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authortruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
committertruelight <truelight@openttd.org>2004-08-09 17:04:08 +0000
commitefaeb275f78e18d594d9ee8ff04eccd2dc59512c (patch)
treebc8e1f56d77706d14d048cb2d99e53291930b520 /industry_cmd.c
downloadopenttd-efaeb275f78e18d594d9ee8ff04eccd2dc59512c.tar.xz
(svn r1) Import of revision 975 of old (crashed) SVN
Diffstat (limited to 'industry_cmd.c')
-rw-r--r--industry_cmd.c1875
1 files changed, 1875 insertions, 0 deletions
diff --git a/industry_cmd.c b/industry_cmd.c
new file mode 100644
index 000000000..693429211
--- /dev/null
+++ b/industry_cmd.c
@@ -0,0 +1,1875 @@
+#include "stdafx.h"
+#include "ttd.h"
+#include "viewport.h"
+#include "command.h"
+#include "industry.h"
+#include "town.h"
+#include "vehicle.h"
+#include "news.h"
+#include "saveload.h"
+#include "economy.h"
+
+byte _industry_sound_ctr;
+TileIndex _industry_sound_tile;
+
+void ShowIndustryViewWindow(int industry);
+void BuildOilRig(uint tile);
+void DeleteOilRig(uint tile);
+
+typedef struct DrawIndustryTileStruct {
+ uint32 sprite_1;
+ uint32 sprite_2;
+
+ byte subtile_xy;
+ byte width_height;
+ byte dz;
+ byte proc;
+} DrawIndustryTileStruct;
+
+
+typedef struct DrawIndustrySpec1Struct {
+ byte x;
+ byte image_1;
+ byte image_2;
+ byte image_3;
+} DrawIndustrySpec1Struct;
+
+typedef struct DrawIndustrySpec4Struct {
+ byte image_1;
+ byte image_2;
+ byte image_3;
+} DrawIndustrySpec4Struct;
+
+
+
+#include "table/industry_land.h"
+
+
+typedef struct IndustryTileTable {
+ TileIndexDiff ti;
+ byte map5;
+} IndustryTileTable;
+
+typedef struct IndustrySpec {
+ const IndustryTileTable * const * table;
+ byte num_table;
+ byte a,b,c;
+ byte produced_cargo[2];
+ byte production_rate[2];
+ byte accepts_cargo[3];
+ byte check_proc;
+} IndustrySpec;
+
+#include "table/build_industry.h"
+
+static const byte _industry_close_mode[37] = {
+ 1,0,2,1,2,1,2,2,2,1,1,1,0,2,2,1,0,1,1,1,1,1,0,2,1,2,1,2,1,1,0,2,1,2,1,1,1,
+};
+
+static const StringID _industry_prod_up_strings[] = {
+ STR_4836_NEW_COAL_SEAM_FOUND_AT,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4837_NEW_OIL_RESERVES_FOUND,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4838_IMPROVED_FARMING_METHODS,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4837_NEW_OIL_RESERVES_FOUND,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4838_IMPROVED_FARMING_METHODS,
+ STR_4838_IMPROVED_FARMING_METHODS,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4838_IMPROVED_FARMING_METHODS,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4838_IMPROVED_FARMING_METHODS,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4838_IMPROVED_FARMING_METHODS,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+ STR_4835_INCREASES_PRODUCTION,
+};
+
+static const StringID _industry_prod_down_strings[] = {
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_483A_INSECT_INFESTATION_CAUSES,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_483A_INSECT_INFESTATION_CAUSES,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_483A_INSECT_INFESTATION_CAUSES,
+ STR_483A_INSECT_INFESTATION_CAUSES,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_483A_INSECT_INFESTATION_CAUSES,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_483A_INSECT_INFESTATION_CAUSES,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+ STR_4839_PRODUCTION_DOWN_BY_50,
+};
+
+static const StringID _industry_close_strings[] = {
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4834_LACK_OF_NEARBY_TREES_CAUSES,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4833_SUPPLY_PROBLEMS_CAUSE_TO,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE,
+ STR_4832_ANNOUNCES_IMMINENT_CLOSURE ,
+};
+
+
+static void IndustryDrawTileProc1(TileInfo *ti)
+{
+ const DrawIndustrySpec1Struct *d;
+ uint32 image;
+
+ if (!(_map_owner[ti->tile] & 0x80))
+ return;
+
+ d = &_draw_industry_spec1[_map3_lo[ti->tile]];
+
+ AddChildSpriteScreen(0x12A7 + d->image_1, d->x, 0);
+
+ if ( (image = d->image_2) != 0)
+ AddChildSpriteScreen(0x12B0 + image - 1, 8, 41);
+
+ if ( (image = d->image_3) != 0)
+ AddChildSpriteScreen(0x12AC + image - 1,
+ _drawtile_proc1_x[image-1], _drawtile_proc1_y[image-1]);
+}
+
+static void IndustryDrawTileProc2(TileInfo *ti)
+{
+ int x = 0;
+
+ if (_map_owner[ti->tile] & 0x80) {
+ x = _industry_anim_offs[_map3_lo[ti->tile]];
+ if ( (byte)x == 0xFF)
+ x = 0;
+ }
+
+ AddChildSpriteScreen(0x129F, 22-x, x+24);
+ AddChildSpriteScreen(0x129E, 6, 0xE);
+}
+
+static void IndustryDrawTileProc3(TileInfo *ti)
+{
+ if (_map_owner[ti->tile] & 0x80) {
+ AddChildSpriteScreen(0x128B, 5,
+ _industry_anim_offs_2[_map3_lo[ti->tile]]);
+ }
+ AddChildSpriteScreen(0x30B928A, 3, 67);
+}
+
