summaryrefslogtreecommitdiff
path: root/industry_cmd.c
diff options
context:
space:
mode:
authorbelugas <belugas@openttd.org>2006-04-10 16:20:47 +0000
committerbelugas <belugas@openttd.org>2006-04-10 16:20:47 +0000
commit8166a531792c2e9cd7f789618879658941f17010 (patch)
treebd597dfe8526a841781769ceeed77ca4ef701eea /industry_cmd.c
parenta9727602943e2fb948ba8c297f960608aa02a193 (diff)
downloadopenttd-8166a531792c2e9cd7f789618879658941f17010.tar.xz
(svn r4347) CodeChange : Renamed IndustryType to IndustryLifeType. Cleanup step toward bringing accessors [G|S]etIndustrype
Diffstat (limited to 'industry_cmd.c')
-rw-r--r--industry_cmd.c91
1 files changed, 44 insertions, 47 deletions
diff --git a/industry_cmd.c b/industry_cmd.c
index d5223c43e..31d16699e 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -91,51 +91,46 @@ typedef struct IndustrySpec {
#include "table/industry_land.h"
#include "table/build_industry.h"
-typedef enum IndustryType {
- INDUSTRY_NOT_CLOSABLE, ///< Industry can never close
- INDUSTRY_PRODUCTION, ///< Industry can close and change of production
- INDUSTRY_CLOSABLE, ///< Industry can only close (no production change)
-} IndustryType;
static const IndustryType _industry_close_mode[37] = {
- /* COAL_MINE */ INDUSTRY_PRODUCTION,
- /* POWER_STATION */ INDUSTRY_NOT_CLOSABLE,
- /* SAWMILL */ INDUSTRY_CLOSABLE,
- /* FOREST */ INDUSTRY_PRODUCTION,
- /* OIL_REFINERY */ INDUSTRY_CLOSABLE,
- /* OIL_RIG */ INDUSTRY_PRODUCTION,
- /* FACTORY */ INDUSTRY_CLOSABLE,
- /* PRINTING_WORKS */ INDUSTRY_CLOSABLE,
- /* STEEL_MILL */ INDUSTRY_CLOSABLE,
- /* FARM */ INDUSTRY_PRODUCTION,
- /* COPPER_MINE */ INDUSTRY_PRODUCTION,
- /* OIL_WELL */ INDUSTRY_PRODUCTION,
- /* BANK */ INDUSTRY_NOT_CLOSABLE,
- /* FOOD_PROCESS */ INDUSTRY_CLOSABLE,
- /* PAPER_MILL */ INDUSTRY_CLOSABLE,
- /* GOLD_MINE */ INDUSTRY_PRODUCTION,
- /* BANK_2, */ INDUSTRY_NOT_CLOSABLE,
- /* DIAMOND_MINE */ INDUSTRY_PRODUCTION,
- /* IRON_MINE */ INDUSTRY_PRODUCTION,
- /* FRUIT_PLANTATION */ INDUSTRY_PRODUCTION,
- /* RUBBER_PLANTATION */ INDUSTRY_PRODUCTION,
- /* WATER_SUPPLY */ INDUSTRY_PRODUCTION,
- /* WATER_TOWER */ INDUSTRY_NOT_CLOSABLE,
- /* FACTORY_2 */ INDUSTRY_CLOSABLE,
- /* FARM_2 */ INDUSTRY_PRODUCTION,
- /* LUMBER_MILL */ INDUSTRY_CLOSABLE,
- /* COTTON_CANDY */ INDUSTRY_PRODUCTION,
- /* CANDY_FACTORY */ INDUSTRY_CLOSABLE,
- /* BATTERY_FARM */ INDUSTRY_PRODUCTION,
- /* COLA_WELLS */ INDUSTRY_PRODUCTION,
- /* TOY_SHOP */ INDUSTRY_NOT_CLOSABLE,
- /* TOY_FACTORY */ INDUSTRY_CLOSABLE,
- /* PLASTIC_FOUNTAINS */ INDUSTRY_PRODUCTION,
- /* FIZZY_DRINK_FACTORY */INDUSTRY_CLOSABLE,
- /* BUBBLE_GENERATOR */ INDUSTRY_PRODUCTION,
- /* TOFFEE_QUARRY */ INDUSTRY_PRODUCTION,
- /* SUGAR_MINE */ INDUSTRY_PRODUCTION
+ /* COAL_MINE */ INDUSTRYLIFE_PRODUCTION,
+ /* POWER_STATION */ INDUSTRYLIFE_NOT_CLOSABLE,
+ /* SAWMILL */ INDUSTRYLIFE_CLOSABLE,
