((i->counter & 0x3F) == 0) {
- if (CHANCE16R(1,14,r) && (num=_industry_sounds[i->type][0]) != 0) {
- SndPlayTileFx(
- _industry_sounds[i->type][1] + (((r >> 16) * num) >> 16),
- i->xy);
- }
- }
-
- i->counter--;
-
- /* produce some cargo */
- if ((i->counter & 0xFF) == 0) {
- i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
- i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
-
- if (i->type == IT_FARM) {
- MaybePlantFarmField(i);
- } else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0) {
- ChopLumberMillTrees(i);
- }
- }
-}
-
-void OnTick_Industry(void)
-{
- Industry *i;
-
- if (_industry_sound_ctr != 0) {
- _industry_sound_ctr++;
-
- if (_industry_sound_ctr == 75) {
- SndPlayTileFx(SND_37_BALLOON_SQUEAK, _industry_sound_tile);
- } else if (_industry_sound_ctr == 160) {
- _industry_sound_ctr = 0;
- SndPlayTileFx(SND_36_CARTOON_CRASH, _industry_sound_tile);
- }
- }
-
- if (_game_mode == GM_EDITOR) return;
-
- FOR_ALL_INDUSTRIES(i) {
- ProduceIndustryGoods(i);
- }
-}
-
-
-static bool CheckNewIndustry_NULL(TileIndex tile)
-{
- return true;
-}
-
-static bool CheckNewIndustry_Forest(TileIndex tile)
-{
- if (_opt.landscape == LT_HILLY) {
- if (GetTileZ(tile) < _opt.snow_line + TILE_HEIGHT * 2U) {
- _error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
- return false;
- }
- }
- return true;
-}
-
-static bool CheckNewIndustry_OilRefinery(TileIndex tile)
-{
- if (_game_mode == GM_EDITOR) return true;
- if (DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true;
-
- _error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
- return false;
-}
-
-extern bool _ignore_restrictions;
-
-static bool CheckNewIndustry_OilRig(TileIndex tile)
-{
- if (_game_mode == GM_EDITOR && _ignore_restrictions) return true;
- if (TileHeight(tile) == 0 &&
- DistanceFromEdge(TILE_ADDXY(tile, 1, 1)) < _patches.oil_refinery_limit) return true;
-
- _error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
- return false;
-}
-
-static bool CheckNewIndustry_Farm(TileIndex tile)
-{
- if (_opt.landscape == LT_HILLY) {
- if (GetTileZ(tile) + TILE_HEIGHT * 2 >= _opt.snow_line) {
- _error_message = STR_0239_SITE_UNSUITABLE;
- return false;
- }
- }
- return true;
-}
-
-static bool CheckNewIndustry_Plantation(TileIndex tile)
-{
- if (GetTropicZone(tile) == TROPICZONE_DESERT) {
- _error_message = STR_0239_SITE_UNSUITABLE;
- return false;
- }
-
- return true;
-}
-
-static bool CheckNewIndustry_Water(TileIndex tile)
-{
- if (GetTropicZone(tile) != TROPICZONE_DESERT) {
- _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
- return false;
- }
-
- return true;
-}
-
-static bool CheckNewIndustry_Lumbermill(TileIndex tile)
-{
- if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
- _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
- return false;
- }
- return true;
-}
-
-static bool CheckNewIndustry_BubbleGen(TileIndex tile)
-{
- return GetTileZ(tile) <= TILE_HEIGHT * 4;
-}
-
-typedef bool CheckNewIndustryProc(TileIndex tile);
-static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
- CheckNewIndustry_NULL,
- CheckNewIndustry_Forest,
- CheckNewIndustry_OilRefinery,
- CheckNewIndustry_Farm,
- CheckNewIndustry_Plantation,
- CheckNewIndustry_Water,
- CheckNewIndustry_Lumbermill,
- CheckNewIndustry_BubbleGen,
- CheckNewIndustry_OilRig
-};
-
-static bool CheckSuitableIndustryPos(TileIndex tile)
-{
- uint x = TileX(tile);
- uint y = TileY(tile);
-
- if (x < 2 || y < 2 || x > MapMaxX() - 3 || y > MapMaxY() - 3) {
- _error_message = STR_0239_SITE_UNSUITABLE;
- return false;
- }
-
- return true;
-}
-
-static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
-{
- const Town *t;
- const Industry *i;
-
- t = ClosestTownFromTile(tile, (uint)-1);
-