+static void IndustryDrawTileProc4(TileInfo *ti)
+{
+ const DrawIndustrySpec4Struct *d;
+
+ d = &_industry_anim_offs_3[_map3_lo[ti->tile]];
+
+ if (d->image_1 != 0xFF) {
+ AddChildSpriteScreen(0x126F, 0x32 - d->image_1 * 2, 0x60 + d->image_1);
+ }
+
+ if (d->image_2 != 0xFF) {
+ AddChildSpriteScreen(0x1270, 0x10 - d->image_2*2, 100 + d->image_2);
+ }
+
+ AddChildSpriteScreen(0x126E, 7, d->image_3);
+ AddChildSpriteScreen(0x126D, 0, 42);
+}
+
+static void DrawCoalPlantSparkles(TileInfo *ti)
+{
+ int image = _map_owner[ti->tile];
+ if (image & 0x80) {
+ image = (image >> 2) & 0x1F;
+ if (image != 0 && image < 7) {
+ AddChildSpriteScreen(image + 0x806,
+ _coal_plant_sparkles_x[image-1],
+ _coal_plant_sparkles_y[image-1]
+ );
+ }
+ }
+}
+
+typedef void IndustryDrawTileProc(TileInfo *ti);
+static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
+ IndustryDrawTileProc1,
+ IndustryDrawTileProc2,
+ IndustryDrawTileProc3,
+ IndustryDrawTileProc4,
+ DrawCoalPlantSparkles,
+};
+
+static void DrawTile_Industry(TileInfo *ti)
+{
+ Industry *ind;
+ const DrawIndustryTileStruct *dits;
+ byte z;
+ uint32 image, ormod;
+
+ /* Pointer to industry */
+ ind = DEREF_INDUSTRY(_map2[ti->tile]);
+ ormod = (ind->color_map+0x307)<<16;
+
+ /* Retrieve pointer to the draw industry tile struct */
+ dits = &_industry_draw_tile_data[(ti->map5<<2) | (_map_owner[ti->tile]&3)];
+
+ image = dits->sprite_1;
+ if (image&0x8000 && (image & 0xFFFF0000) == 0)
+ image |= ormod;
+
+ z = ti->z;
+ /* Add bricks below the industry? */
+ if (ti->tileh & 0xF) {
+ AddSortableSpriteToDraw((ti->tileh & 0xF) + 0x3DD, ti->x, ti->y, 16, 16, 7, z);
+ AddChildSpriteScreen(image, 0x1F, 1);
+ z += 8;
+ } else {
+ /* Else draw regular ground */
+ DrawGroundSprite(image);
+ }
+
+ /* Add industry on top of the ground? */
+ if ((image = dits->sprite_2) != 0) {
+
+ if (image&0x8000 && (image & 0xFFFF0000) == 0)
+ image |= ormod;
+
+ if (!(_display_opt & DO_TRANS_BUILDINGS))
+ image = (image & 0x3FFF) | 0x3224000;
+
+ AddSortableSpriteToDraw(image,
+ ti->x | (dits->subtile_xy>>4),
+ ti->y | (dits->subtile_xy&0xF),
+ (dits->width_height>>4)+1,
+ (dits->width_height&0xF)+1,
+ dits->dz,
+ z);
+
+ if (!(_display_opt & DO_TRANS_BUILDINGS))
+ return;
+ }
+
+ /* TTDBUG: strange code here, return if AddSortableSpriteToDraw failed? */
+ {
+ int proc;
+ if ((proc=dits->proc-1) >= 0 )
+ _industry_draw_tile_procs[proc](ti);
+ }
+}
+
+
+static uint GetSlopeZ_Industry(TileInfo *ti) {
+ return GetPartialZ(ti->x&0xF, ti->y&0xF, ti->tileh) + ti->z;
+}
+
+static void GetAcceptedCargo_Industry(uint tile, AcceptedCargo *ac)
+{
+ int m5 = _map5[tile];
+ int a;
+
+ a = _industry_map5_accepts_1[m5];
+ if (a >= 0) {
+ ac->type_1 = a;
+ ac->amount_1 = (a == 0) ? 1 : 8;
+ }
+
+ a = _industry_map5_accepts_2[m5];
+ if (a >= 0) {
+ ac->type_2 = a;
+ ac->amount_2 = 8;
+ }
+
+ a = _industry_map5_accepts_3[m5];
+ if (a >= 0) {
+ ac->type_3 = a;
+ ac->amount_3 = 8;
+ }
+}
+
+static void GetTileDesc_Industry(uint tile, TileDesc *td)
+{
+ Industry *i = DEREF_INDUSTRY(_map2[tile]);
+
+ td->owner = i->owner;
+ td->str = STR_4802_COAL_MINE + i->type;
+ if ((_map_owner[tile] & 0x80) == 0) {
+ SET_DPARAMX16(td->dparam, 0, td->str);
+ td->str = STR_2058_UNDER_CONSTRUCTION;
+ }
+}
+
+static int32 ClearTile_Industry(uint tile, byte flags)
+{
+ Industry *i = DEREF_INDUSTRY(_map2[tile]);
+
+ if ((_current_player == OWNER_WATER || _game_mode != GM_EDITOR) && !_cheats.magic_bulldozer.value) {
+ SET_DPARAM16(0, STR_4802_COAL_MINE + i->type);
+ return_cmd_error(STR_4800_IN_THE_WAY);
+ }
+
+ if (flags & DC_EXEC) {
+ DeleteIndustry(i);
+ }
+ return 0;
+}
+
+/* p1 index of industry to destroy */
+/* Destroy Industry button costing money removed per request of dominik
+int32 CmdDestroyIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile = TILE_FROM_XY(x,y);
+ Industry *i = DEREF_INDUSTRY((uint16)p1);
+ Town *t = ClosestTownFromTile(tile, (uint)-1); // find closest town to penaltize (ALWAYS penaltize)
+
+ // check if you're allowed to remove the industry. Minimum amount
+ // of ratings to remove the industry depends on difficulty setting
+ if (!CheckforTownRating(tile, flags, t, INDUSTRY_REMOVE))
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC) {
+ DeleteIndustry(i);
+ CreateEffectVehicleAbove(x + 8,y + 8, 2, EV_DEMOLISH);
+ ChangeTownRating(t, -1500, -1000); // penalty is 1500
+ }
+
+ return (_price.build_industry >> 5) * _industry_type_costs[i->type]*2;
+}
+*/
+
+static const byte _industry_min_cargo[] = {
+ 5, 5, 5, 30, 5, 5, 5, 5,
+ 5, 5, 5, 5, 2, 5, 5, 5,
+ 5, 5, 5, 15, 15, 5, 5, 5,
+ 5, 5, 30, 5, 30, 5, 5, 5,
+ 5, 5, 5, 5, 5,
+};
+
+void TransportIndustryGoods(uint tile)
+{
+ Industry *i;
+ int type;
+ uint cw, am;
+ byte m5;
+
+ i = DEREF_INDUSTRY(_map2[tile]);