+ /* FOREST */ INDUSTRYLIFE_PRODUCTION,
+ /* OIL_REFINERY */ INDUSTRYLIFE_CLOSABLE,
+ /* OIL_RIG */ INDUSTRYLIFE_PRODUCTION,
+ /* FACTORY */ INDUSTRYLIFE_CLOSABLE,
+ /* PRINTING_WORKS */ INDUSTRYLIFE_CLOSABLE,
+ /* STEEL_MILL */ INDUSTRYLIFE_CLOSABLE,
+ /* FARM */ INDUSTRYLIFE_PRODUCTION,
+ /* COPPER_MINE */ INDUSTRYLIFE_PRODUCTION,
+ /* OIL_WELL */ INDUSTRYLIFE_PRODUCTION,
+ /* BANK */ INDUSTRYLIFE_NOT_CLOSABLE,
+ /* FOOD_PROCESS */ INDUSTRYLIFE_CLOSABLE,
+ /* PAPER_MILL */ INDUSTRYLIFE_CLOSABLE,
+ /* GOLD_MINE */ INDUSTRYLIFE_PRODUCTION,
+ /* BANK_2, */ INDUSTRYLIFE_NOT_CLOSABLE,
+ /* DIAMOND_MINE */ INDUSTRYLIFE_PRODUCTION,
+ /* IRON_MINE */ INDUSTRYLIFE_PRODUCTION,
+ /* FRUIT_PLANTATION */ INDUSTRYLIFE_PRODUCTION,
+ /* RUBBER_PLANTATION */ INDUSTRYLIFE_PRODUCTION,
+ /* WATER_SUPPLY */ INDUSTRYLIFE_PRODUCTION,
+ /* WATER_TOWER */ INDUSTRYLIFE_NOT_CLOSABLE,
+ /* FACTORY_2 */ INDUSTRYLIFE_CLOSABLE,
+ /* FARM_2 */ INDUSTRYLIFE_PRODUCTION,
+ /* LUMBER_MILL */ INDUSTRYLIFE_CLOSABLE,
+ /* COTTON_CANDY */ INDUSTRYLIFE_PRODUCTION,
+ /* CANDY_FACTORY */ INDUSTRYLIFE_CLOSABLE,
+ /* BATTERY_FARM */ INDUSTRYLIFE_PRODUCTION,
+ /* COLA_WELLS */ INDUSTRYLIFE_PRODUCTION,
+ /* TOY_SHOP */ INDUSTRYLIFE_NOT_CLOSABLE,
+ /* TOY_FACTORY */ INDUSTRYLIFE_CLOSABLE,
+ /* PLASTIC_FOUNTAINS */ INDUSTRYLIFE_PRODUCTION,
+ /* FIZZY_DRINK_FACTORY */INDUSTRYLIFE_CLOSABLE,
+ /* BUBBLE_GENERATOR */ INDUSTRYLIFE_PRODUCTION,
+ /* TOFFEE_QUARRY */ INDUSTRYLIFE_PRODUCTION,
+ /* SUGAR_MINE */ INDUSTRYLIFE_PRODUCTION
};
static const StringID _industry_prod_up_strings[] = {
@@ -1648,16 +1643,17 @@ void GenerateIndustries(void)
} while ( (b+=2)[0] != 0);
}
+/* Change industry production or do closure */
static void ExtChangeIndustryProduction(Industry *i)
{
bool closeit = true;
int j;
switch (_industry_close_mode[i->type]) {
- case INDUSTRY_NOT_CLOSABLE:
+ case INDUSTRYLIFE_NOT_CLOSABLE:
return;
- case INDUSTRY_CLOSABLE:
+ case INDUSTRYLIFE_CLOSABLE:
if ((byte)(_cur_year - i->last_prod_year) < 5 || !CHANCE16(1, 180))
closeit = false;
break;
@@ -1701,6 +1697,7 @@ static void ExtChangeIndustryProduction(Industry *i)
break;
}
+ /* If industry will be closed down, show this */
if (closeit) {
i->prod_level = 0;
SetDParam(0, i->index);
@@ -1799,10 +1796,10 @@ static void ChangeIndustryProduction(Industry *i)
int type = i->type;
switch (_industry_close_mode[type]) {
- case INDUSTRY_NOT_CLOSABLE:
+ case INDUSTRYLIFE_NOT_CLOSABLE:
return;
- case INDUSTRY_PRODUCTION:
+ case INDUSTRYLIFE_PRODUCTION:
/* decrease or increase */
if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL)
only_decrease = true;
@@ -1844,7 +1841,7 @@ static void ChangeIndustryProduction(Industry *i)
}
break;
- case INDUSTRY_CLOSABLE:
+ case INDUSTRYLIFE_CLOSABLE:
/* maybe close */
if ( (byte)(_cur_year - i->last_prod_year) >= 5 && CHANCE16(1,2)) {
i->prod_level = 0;