- if (_patches.multiple_industry_per_town) return t;
-
- FOR_ALL_INDUSTRIES(i) {
- if (i->type == (byte)type &&
- i->town == t) {
- _error_message = STR_0287_ONLY_ONE_ALLOWED_PER_TOWN;
- return NULL;
- }
- }
-
- return t;
-}
-
-static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type)
-{
- _error_message = STR_0239_SITE_UNSUITABLE;
-
- do {
- TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
-
- if (!IsValidTile(cur_tile)) {
- if (it->gfx == 0xff) continue;
- return false;
- }
-
- if (it->gfx == 0xFF) {
- if (!IsTileType(cur_tile, MP_WATER) ||
- GetTileSlope(cur_tile, NULL) != SLOPE_FLAT) {
- return false;
- }
- } else {
- if (!EnsureNoVehicle(cur_tile)) return false;
-
- if (type == IT_OIL_RIG) {
- if (!IsClearWaterTile(cur_tile)) return false;
- } else {
- Slope tileh;
-
- if (IsClearWaterTile(cur_tile)) return false;
-
- tileh = GetTileSlope(cur_tile, NULL);
- if (IsSteepSlope(tileh)) return false;
-
- if (_patches.land_generator != LG_TERRAGENESIS || !_generating_world) {
- /* It is almost impossible to have a fully flat land in TG, so what we
- * do is that we check if we can make the land flat later on. See
- * CheckIfCanLevelIndustryPlatform(). */
- if (tileh != SLOPE_FLAT) {
- Slope t;
- byte bits = _industry_section_bits[it->gfx];
-
- if (bits & 0x10) return false;
-
- t = ComplementSlope(tileh);
-
- if (bits & 1 && (t & SLOPE_NW)) return false;
- if (bits & 2 && (t & SLOPE_NE)) return false;
- if (bits & 4 && (t & SLOPE_SW)) return false;
- if (bits & 8 && (t & SLOPE_SE)) return false;
- }
- }
-
- if (type == IT_BANK_TEMP) {
- if (!IsTileType(cur_tile, MP_HOUSE)) {
- _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
- return false;
- }
- } else if (type == IT_BANK_TROPIC_ARCTIC) {
- if (!IsTileType(cur_tile, MP_HOUSE)) {
- _error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
- return false;
- }
- } else if (type == IT_TOY_SHOP) {
- if (!IsTileType(cur_tile, MP_HOUSE)) goto do_clear;
- } else if (type == IT_WATER_TOWER) {
- if (!IsTileType(cur_tile, MP_HOUSE)) {
- _error_message = STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS;
- return false;
- }
- } else {
-do_clear:
- if (CmdFailed(DoCommand(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR)))
- return false;
- }
- }
- }
- } while ((++it)->ti.x != -0x80);
-
- return true;
-}
-
-static bool CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
-{
- if (type == IT_BANK_TEMP && t->population < 1200) {
- _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
- return false;
- }
-
- if (type == IT_TOY_SHOP && DistanceMax(t->xy, tile) > 9) {
- _error_message = STR_0239_SITE_UNSUITABLE;
- return false;
- }
-
- return true;
-}
-
-static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
-{
- int size_x, size_y;
- uint curh;
-
- size_x = 2;
- size_y = 2;
-
- /* Check if we don't leave the map */
- if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;
-
- tile += TileDiffXY(-1, -1);
- BEGIN_TILE_LOOP(tile_walk, size_x, size_y, tile) {
- curh = TileHeight(tile_walk);
- /* Is the tile clear? */
- if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES))
- return false;
-
- /* Don't allow too big of a change if this is the sub-tile check */
- if (internal != 0 && myabs(curh - height) > 1) return false;
-
- /* Different height, so the surrounding tiles of this tile
- * has to be correct too (in level, or almost in level)
- * else you get a chain-reaction of terraforming. */
- if (internal == 0 && curh != height) {
- if (!CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1))
- return false;
- }
- } END_TILE_LOOP(tile_walk, size_x, size_y, tile);
-
- return true;
-}
-
-/**
- * This function tries to flatten out the land below an industry, without
- * damaging the surroundings too much.