+
+ type = i->type;
+ cw = min(i->cargo_waiting[0], 255);
+ if (cw > _industry_min_cargo[type]/* && i->produced_cargo[0] != 0xFF*/) {
+ i->cargo_waiting[0] -= cw;
+
+ /* fluctuating economy? */
+ if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
+
+ i->last_mo_production[0] += cw;
+
+ am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[0], cw);
+ i->last_mo_transported[0] += am;
+ if (am != 0 && (m5 = _industry_produce_map5[_map5[tile]]) != 0xFF) {
+ _map5[tile] = m5;
+ _map_owner[tile] = 0x80;
+ MarkTileDirtyByTile(tile);
+ }
+ }
+
+ type = i->type;
+ cw = min(i->cargo_waiting[1], 255);
+ if (cw > _industry_min_cargo[type]) {
+ i->cargo_waiting[1] -= cw;
+
+ if (_economy.fluct <= 0) cw = (cw + 1) >> 1;
+
+ i->last_mo_production[1] += cw;
+
+ am = MoveGoodsToStation(i->xy, i->width, i->height, i->produced_cargo[1], cw);
+ i->last_mo_transported[1] += am;
+ }
+}
+
+
+static void AnimateTile_Industry(uint tile)
+{
+ byte m,n;
+
+ switch(_map5[tile]) {
+ case 174:
+ if ((_tick_counter & 1) == 0) {
+ m = _map3_lo[tile] + 1;
+
+ switch(m & 7) {
+ case 2: SndPlayTileFx(45, tile); break;
+ case 6: SndPlayTileFx(41, tile); break;
+ }
+
+ if (m >= 96) {
+ m = 0;
+ DeleteAnimatedTile(tile);
+ }
+ _map3_lo[tile] = m;
+
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ case 165:
+ if ((_tick_counter & 3) == 0) {
+ m = _map3_lo[tile];
+
+ if (_industry_anim_offs[m] == 0xFF) {
+ SndPlayTileFx(48, tile);
+ }
+
+ if (++m >= 70) {
+ m = 0;
+ DeleteAnimatedTile(tile);
+ }
+ _map3_lo[tile] = m;
+
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ case 162:
+ if ((_tick_counter&1) == 0) {
+ m = _map3_lo[tile];
+
+ if (++m >= 40) {
+ m = 0;
+ DeleteAnimatedTile(tile);
+ }
+ _map3_lo[tile] = m;
+
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ // Sparks on a coal plant
+ case 10:
+ if ((_tick_counter & 3) == 0) {
+ m = _map_owner[tile];
+ if ((m & (31<<2)) == (6 << 2)) {
+ _map_owner[tile] = m&~(31<<2);
+ DeleteAnimatedTile(tile);
+ } else {
+ _map_owner[tile] = m + (1<<2);
+ MarkTileDirtyByTile(tile);
+ }
+ }
+ break;
+
+ case 143:
+ if ((_tick_counter & 1) == 0) {
+ m = _map3_lo[tile] + 1;
+
+ if (m == 1) {
+ SndPlayTileFx(44, tile);
+ } else if (m == 23) {
+ SndPlayTileFx(43, tile);
+ } else if (m == 28) {
+ SndPlayTileFx(42, tile);
+ }
+
+ if (m >= 50 && (m=0,++_map3_hi[tile] >= 8)) {
+ _map3_hi[tile] = 0;
+ DeleteAnimatedTile(tile);
+ }
+ _map3_lo[tile] = m;
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ case 148: case 149: case 150: case 151:
+ case 152: case 153: case 154: case 155:
+ if ((_tick_counter & 3) == 0) {
+ m = _map5[tile] + 1;
+ if (m == 155+1) m = 148;
+ _map5[tile] = m;
+
+ MarkTileDirtyByTile(tile);
+ }
+ break;
+
+ case 30: case 31: case 32:
+ if ((_tick_counter & 7) == 0) {
+ bool b = CHANCE16(1,7);
+ m = _map_owner[tile];
+ m = (m & 3) + 1;
+ n = _map5[tile];
+ if (m == 4 && (m=0,++n) == 32+1 && (n=30,b)) {
+ _map_owner[tile] = 0x83;
+ _map5[tile] = 29;
+ DeleteAnimatedTile(tile);
+ } else {
+ _map5[tile] = n;
+ _map_owner[tile] = (_map_owner[tile] & ~3) | m;
+ MarkTileDirtyByTile(tile);
+ }
+ }
+ break;
+
+ case 88:
+ case 48:
+ case 1: {
+ int state = _tick_counter & 0x7FF;
+
+ if ((state -= 0x400) < 0)
+ return;
+
+ if (state < 0x1A0) {
+ if (state < 0x20 || state >= 0x180) {
+ if (! (_map_owner[tile] & 0x40)) {
+ _map_owner[tile] |= 0x40;
+ SndPlayTileFx(9, tile);
+ }
+ if (state & 7)
+ return;
+ } else {
+ if (state & 3)
+ return;
+ }
+ m = (_map_owner[tile] + 1) | 0x40;
+ if (m > 0xC2) m = 0xC0;
+ _map_owner[tile] = m;
+ MarkTileDirtyByTile(tile);
+ } else if (state >= 0x200 && state < 0x3A0) {
+ int i;
+ i = (state < 0x220 || state >= 0x380) ? 7 : 3;
+ if (state & i)
+ return;
+
+ m = (_map_owner[tile] & 0xBF) - 1;
+ if (m < 0x80) m = 0x82;
+ _map_owner[tile] = m;
+ MarkTileDirtyByTile(tile);
+ }
+ } break;
+ }
+}
+
+static void MakeIndustryTileBiggerCase8(uint tile)
+{
+ TileInfo ti;
+ FindLandscapeHeight(&ti, GET_TILE_X(tile)*16, GET_TILE_Y(tile)*16);
+ CreateEffectVehicle(ti.x + 15, ti.y + 14, ti.z + 59 + (ti.tileh != 0 ? 8 : 0), EV_INDUSTRYSMOKE);
+}
+
+static void MakeIndustryTileBigger(uint tile, byte size)
+{
+ byte b = (byte)((size + (1<<2)) & (3<<2));
+
+ if (b != 0) {
+ _map_owner[tile] = b | (size & 3);
+ return;
+ }
+
+ size = (size + 1) & 3;
+ if (size == 3) size |= 0x80;
+ _map_owner[tile] = size | b;
+
+ MarkTileDirtyByTile(tile);
+
+ if (!(_map_owner[tile] & 0x80))
+ return;
+
+ switch(_map5[tile]) {
+ case 8:
+ MakeIndustryTileBiggerCase8(tile);
+ break;
+
+ case 24:
+ if (_map5[tile + TILE_XY(0,1)] == 24) {
+ BuildOilRig(tile);
+ }
+ break;
+
+ case 143:
+ case 162:
+ case 165:
+ _map3_lo[tile] = 0;
+ _map3_hi[tile] = 0;
+ break;
+
+ case 148: case 149: case 150: case 151:
+ case 152: case 153: case 154: case 155:
+ AddAnimatedTile(tile);
+ break;
+ }
+}
+
+
+
+static void TileLoopIndustryCase161(uint tile)
+{
+ int dir;
+ Vehicle *v;
+ static const int8 _tileloop_ind_case_161[12] = {
+ 11, 0, -4, -14,
+ -4, -10, -4, 1,
+ 49, 59, 60, 65,
+ };
+
+ SndPlayTileFx(46, tile);
+
+ dir = Random() & 3;
+
+ v = CreateEffectVehicleAbove(
+ GET_TILE_X(tile)*16 + _tileloop_ind_case_161[dir + 0],
+ GET_TILE_Y(tile)*16 + _tileloop_ind_case_161[dir + 4],
+ _tileloop_ind_case_161[dir + 8],
+ EV_INDUSTRY_SMOKE
+ );
+
+ if (v != NULL)
+ v->u.special.unk2 = dir;
+}
+
+static void TileLoop_Industry(uint tile)
+{
+ byte n;
+
+ if (!(_map_owner[tile] & 0x80)) {
+ MakeIndustryTileBigger(tile, _map_owner[tile]);
+ return;
+ }
+
+ if (_game_mode == GM_EDITOR)
+ return;
+
+ TransportIndustryGoods(tile);
+
+ n = _industry_map5_animation_next[_map5[tile]];
+ if (n != 255) {
+ _map5[tile] = n;
+ _map_owner[tile] = 0;
+ MarkTileDirtyByTile(tile);
+ return;
+ }
+
+#define SET_AND_ANIMATE(tile,a,b) { _map5[tile]=a; _map_owner[tile]=b; AddAnimatedTile(tile); }
+#define SET_AND_UNANIMATE(tile,a,b) { _map5[tile]=a; _map_owner[tile]=b; DeleteAnimatedTile(tile); }
+
+ switch(_map5[tile]) {
+ case 0:
+ if (!(_tick_counter & 0x400) && CHANCE16(1,2))
+ SET_AND_ANIMATE(tile,1,0x80);
+ break;
+
+ case 47:
+ if (!(_tick_counter & 0x400) && CHANCE16(1,2))
+ SET_AND_ANIMATE(tile,0x30,0x80);
+ break;
+
+ case 79:
+ if (!(_tick_counter & 0x400) && CHANCE16(1,2))
+ SET_AND_ANIMATE(tile,0x58,0x80);
+ break;
+
+ case 29:
+ if (CHANCE16(1,6))
+ SET_AND_ANIMATE(tile,0x1E,0x80);
+ break;
+
+ case 1:
+ if (!(_tick_counter & 0x400))
+ SET_AND_UNANIMATE(tile, 0, 0x83);
+ break;
+
+ case 48:
+ if (!(_tick_counter & 0x400))
+ SET_AND_UNANIMATE(tile, 0x2F, 0x83);
+ break;
+
+ case 88:
+ if (!(_tick_counter & 0x400))
+ SET_AND_UNANIMATE(tile, 0x4F, 0x83);
+ break;
+
+ case 10:
+ if (CHANCE16(1,3)) {
+ SndPlayTileFx(10, tile);
+ AddAnimatedTile(tile);
+ }
+ break;
+
+ case 49: {
+ CreateEffectVehicleAbove(GET_TILE_X(tile)*16 + 6, GET_TILE_Y(tile)*16 + 6, 43, EV_SMOKE_3);
+ } break;
+
+
+ case 143: {
+ Industry *i = DEREF_INDUSTRY(_map2[tile]);
+ if (i->was_cargo_delivered) {
+ i->was_cargo_delivered = false;
+ if ((_map3_hi[tile]|_map3_lo[tile]) != 0)
+ _map3_hi[tile] = 0;
+ AddAnimatedTile(tile);
+ }
+ }
+ break;
+
+ case 161:
+ TileLoopIndustryCase161(tile);
+ break;
+
+ case 165:
+ AddAnimatedTile(tile);
+ break;
+
+ case 174:
+ if (CHANCE16(1,3)) {
+ AddAnimatedTile(tile);
+ }
+ break;
+ }
+}
+
+
+static void ClickTile_Industry(uint tile)
+{
+ ShowIndustryViewWindow(_map2[tile]);
+}
+
+static uint32 GetTileTrackStatus_Industry(uint tile, int mode)
+{
+ return 0;
+}
+
+static void GetProducedCargo_Industry(uint tile, byte *b)
+{
+ Industry *i = DEREF_INDUSTRY(_map2[tile]);
+ b[0] = i->produced_cargo[0];
+ b[1] = i->produced_cargo[1];
+}
+
+static void ChangeTileOwner_Industry(uint tile, byte old_player, byte new_player)
+{
+ /* not used */
+}
+
+void DeleteIndustry(Industry *i)
+{
+ int index = i - _industries;
+
+ BEGIN_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
+ if (IS_TILETYPE(tile_cur, MP_INDUSTRY)) {
+ if (_map2[tile_cur] == (byte)index) {
+ DoClearSquare(tile_cur);
+ }
+ } else if (IS_TILETYPE(tile_cur, MP_STATION) && _map5[tile_cur] == 0x4B) {
+ DeleteOilRig(tile_cur);
+ }
+ END_TILE_LOOP(tile_cur, i->width, i->height, i->xy);
+
+ i->xy = 0;
+ _industry_sort_dirty = true;
+ DeleteSubsidyWithIndustry(index);
+ DeleteWindowById(WC_INDUSTRY_VIEW, index);
+ InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
+}
+
+static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};
+
+static bool IsBadFarmFieldTile(uint tile)
+{
+ if (IS_TILETYPE(tile,MP_CLEAR)) {
+ byte m5 = _map5[tile] & 0x1C;
+ if (m5 == 0xC || m5 == 0x10)
+ return true;
+ return false;
+ } else if (IS_TILETYPE(tile,MP_TREES)) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+static bool IsBadFarmFieldTile2(uint tile)
+{
+ if (IS_TILETYPE(tile,MP_CLEAR)) {
+ byte m5 = _map5[tile] & 0x1C;
+ if (m5 == 0x10)
+ return true;
+ return false;
+ } else if (IS_TILETYPE(tile,MP_TREES)) {
+ return false;
+ } else {
+ return true;
+ }
+}
+
+static void SetupFarmFieldFence(uint tile, int size, byte type, int direction)
+{
+ byte or, and;
+
+ do {
+ tile = TILE_MASK(tile);
+
+ if (IS_TILETYPE(tile, MP_CLEAR) || IS_TILETYPE(tile, MP_TREES)) {
+
+ or = type;
+ if (or == 1 && (uint16)Random() <= 9362) or = 2;
+
+ or <<= 2;
+ and = (byte)~0x1C;
+ if (direction) {
+ or <<= 3;
+ and = (byte)~0xE0;
+ }
+ _map3_hi[tile] = (_map3_hi[tile] & and) | or;
+ }
+
+ tile += direction ? TILE_XY(0,1) : TILE_XY(1,0);
+ } while (--size);
+}
+
+static void PlantFarmField(uint tile)
+{
+ uint size_x, size_y;
+ uint32 r;
+ int count;
+ int type, type2;
+