- */
-static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, uint32 flags, const IndustryTileTable* it, int type)
-{
- const int MKEND = -0x80; // used for last element in an IndustryTileTable (see build_industry.h)
- int max_x = 0;
- int max_y = 0;
- TileIndex cur_tile;
- uint size_x, size_y;
- uint h, curh;
-
- /* Finds dimensions of largest variant of this industry */
- do {
- if (it->ti.x > max_x) max_x = it->ti.x;
- if (it->ti.y > max_y) max_y = it->ti.y;
- } while ((++it)->ti.x != MKEND);
-
- /* Remember level height */
- h = TileHeight(tile);
-
- /* Check that all tiles in area and surrounding are clear
- * this determines that there are no obstructing items */
- cur_tile = tile + TileDiffXY(-1, -1);
- size_x = max_x + 4;
- size_y = max_y + 4;
-
- /* Check if we don't leave the map */
- if (TileX(cur_tile) == 0 || TileY(cur_tile) == 0 || TileX(cur_tile) + size_x >= MapMaxX() || TileY(cur_tile) + size_y >= MapMaxY()) return false;
-
- BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
- curh = TileHeight(tile_walk);
- if (curh != h) {
- /* This tile needs terraforming. Check if we can do that without
- * damaging the surroundings too much. */
- if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) return false;
- /* This is not 100% correct check, but the best we can do without modifying the map.
- * What is missing, is if the difference in height is more than 1.. */
- if (CmdFailed(DoCommand(tile_walk, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND))) return false;
- }
- } END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
-
- if (flags & DC_EXEC) {
- /* Terraform the land under the industry */
- BEGIN_TILE_LOOP(tile_walk, size_x, size_y, cur_tile) {
- curh = TileHeight(tile_walk);
- while (curh != h) {
- /* We give the terraforming for free here, because we can't calculate
- * exact cost in the test-round, and as we all know, that will cause
- * a nice assert if they don't match ;) */
- DoCommand(tile_walk, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
- curh += (curh > h) ? -1 : 1;
- }
- } END_TILE_LOOP(tile_walk, size_x, size_y, cur_tile)
- }
-
- return true;
-}
-
-
-static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
-{
- const IndustrySpec *indspec = GetIndustrySpec(type);
- const Industry *i;
-
- // accepting industries won't be close, not even with patch
- if (_patches.same_industry_close && indspec->accepts_cargo[0] == CT_INVALID)
- return true;
-
- FOR_ALL_INDUSTRIES(i) {
- // check if an industry that accepts the same goods is nearby
- if (DistanceMax(tile, i->xy) <= 14 &&
- indspec->accepts_cargo[0] != CT_INVALID &&
- indspec->accepts_cargo[0] == i->accepts_cargo[0] && (
- _game_mode != GM_EDITOR ||
- !_patches.same_industry_close ||
- !_patches.multiple_industry_per_town
- )) {
- _error_message = STR_INDUSTRY_TOO_CLOSE;
- return false;
- }
-
- // check "not close to" field.