+ if (_opt.landscape == LT_HILLY) {
+ if (GetTileZ(tile) >= (_opt.snow_line - 16))
+ return;
+ }
+
+ /* determine field size */
+ r = (Random() & 0x303) + 0x404;
+ if (_opt.landscape == LT_HILLY) r += 0x404;
+ size_x = (byte)r;
+ size_y = r >> 8;
+
+ /* offset tile to match size */
+ tile = tile - TILE_XY(size_x>>1, size_y>>1);
+
+ /* check the amount of bad tiles */
+ count = 0;
+ BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
+ cur_tile = TILE_MASK(cur_tile);
+ count += IsBadFarmFieldTile(cur_tile);
+ END_TILE_LOOP(cur_tile, size_x, size_y, tile)
+ if ((uint)(count * 2) >= size_x * size_y)
+ return;
+
+ /* determine type of field */
+ r = Random();
+ type = ((r & 0xE0) | 0xF);
+ type2 = ((byte)(r >> 8) * 9) >> 8;
+
+ /* make field */
+ BEGIN_TILE_LOOP(cur_tile, size_x, size_y, tile)
+ cur_tile = TILE_MASK(cur_tile);
+ if (!IsBadFarmFieldTile2(cur_tile)) {
+ ModifyTile(cur_tile,
+ MP_SETTYPE(MP_CLEAR) |
+ MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAPOWNER | MP_MAP5,
+ type2, /* map3_lo */
+ OWNER_NONE, /* map_owner */
+ type); /* map5 */
+ }
+ END_TILE_LOOP(cur_tile, size_x, size_y, tile)
+
+ type = 3;
+ if (_opt.landscape != LT_HILLY && _opt.landscape != LT_DESERT) {
+ type = _plantfarmfield_type[Random() & 0xF];
+ }
+
+ SetupFarmFieldFence(tile-TILE_XY(1,0), size_y, type, 1);
+ SetupFarmFieldFence(tile-TILE_XY(0,1), size_x, type, 0);
+ SetupFarmFieldFence(tile+TILE_XY(1,0) * (size_x-1), size_y, type, 1);
+ SetupFarmFieldFence(tile+TILE_XY(0,1) * (size_y-1), size_x, type, 0);
+}
+
+static void MaybePlantFarmField(Industry *i)
+{
+ uint tile;
+ if (CHANCE16(1,8)) {
+ tile = TileAddWrap(i->xy, TILE_XY(i->width>>1, i->height>>1) + (Random()&TILE_XY(31,31))-TILE_XY(16,16));
+ if (tile != TILE_WRAPPED)
+ PlantFarmField(tile);
+ }
+}
+
+static void ChopLumberMillTrees(Industry *i)
+{
+ static const TileIndexDiff _chop_dir[4] = { TILE_XY(0,1), TILE_XY(1,0), TILE_XY(0,-1), TILE_XY(-1,0) };
+
+ uint tile = i->xy;
+ int dir, a, j;
+
+ if ((_map_owner[tile] & 0x80) == 0)
+ return;
+
+ /* search outwards as a rectangular spiral */
+ for(a=1; a!=41; a+=2) {
+ for(dir=0; dir!=4; dir++) {
+ j = a;
+ do {
+ tile = TILE_MASK(tile);
+ if (IS_TILETYPE(tile, MP_TREES)) {
+ /* found a tree */
+
+ _current_player = OWNER_NONE;
+ _industry_sound_ctr = 1;
+ _industry_sound_tile = tile;
+ SndPlayTileFx(56, tile);
+
+ DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ SetMapExtraBits(tile, 0);
+
+ i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + 45);
+ return;
+ }
+ tile += _chop_dir[dir];
+ } while (--j);
+ }
+ tile -= TILE_XY(1,1);
+ }
+}
+
+static const byte _industry_sounds[37][2] = {
+ {0},
+ {0},
+ {1,38},
+ {0},
+ {0},
+ {0},
+ {1,1},
+ {1,1},
+ {0},
+ {3,34},
+ {0},
+ {0},
+ {0},
+ {0},
+ {1,38},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {1,1},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {0},
+ {1,51},
+ {0},
+ {0},
+ {0},
+ {0},
+};
+
+
+static void ProduceIndustryGoods(Industry *i)
+{
+ uint32 r;
+ uint num;
+
+ /* play a sound? */
+ if ((i->counter & 0x3F) == 0) {
+ if (CHANCE16R(1,14,r) && (num=_industry_sounds[i->type][0]) != 0) {
+ SndPlayTileFx(
+ _industry_sounds[i->type][1] + (((r >> 16) * num) >> 16),
+ i->xy);
+ }
+ }
+
+ i->counter--;
+
+ /* produce some cargo */
+ if ((i->counter & 0xFF) == 0) {
+ i->cargo_waiting[0] = min(0xffff, i->cargo_waiting[0] + i->production_rate[0]);
+ i->cargo_waiting[1] = min(0xffff, i->cargo_waiting[1] + i->production_rate[1]);
+
+ if (i->type == IT_FARM)
+ MaybePlantFarmField(i);
+ else if (i->type == IT_LUMBER_MILL && (i->counter & 0x1FF) == 0)
+ ChopLumberMillTrees(i);
+ }
+}
+
+void OnTick_Industry()
+{
+ Industry *i;
+
+ if (_industry_sound_ctr != 0) {
+ _industry_sound_ctr++;
+
+ if (_industry_sound_ctr == 75) {
+ SndPlayTileFx(55, _industry_sound_tile);
+ } else if (_industry_sound_ctr == 160) {
+ _industry_sound_ctr = 0;
+ SndPlayTileFx(54, _industry_sound_tile);
+ }
+ }
+
+ if (_game_mode == GM_EDITOR)
+ return;
+
+ for(i=_industries; i != endof(_industries); i++) {
+ if (i->xy != 0)
+ ProduceIndustryGoods(i);
+ }
+}
+
+
+static bool CheckNewIndustry_NULL(uint tile, int type)
+{
+ return true;
+}
+
+static bool CheckNewIndustry_Forest(uint tile, int type)
+{
+ if (_opt.landscape == LT_HILLY) {
+ if (GetTileZ(tile) < (_opt.snow_line + 16) ) {
+ _error_message = STR_4831_FOREST_CAN_ONLY_BE_PLANTED;
+ return false;
+ }
+ }
+ return true;
+}
+
+static bool CheckNewIndustry_Oilwell(uint tile, int type)
+{
+ int x,y;
+ if (type != IT_OIL_RIG && _game_mode == GM_EDITOR)
+ return true;
+
+ x = GET_TILE_X(tile);
+ y = GET_TILE_Y(tile);
+
+ if ( x < 15 || y < 15 || x > 238 || y > 238)
+ return true;
+
+ _error_message = STR_483B_CAN_ONLY_BE_POSITIONED;
+ return false;
+}
+
+static bool CheckNewIndustry_Farm(uint tile, int type)
+{
+ if (_opt.landscape == LT_HILLY) {
+ if (GetTileZ(tile) >= (_opt.snow_line - 16)) {
+ _error_message = STR_0239_SITE_UNSUITABLE;
+ return false;
+ }
+ }
+ return true;
+}
+
+static bool CheckNewIndustry_Plantation(uint tile, int type)
+{
+ if (GetMapExtraBits(tile) == 1) {
+ _error_message = STR_0239_SITE_UNSUITABLE;
+ return false;
+ }
+
+ return true;
+}
+
+static bool CheckNewIndustry_Water(uint tile, int type)
+{
+ if (GetMapExtraBits(tile) != 1) {
+ _error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
+ return false;
+ }
+
+ return true;
+}
+
+static bool CheckNewIndustry_Lumbermill(uint tile, int type)
+{
+ if (GetMapExtraBits(tile) != 2) {
+ _error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
+ return false;
+ }
+ return true;
+}
+
+static bool CheckNewIndustry_BubbleGen(uint tile, int type)
+{
+ if (GetTileZ(tile) > 32) {
+ return false;
+ }
+ return true;
+}
+
+typedef bool CheckNewIndustryProc(uint tile, int type);
+static CheckNewIndustryProc * const _check_new_industry_procs[] = {
+ CheckNewIndustry_NULL,
+ CheckNewIndustry_Forest,
+ CheckNewIndustry_Oilwell,
+ CheckNewIndustry_Farm,
+ CheckNewIndustry_Plantation,
+ CheckNewIndustry_Water,
+ CheckNewIndustry_Lumbermill,
+ CheckNewIndustry_BubbleGen,
+};
+
+static bool CheckSuitableIndustryPos(uint tile)
+{
+ int x = GET_TILE_X(tile);
+ int y = GET_TILE_Y(tile);
+
+ if ( x < 2 || y < 2 || x > TILE_X_MAX - 3 || y > TILE_Y_MAX - 3) {
+ _error_message = STR_0239_SITE_UNSUITABLE;
+ return false;
+ }
+
+ return true;
+}
+
+static Town *CheckMultipleIndustryInTown(uint tile, int type)
+{
+ Town *t;
+ Industry *i;
+
+ t = ClosestTownFromTile(tile, (uint)-1);
+
+ if (_patches.multiple_industry_per_town)
+ return t;
+
+ for(i=_industries; i != endof(_industries); i++) {
+ if (i->xy != 0 &&
+ i->type == (byte)type &&
+ i->town == t) {
+ _error_message = STR_0287_ONLY_ONE_ALLOWED_PER_TOWN;
+ return NULL;
+ }
+ }
+
+ return t;
+}
+
+static const byte _industry_map5_bits[] = {
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 4, 2, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 4, 2, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16, 16,
+ 16, 16, 16, 16, 16, 16, 16,
+};
+
+static bool CheckIfIndustryTilesAreFree(uint tile, const IndustryTileTable *it, int type, Town *t)
+{
+ TileInfo ti;
+ uint cur_tile;
+
+ _error_message = STR_0239_SITE_UNSUITABLE;
+
+ do {
+ cur_tile = tile + it->ti;
+ if (!IsValidTile(cur_tile)) {
+ if (it->map5 == 0xff)
+ continue;
+ return false;
+ }
+
+ FindLandscapeHeightByTile(&ti, cur_tile);
+
+ if (it->map5 == 0xFF) {
+ if (ti.type != MP_WATER || ti.tileh != 0)
+ return false;
+ } else {
+ if (!EnsureNoVehicle(cur_tile))
+ return false;
+
+ if (type == IT_OIL_RIG) {
+ if (ti.type != MP_WATER || ti.map5 != 0)
+ return false;
+ } else {
+ if (ti.type == MP_WATER && ti.map5 == 0)
+ return false;
+ if (ti.tileh & 0x10)
+ return false;
+
+ if (ti.tileh != 0) {
+ int t;
+ byte bits = _industry_map5_bits[it->map5];
+
+ if (bits & 0x10)
+ return false;
+
+ t = ~ti.tileh;
+
+ if (bits & 1 && (t & (1+8)))
+ return false;
+
+ if (bits & 2 && (t & (4+8)))
+ return false;
+
+ if (bits & 4 && (t & (1+2)))
+ return false;
+
+ if (bits & 8 && (t & (2+4)))
+ return false;
+ }
+
+ if (type == IT_BANK) {
+ if (ti.type != MP_HOUSE || t->population < 1200) {
+ _error_message = STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS;
+ return false;
+ }
+ } else if (type == IT_BANK_2) {
+ if (ti.type != MP_HOUSE) {
+ _error_message = STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS;
+ return false;
+ }
+ } else if (type == IT_TOY_SHOP) {
+ if (GetTileDist1D(t->xy, cur_tile) > 9)
+ return false;
+ if (ti.type != MP_HOUSE) goto do_clear;
+ } else if (type == IT_WATER_TOWER) {
+ if (ti.type != MP_HOUSE) {
+ _error_message = STR_0316_CAN_ONLY_BE_BUILT_IN_TOWNS;
+ return false;
+ }
+ } else {
+do_clear:
+ if (DoCommandByTile(cur_tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR) == CMD_ERROR)
+ return false;
+ }
+ }
+ }
+ } while ( (++it)->ti != -0x8000);
+
+ return true;
+}
+
+static bool CheckIfTooCloseToIndustry(uint tile, int type)
+{
+ Industry *i;
+ const IndustrySpec *spec;
+ spec = &_industry_spec[type];
+
+ // accepting industries won't be close, not even with patch
+ if (_patches.same_industry_close && (spec->accepts_cargo[0] == 0xFF) )
+ return true;
+
+ for(i=_industries; i != endof(_industries); i++) {
+ // check if an industry that accepts the same goods is nearby
+ if (i->xy != 0 &&
+ (GetTileDist1D(tile, i->xy) <= 14) &&
+ spec->accepts_cargo[0] != 0xFF &&
+ spec->accepts_cargo[0] == i->accepts_cargo[0]) {
+ _error_message = STR_INDUSTRY_TOO_CLOSE;
+ return false;
+ }
+
+ // check "not close to" field.