- if ((i->type == indspec->conflicting[0] || i->type == indspec->conflicting[1] || i->type == indspec->conflicting[2]) &&
- DistanceMax(tile, i->xy) <= 14) {
- _error_message = STR_INDUSTRY_TOO_CLOSE;
- return false;
- }
- }
- return true;
-}
-
-static Industry *AllocateIndustry(void)
-{
- Industry *i;
-
- /* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
- * TODO - This is just a temporary stage, this will be removed. */
- for (i = GetIndustry(0); i != NULL; i = (i->index + 1U < GetIndustryPoolSize()) ? GetIndustry(i->index + 1U) : NULL) {
- IndustryID index = i->index;
-
- if (IsValidIndustry(i)) continue;
-
- memset(i, 0, sizeof(*i));
- i->index = index;
-
- return i;
- }
-
- /* Check if we can add a block to the pool */
- return AddBlockToPool(&_Industry_pool) ? AllocateIndustry() : NULL;
-}
-
-static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, const Town *t, byte owner)
-{
- const IndustrySpec *indspec = GetIndustrySpec(type);
- uint32 r;
- int j;
-
- _total_industries++;
- i->xy = tile;
- i->width = i->height = 0;
- i->type = type;
-
- i->produced_cargo[0] = indspec->produced_cargo[0];
- i->produced_cargo[1] = indspec->produced_cargo[1];
- i->accepts_cargo[0] = indspec->accepts_cargo[0];
- i->accepts_cargo[1] = indspec->accepts_cargo[1];
- i->accepts_cargo[2] = indspec->accepts_cargo[2];
- i->production_rate[0] = indspec->production_rate[0];
- i->production_rate[1] = indspec->production_rate[1];
-
- if (_patches.smooth_economy) {
- i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8 , 255);
- i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8 , 255);
- }
-
- i->town = t;
- i->owner = owner;
-
- r = Random();
- i->random_color = GB(r, 8, 4);
- i->counter = GB(r, 0, 12);
- i->cargo_waiting[0] = 0;
- i->cargo_waiting[1] = 0;
- i->last_mo_production[0] = 0;
- i->last_mo_production[1] = 0;
- i->last_mo_transported[0] = 0;
- i->last_mo_transported[1] = 0;
- i->pct_transported[0] = 0;
- i->pct_transported[1] = 0;
- i->total_transported[0] = 0;
- i->total_transported[1] = 0;
- i->was_cargo_delivered = false;
- i->last_prod_year = _cur_year;
- i->total_production[0] = i->production_rate[0] * 8;
- i->total_production[1] = i->production_rate[1] * 8;
-
- if (!_generating_world) i->total_production[0] = i->total_production[1] = 0;
-
- i->prod_level = 0x10;
-
- do {
- TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
-
- if (it->gfx != 0xFF) {
- byte size;
-
- size = it->ti.x;
- if (size > i->width) i->width = size;
- size = it->ti.y;
- if (size > i->height)i->height = size;
-
- DoCommand(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
-
- MakeIndustry(cur_tile, i->index, it->gfx);
- if (_generating_world) {
- SetIndustryConstructionCounter(cur_tile, 3);
- SetIndustryConstructionStage(cur_tile, 2);
- }
- }
- } while ((++it)->ti.x != -0x80);
-
- i->width++;
- i->height++;
-
- if (i->type == IT_FARM || i->type == IT_FARM_2) {
- for (j = 0; j != 50; j++) PlantRandomFarmField(i);
- }
- _industry_sort_dirty = true;
- InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
-}
-
-static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, uint32 flags, const IndustrySpec *indspec, const IndustryTileTable *it)
-{
- const Town *t;
- Industry *i;
-
- if (!CheckIfIndustryTilesAreFree(tile, it, type)) return NULL;
- if (_patches.land_generator == LG_TERRAGENESIS && _generating_world && !CheckIfCanLevelIndustryPlatform(tile, 0, it, type)) return NULL;
- if (!_check_new_industry_procs[indspec->check_proc](tile)) return NULL;
- if (!CheckIfTooCloseToIndustry(tile, type)) return NULL;
-
- t = CheckMultipleIndustryInTown(tile, type);
- if (t == NULL) return NULL;
-
- if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
- if (!CheckSuitableIndustryPos(tile)) return NULL;
-
- i = AllocateIndustry();
- if (i == NULL) return NULL;
-
- if (flags & DC_EXEC) {
- CheckIfCanLevelIndustryPlatform(tile, DC_EXEC, it, type);
- DoCreateNewIndustry(i, tile, type, it, t, OWNER_NONE);
- }
-
- return i;
-}
-
-/** Build/Fund an industry
- * @param tile tile where industry is built
- * @param p1 industry type @see build_industry.h and @see industry.h
- * @param p2 unused
- */
-int32 CmdBuildIndustry(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- int num;
- const IndustryTileTable * const *itt;
- const IndustryTileTable *it;
- const IndustrySpec *indspec;
-
- SET_EXPENSES_TYPE(EXPENSES_OTHER);
-
- indspec = GetIndustrySpec(p1);
-
- /* Check if the to-be built/founded industry is available for this climate. */
- if (!HASBIT(indspec->climate_availability, _opt_ptr->landscape)) return CMD_ERROR;
-
- /* If the patch for raw-material industries is not on, you cannot build raw-material industries.