+ if (i->xy != 0 &&
+ (i->type == spec->a || i->type == spec->b || i->type == spec->c) &&
+ GetTileDist1D(tile, i->xy) <= 14) {
+ _error_message = STR_INDUSTRY_TOO_CLOSE;
+ return false;
+ }
+ }
+ return true;
+}
+
+static Industry *AllocateIndustry()
+{
+ Industry *i;
+
+ for(i=_industries; i != endof(_industries); i++) {
+ if (i->xy == 0) {
+ int index = i - _industries;
+ if (index > _total_industries) _total_industries++;
+ return i;
+ }
+ }
+ return NULL;
+}
+
+static void DoCreateNewIndustry(Industry *i, uint tile, int type, const IndustryTileTable *it, Town *t, byte owner)
+{
+ const IndustrySpec *spec;
+ uint32 r;
+ uint cur_tile;
+ int j;
+
+ i->xy = tile;
+ i->width = i->height = 0;
+ i->type = type;
+
+ spec = &_industry_spec[type];
+
+ i->produced_cargo[0] = spec->produced_cargo[0];
+ i->produced_cargo[1] = spec->produced_cargo[1];
+ i->accepts_cargo[0] = spec->accepts_cargo[0];
+ i->accepts_cargo[1] = spec->accepts_cargo[1];
+ i->accepts_cargo[2] = spec->accepts_cargo[2];
+ i->production_rate[0] = spec->production_rate[0];
+ i->production_rate[1] = spec->production_rate[1];
+
+ if (_patches.smooth_economy) {
+ i->production_rate[0] = min((RandomRange(256) + 128) * i->production_rate[0] >> 8 , 255);
+ i->production_rate[1] = min((RandomRange(256) + 128) * i->production_rate[1] >> 8 , 255);
+ }
+
+ i->town = t;
+ i->owner = owner;
+
+ r = Random() & 0xFFF;
+ i->color_map = (byte)(r >> 8);
+ i->counter = (uint16)r;
+ i->cargo_waiting[0] = 0;
+ i->cargo_waiting[1] = 0;
+ i->last_mo_production[0] = 0;
+ i->last_mo_production[1] = 0;
+ i->last_mo_transported[0] = 0;
+ i->last_mo_transported[1] = 0;
+ i->pct_transported[0] = 0;
+ i->pct_transported[1] = 0;
+ i->total_transported[0] = 0;
+ i->total_transported[1] = 0;
+ i->was_cargo_delivered = false;
+ i->last_prod_year = _cur_year;
+ i->total_production[0] = i->production_rate[0] * 8;
+ i->total_production[1] = i->production_rate[1] * 8;
+
+ if (_generating_world == 0)
+ i->total_production[0] = i->total_production[1] = 0;
+
+ i->prod_level = 0x10;
+
+ do {
+ cur_tile = tile + it->ti;
+
+ if (it->map5 != 0xFF) {
+ byte size;
+
+ size = GET_TILE_X((TileIndex)it->ti);
+ if (size > i->width) i->width = size;
+ size = GET_TILE_Y((TileIndex)it->ti);
+ if (size > i->height)i->height = size;
+
+ DoCommandByTile(cur_tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+
+ _map_type_and_height[cur_tile] = (_map_type_and_height[cur_tile]&~0xF0) | (MP_INDUSTRY<<4);
+ _map5[cur_tile] = it->map5;
+ _map2[cur_tile] = i - _industries;
+ _map_owner[cur_tile] = _generating_world ? 0x1E : 0; /* maturity */
+ }
+ } while ( (++it)->ti != -0x8000);
+
+ i->width++;
+ i->height++;
+
+ if (i->type == IT_FARM || i->type == IT_FARM_2) {
+ tile = i->xy + TILE_XY((i->width >> 1), (i->height >> 1));
+ for(j=0; j!=50; j++) {
+ uint new_tile = TileAddWrap(tile, (Random() & TILE_XY(31,31)) - TILE_XY(16,16));
+ if (new_tile != TILE_WRAPPED)
+ PlantFarmField(new_tile);
+ }
+ }
+ _industry_sort_dirty = true;
+ InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
+}
+
+/* p1 = industry type 0-36 */
+int32 CmdBuildIndustry(int x, int y, uint32 flags, uint32 p1, uint32 p2)
+{
+ uint tile = TILE_FROM_XY(x,y);
+ Town *t;
+ int num;
+ const IndustryTileTable * const *itt;
+ const IndustryTileTable *it;
+ Industry *i;
+ const IndustrySpec *spec;
+
+ SET_EXPENSES_TYPE(EXPENSES_OTHER);
+
+ if (!CheckSuitableIndustryPos(tile))
+ return CMD_ERROR;
+
+ spec = &_industry_spec[p1];
+
+ if (!_check_new_industry_procs[spec->check_proc](tile, p1))
+ return CMD_ERROR;
+
+ if ((t=CheckMultipleIndustryInTown(tile, p1)) == NULL)
+ return CMD_ERROR;
+
+ num = spec->num_table;
+ itt = spec->table;
+
+ do {
+ if (--num < 0)
+ return_cmd_error(STR_0239_SITE_UNSUITABLE);
+ } while (!CheckIfIndustryTilesAreFree(tile, it=itt[num], p1, t));
+
+
+ if (!CheckIfTooCloseToIndustry(tile, p1))
+ return CMD_ERROR;
+
+ if ( (i = AllocateIndustry()) == NULL)
+ return CMD_ERROR;
+
+ if (flags & DC_EXEC)
+ DoCreateNewIndustry(i, tile, p1, it, t, 0x10);
+
+ return (_price.build_industry >> 5) * _industry_type_costs[p1];
+}
+
+
+Industry *CreateNewIndustry(uint tile, int type)
+{
+ Town *t;
+ const IndustryTileTable *it;
+ Industry *i;
+
+ const IndustrySpec *spec;
+
+ if (!CheckSuitableIndustryPos(tile))
+ return NULL;
+
+ spec = &_industry_spec[type];
+
+ if (!_check_new_industry_procs[spec->check_proc](tile, type))
+ return NULL;
+
+ if (!(t=CheckMultipleIndustryInTown(tile, type)))
+ return NULL;
+
+ /* pick a random layout */
+ it = spec->table[(spec->num_table * (uint16)Random()) >> 16];
+
+ if (!CheckIfIndustryTilesAreFree(tile, it, type, t))
+ return NULL;
+
+ if (!CheckIfTooCloseToIndustry(tile, type))
+ return NULL;
+
+ if ( (i = AllocateIndustry()) == NULL)
+ return NULL;
+
+ DoCreateNewIndustry(i, tile, type, it, t, 0x10);
+
+ return i;
+}
+
+static const byte _numof_industry_table[3][12] = {
+ {0, 1, 1, 1, 2, 2, 3, 3, 4, 4, 5},
+ {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
+ {0, 2, 3, 4, 6, 7, 8, 9, 10, 10, 10},
+};
+
+static void PlaceInitialIndustry(byte type, int amount)
+{
+ int num = _numof_industry_table[_opt.diff.number_industries][amount];
+
+ assert(num > 0);
+
+ do {
+ int i = 2000;
+ do {
+ if (CreateNewIndustry(TILE_MASK(Random()), type) != NULL)