- * Raw material industries are industries that do not accept cargo (at least for now)
- * Exclude the lumber mill (only "raw" industry that can be built) */
- if (!_patches.build_rawmaterial_ind &&
- indspec->accepts_cargo[0] == CT_INVALID &&
- indspec->accepts_cargo[1] == CT_INVALID &&
- indspec->accepts_cargo[2] == CT_INVALID &&
- p1 != IT_LUMBER_MILL) {
- return CMD_ERROR;
- }
-
- num = indspec->num_table;
- itt = indspec->table;
-
- do {
- if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
- } while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1));
-
- if (CreateNewIndustryHelper(tile, p1, flags, indspec, it) == NULL) return CMD_ERROR;
-
- return (_price.build_industry >> 5) * indspec->cost_multiplier;
-}
-
-
-Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
-{
- const IndustrySpec *indspec = GetIndustrySpec(type);
- const IndustryTileTable *it = indspec->table[RandomRange(indspec->num_table)];
-
- return CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, it);
-}
-
-static const byte _numof_industry_table[4][12] = {
- // difficulty settings for number of industries
- {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, //none
- {0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5}, //low
- {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}, //normal
- {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10}, //high
-};
-
-static void PlaceInitialIndustry(IndustryType type, int amount)
-{
- int num = _numof_industry_table[_opt.diff.number_industries][amount];
-
- if (type == IT_OIL_REFINERY || type == IT_OIL_RIG) {
- // These are always placed next to the coastline, so we scale by the perimeter instead.
- num = ScaleByMapSize1D(num);
- } else {
- num = ScaleByMapSize(num);
- }
-
- if (_opt.diff.number_industries != 0) {
- PlayerID old_player = _current_player;
- _current_player = OWNER_NONE;
- assert(num > 0);
-
- do {
- uint i;
-
- IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
-
- for (i = 0; i < 2000; i++) {
- if (CreateNewIndustry(RandomTile(), type) != NULL) break;
- }
- } while (--num);
-
- _current_player = old_player;
- }
-}
-
-void GenerateIndustries(void)
-{
- const byte *b;
- uint i = 0;
-
- /* Find the total amount of industries */
- b = _industry_create_table[_opt.landscape];
- do {
- int num = _numof_industry_table[_opt.diff.number_industries][b[0]];
-
- if (b[1] == IT_OIL_REFINERY || b[1] == IT_OIL_RIG) {
- /* These are always placed next to the coastline, so we scale by the perimeter instead. */
- num = ScaleByMapSize1D(num);
- } else {
- num = ScaleByMapSize(num);
- }
-
- i += num;
- } while ( (b+=2)[0] != 0);
- SetGeneratingWorldProgress(GWP_INDUSTRY, i);
-
- b = _industry_create_table[_opt.landscape];
- do {
- PlaceInitialIndustry(b[1], b[0]);
- } while ( (b+=2)[0] != 0);
-}
-
-/* Change industry production or do closure */
-static void ExtChangeIndustryProduction(Industry *i)
-{
- bool closeit = true;
- int j;
- const IndustrySpec *indspec = GetIndustrySpec(i->type);
-
- switch (indspec->life_type) {
- case INDUSTRYLIFE_NOT_CLOSABLE:
- return;
-
- case INDUSTRYLIFE_CLOSABLE:
- if ((byte)(_cur_year - i->last_prod_year) < 5 || !CHANCE16(1, 180))
- closeit = false;
- break;
-
- default: /* INDUSTRY_PRODUCTION */
- for (j = 0; j < 2 && i->produced_cargo[j] != CT_INVALID; j++){
- uint32 r = Random();
- int old, new, percent;
- int mag;
-
- new = old = i->production_rate[j];
- if (CHANCE16I(20, 1024, r))
- new -= ((RandomRange(50) + 10) * old) >> 8;
- if (CHANCE16I(20 + (i->pct_transported[j] * 20 >> 8), 1024, r >> 16))
- new += ((RandomRange(50) + 10) * old) >> 8;
-
- new = clamp(new, 0, 255);
- if (new == old) {
- closeit = false;
- continue;
- }
-
- percent = new * 100 / old - 100;
- i->production_rate[j] = new;
-
- if (new >= indspec->production_rate[j] / 4)
- closeit = false;
-
- mag = abs(percent);
- if (mag >= 10) {
- SetDParam(2, mag);
- SetDParam(0, _cargoc.names_s[i->produced_cargo[j]]);
- SetDParam(1, i->index);
- AddNewsItem(
- percent >= 0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
- NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
- i->xy + TileDiffXY(1, 1), 0
- );
- }
- }
- break;
- }
-
- /* If industry will be closed down, show this */
- if (closeit) {
- i->prod_level = 0;
- SetDParam(0, i->index);
- AddNewsItem(
- indspec->closure_text,
- NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
- i->xy + TileDiffXY(1, 1), 0
- );
- }
-}
-
-
-static void UpdateIndustryStatistics(Industry *i)
-{
- byte pct;
-
- if (i->produced_cargo[0] != CT_INVALID) {
- pct = 0;
- if (i->last_mo_production[0] != 0) {
- i->last_prod_year = _cur_year;
- pct = min(i->last_mo_transported[0] * 256 / i->last_mo_production[0],255);
- }
- i->pct_transported[0] = pct;
-
- i->total_production[0] = i->last_mo_production[0];
- i->last_mo_production[0] = 0;
-
- i->total_transported[0] = i->last_mo_transported[0];
- i->last_mo_transported[0] = 0;
- }
-
- if (i->produced_cargo[1] != CT_INVALID) {
- pct = 0;
- if (i->last_mo_production[1] != 0) {
- i->last_prod_year = _cur_year;
- pct = min(i->last_mo_transported[1] * 256 / i->last_mo_production[1],255);
- }
- i->pct_transported[1] = pct;
-
- i->total_production[1] = i->last_mo_production[1];
- i->last_mo_production[1] = 0;
-
- i->total_transported[1] = i->last_mo_transported[1];
- i->last_mo_transported[1] = 0;
- }
-
-
- if (i->produced_cargo[0] != CT_INVALID || i->produced_cargo[1] != CT_INVALID)
- InvalidateWindow(WC_INDUSTRY_VIEW, i->index);
-
- if (i->prod_level == 0) {
- DeleteIndustry(i);
- } else if (_patches.smooth_economy) {
- ExtChangeIndustryProduction(i);
- }
-}
-
-static const byte _new_industry_rand[4][32] = {
- {12, 12, 12, 12, 12, 12, 12, 0, 0, 6, 6, 9, 9, 3, 3, 3, 18, 18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
- {16, 16, 16, 0, 0, 0, 9, 9, 9, 9, 13, 13, 3, 3, 3, 3, 15, 15, 15, 4, 4, 11, 11, 11, 11, 11, 14, 14, 1, 1, 7, 7},
- {21, 21, 21, 24, 22, 22, 22, 22, 23, 23, 16, 16, 16, 4, 4, 19, 19, 19, 13, 13, 20, 20, 20, 11, 11, 11, 17, 17, 17, 10, 10, 10},
- {30, 30, 30, 36, 36, 31, 31, 31, 27, 27, 27, 28, 28, 28, 26, 26, 26, 34, 34, 34, 35, 35, 35, 29, 29, 29, 32, 32, 32, 33, 33, 33},
-};
-
-static void MaybeNewIndustry(uint32 r)
-{
- int type;
- int j;
- Industry *i;
-
- type = _new_industry_rand[_opt.landscape][GB(r, 16, 5)];
-
- if (type == IT_OIL_WELL && _cur_year > 1950) return;
- if (type == IT_OIL_RIG && _cur_year < 1960) return;
-
- j = 2000;
- for (;;) {
- i = CreateNewIndustry(RandomTile(), type);
- if (i != NULL) break;
- if (--j == 0) return;
- }
-
- SetDParam(0, GetIndustrySpec(type)->name);
- SetDParam(1, i->town->index);
- AddNewsItem(
- (type != IT_FOREST && type != IT_FRUIT_PLANTATION && type != IT_RUBBER_PLANTATION && type != IT_COTTON_CANDY) ?
- STR_482D_NEW_UNDER_CONSTRUCTION : STR_482E_NEW_BEING_PLANTED_NEAR,
- NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY,0), i->xy, 0
- );
-}
-
-static void ChangeIndustryProduction(Industry *i)
-{
- bool only_decrease = false;
- StringID str = STR_NULL;
- int type = i->type;
- const IndustrySpec *indspec = GetIndustrySpec(type);
-
- switch (indspec->life_type) {
- case INDUSTRYLIFE_NOT_CLOSABLE:
- return;
-
- case INDUSTRYLIFE_PRODUCTION:
- /* decrease or increase */
- if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL)
- only_decrease = true;
-
- if (only_decrease || CHANCE16(1,3)) {
- /* If you transport > 60%, 66% chance we increase, else 33% chance we increase */
- if (!only_decrease && (i->pct_transported[0] > 153) != CHANCE16(1,3)) {
- /* Increase production */
- if (i->prod_level != 0x80) {
- byte b;
-
- i->prod_level <<= 1;
-
- b = i->production_rate[0] * 2;
- if (i->production_rate[0] >= 128)
- b = 0xFF;
- i->production_rate[0] = b;
-
- b = i->production_rate[1] * 2;
- if (i->production_rate[1] >= 128)
- b = 0xFF;
- i->production_rate[1] = b;
-
- str = indspec->production_up_text;
- }
- } else {
- /* Decrease production */
- if (i->prod_level == 4) {
- i->prod_level = 0;
- str = indspec->closure_text;
- } else {
- i->prod_level >>= 1;
- i->production_rate[0] = (i->production_rate[0] + 1) >> 1;
- i->production_rate[1] = (i->production_rate[1] + 1) >> 1;
-
- str = indspec->production_down_text;
- }
- }
- }
- break;
-
- case INDUSTRYLIFE_CLOSABLE:
- /* maybe close */
- if ( (byte)(_cur_year - i->last_prod_year) >= 5 && CHANCE16(1,2)) {
- i->prod_level = 0;
- str = indspec->closure_text;
- }
- break;
- }
-
- if (str != STR_NULL) {
- SetDParam(0, i->index);
- AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TileDiffXY(1, 1), 0);
- }
-}
-
-void IndustryMonthlyLoop(void)
-{
- Industry *i;
- PlayerID old_player = _current_player;
- _current_player = OWNER_NONE;
-
- FOR_ALL_INDUSTRIES(i) {
- UpdateIndustryStatistics(i);
- }
-
- /* 3% chance that we start a new industry */
- if (CHANCE16(3, 100)) {
- MaybeNewIndustry(Random());
- } else if (!_patches.smooth_economy) {
- i = GetRandomIndustry();
- if (i != NULL) ChangeIndustryProduction(i);
- }
-
- _current_player = old_player;
-
- // production-change
- _industry_sort_dirty = true;
- InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
-}
-
-
-void InitializeIndustries(void)
-{
- CleanPool(&_Industry_pool);
- AddBlockToPool(&_Industry_pool);
-
- _total_industries = 0;
- _industry_sort_dirty = true;
- _industry_sound_tile = 0;
-}
-
-const TileTypeProcs _tile_type_industry_procs = {
- DrawTile_Industry, /* draw_tile_proc */
- GetSlopeZ_Industry, /* get_slope_z_proc */
- ClearTile_Industry, /* clear_tile_proc */
- GetAcceptedCargo_Industry, /* get_accepted_cargo_proc */
- GetTileDesc_Industry, /* get_tile_desc_proc */
- GetTileTrackStatus_Industry, /* get_tile_track_status_proc */
- ClickTile_Industry, /* click_tile_proc */
- AnimateTile_Industry, /* animate_tile_proc */
- TileLoop_Industry, /* tile_loop_proc */
- ChangeTileOwner_Industry, /* change_tile_owner_proc */
- GetProducedCargo_Industry, /* get_produced_cargo_proc */
- NULL, /* vehicle_enter_tile_proc */
- GetSlopeTileh_Industry, /* get_slope_tileh_proc */
-};
-
-static const SaveLoad _industry_desc[] = {
- SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(Industry, width, SLE_UINT8),
- SLE_VAR(Industry, height, SLE_UINT8),
- SLE_REF(Industry, town, REF_TOWN),
- SLE_ARR(Industry, produced_cargo, SLE_UINT8, 2),
- SLE_ARR(Industry, cargo_waiting, SLE_UINT16, 2),
- SLE_ARR(Industry, production_rate, SLE_UINT8, 2),
- SLE_ARR(Industry, accepts_cargo, SLE_UINT8, 3),
- SLE_VAR(Industry, prod_level, SLE_UINT8),
- SLE_ARR(Industry, last_mo_production, SLE_UINT16, 2),
- SLE_ARR(Industry, last_mo_transported, SLE_UINT16, 2),
- SLE_ARR(Industry, pct_transported, SLE_UINT8, 2),
- SLE_ARR(Industry, total_production, SLE_UINT16, 2),
- SLE_ARR(Industry, total_transported, SLE_UINT16, 2),
-
- SLE_VAR(Industry, counter, SLE_UINT16),
-
- SLE_VAR(Industry, type, SLE_UINT8),
- SLE_VAR(Industry, owner, SLE_UINT8),
- SLE_VAR(Industry, random_color, SLE_UINT8),
- SLE_CONDVAR(Industry, last_prod_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
- SLE_CONDVAR(Industry, last_prod_year, SLE_INT32, 31, SL_MAX_VERSION),
- SLE_VAR(Industry, was_cargo_delivered, SLE_UINT8),
-
- // reserve extra space in savegame here. (currently 32 bytes)
- SLE_CONDNULL(32, 2, SL_MAX_VERSION),
-
- SLE_END()
-};
-
-static void Save_INDY(void)
-{
- Industry *ind;
-
- // Write the vehicles
- FOR_ALL_INDUSTRIES(ind) {
- SlSetArrayIndex(ind->index);
- SlObject(ind, _industry_desc);
- }
-}
-
-static void Load_INDY(void)
-{
- int index;
-
- _total_industries = 0;
-
- while ((index = SlIterateArray()) != -1) {
- Industry *i;
-
- if (!AddBlockIfNeeded(&_Industry_pool, index))
- error("Industries: failed loading savegame: too many industries");
-
- i = GetIndustry(index);
- SlObject(i, _industry_desc);
-
- _total_industries++;
- }
-}
-
-const ChunkHandler _industry_chunk_handlers[] = {
- { 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
-};