+ break;
+ } while (--i != 0);
+ } while (--num);
+}
+
+void GenerateIndustries()
+{
+ const byte *b;
+
+ b = _industry_create_table[_opt.landscape];
+ do {
+ PlaceInitialIndustry(b[1], b[0]);
+ } while ( (b+=2)[0] != 0);
+}
+
+static void ExtChangeIndustryProduction(Industry *i)
+{
+ bool closeit;
+ int j;
+
+ if (_industry_close_mode[i->type] == 0) return;
+
+ closeit = true;
+
+ if (_industry_close_mode[i->type] == 2) {
+ if ( (byte)(_cur_year - i->last_prod_year) < 5 || !CHANCE16(1,180))
+ closeit = false;
+ } else {
+ for (j=0; j != 2 && i->produced_cargo[j]!=255; j++){
+ uint32 r;
+ int change,percent,old;
+ int mag;
+
+ change = old = i->production_rate[j];
+ if (CHANCE16R(20,1024,r))change -= ((RandomRange(50) + 10)*old) >> 8;
+ if (CHANCE16I(20+(i->pct_transported[j]*20>>8),1024,r>>16)) change += ((RandomRange(50) + 10)*old) >> 8;
+
+ // make sure it doesn't exceed 255 or goes below 0
+ change = clamp(change, 0, 255);
+ if (change == old) {
+ closeit = false;
+ continue;
+ }
+
+ percent = change*100/old - 100;
+ i->production_rate[j] = change;
+
+ if (change >= _industry_spec[i->type].production_rate[j]/4)
+ closeit = false;
+
+ mag = abs(percent);
+ if (mag >= 10) {
+ SET_DPARAM16(3, mag);
+ SET_DPARAM16(0,_cargoc.names_s[i->produced_cargo[j]]);
+ SET_DPARAM16(1, i->town->index);
+ SET_DPARAM16(2, i->type + STR_4802_COAL_MINE);
+ AddNewsItem(percent>=0 ? STR_INDUSTRY_PROD_GOUP : STR_INDUSTRY_PROD_GODOWN,
+ NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0),
+ i->xy + TILE_XY(1,1), 0);
+ }
+ }
+ }
+
+ if (closeit) {
+ i->prod_level = 0;
+ SET_DPARAM16(1, i->type + STR_4802_COAL_MINE);
+ SET_DPARAM16(0, i->town->index);
+ AddNewsItem(_industry_close_strings[i->type], NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TILE_XY(1,1), 0);
+ }
+}
+
+
+static void UpdateIndustryStatistics(Industry *i)
+{
+ byte pct;
+
+ if (i->produced_cargo[0] != 0xFF) {
+ pct = 0;
+ if (i->last_mo_production[0] != 0) {
+ i->last_prod_year = _cur_year;
+ pct = min(i->last_mo_transported[0] * 256 / i->last_mo_production[0],255);
+ }
+ i->pct_transported[0] = pct;
+
+ i->total_production[0] = i->last_mo_production[0];
+ i->last_mo_production[0] = 0;
+
+ i->total_transported[0] = i->last_mo_transported[0];
+ i->last_mo_transported[0] = 0;
+ }
+
+ if (i->produced_cargo[1] != 0xFF) {
+ pct = 0;
+ if (i->last_mo_production[1] != 0) {
+ i->last_prod_year = _cur_year;
+ pct = min(i->last_mo_transported[1] * 256 / i->last_mo_production[1],255);
+ }
+ i->pct_transported[1] = pct;
+
+ i->total_production[1] = i->last_mo_production[1];
+ i->last_mo_production[1] = 0;
+
+ i->total_transported[1] = i->last_mo_transported[1];
+ i->last_mo_transported[1] = 0;
+ }
+
+
+ if ( i->produced_cargo[0] != 0xFF || i->produced_cargo[1] != 0xFF )
+ InvalidateWindow(WC_INDUSTRY_VIEW, i - _industries);
+
+ if (i->prod_level == 0)
+ DeleteIndustry(i);
+ else if (_patches.smooth_economy)
+ ExtChangeIndustryProduction(i);
+}
+
+static const byte _new_industry_rand[4][32] = {
+ {12,12,12,12,12,12,12, 0, 0, 6, 6, 9, 9, 3, 3, 3,18,18, 4, 4, 2, 2, 5, 5, 5, 5, 5, 5, 1, 1, 8, 8},
+ {16,16,16, 0, 0, 0, 9, 9, 9, 9,13,13, 3, 3, 3, 3,15,15,15, 4, 4,11,11,11,11,11,14,14, 1, 1, 7, 7},
+ {21,21,21,24,22,22,22,22,23,23,12,12,12, 4, 4,19,19,19,13,13,20,20,20,11,11,11,17,17,17,10,10,10},
+ {30,30,30,36,36,31,31,31,27,27,27,28,28,28,26,26,26,34,34,34,35,35,35,29,29,29,32,32,32,33,33,33},
+};
+
+static void MaybeNewIndustry(uint32 r)
+{
+ int type;
+ int j;
+ Industry *i;
+
+ type = _new_industry_rand[_opt.landscape][(r >> 16) & 0x1F];
+ if (type == IT_OIL_WELL && _date > 10958)
+ return;
+
+ if (type == IT_OIL_RIG && _date < 14610)
+ return;
+
+ j = 2000;
+ _current_player = OWNER_NONE;
+ for(;;) {
+ i = CreateNewIndustry(TILE_MASK(Random()), type);
+ if (i != NULL)
+ break;
+ if (--j == 0)
+ return;
+ }
+
+ SET_DPARAM16(0, type + STR_4802_COAL_MINE);
+ SET_DPARAM16(1, i->town->index);
+ AddNewsItem( STR_482D_NEW_UNDER_CONSTRUCTION + (type == IT_FOREST), NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ECONOMY,0), i->xy, 0);
+}
+
+static void MaybeCloseIndustry(Industry *i)
+{
+ uint32 r;
+ StringID str;
+ int type = i->type;
+
+ if (_industry_close_mode[type] == 1) {
+ /* decrease or increase */
+ if (type == IT_OIL_WELL && _opt.landscape == LT_NORMAL) goto decrease_production;
+ if (CHANCE16I(1,3,r=Random())) {
+ if ((i->pct_transported[0] > 153) ^ CHANCE16I(1,3,r>>16)) {
+
+/* Increase production */
+ if (i->prod_level != 0x80) {
+ byte b;
+
+ i->prod_level <<= 1;
+
+ b = i->production_rate[0]*2;
+ if (i->production_rate[0] >= 128) b=255;
+ i->production_rate[0] = b;
+ b = i->production_rate[1]*2;
+ if (i->production_rate[1] >= 128) b=255;
+ i->production_rate[1] = b;
+
+ str = _industry_prod_up_strings[type];
+ goto add_news;
+ }
+ } else {
+decrease_production:
+
+/* Decrease production */
+ if (i->prod_level == 4) goto close_industry;
+ i->prod_level>>=1;
+ i->production_rate[0] = (i->production_rate[0]+1) >> 1;
+ i->production_rate[1] = (i->production_rate[1]+1) >> 1;
+
+ str = _industry_prod_down_strings[type];
+ goto add_news;
+ }
+ }
+ } else if (_industry_close_mode[type] > 1) {
+ /* maybe close */
+ if ( (byte)(_cur_year - i->last_prod_year) >= 5 && CHANCE16(1,2)) {
+close_industry:
+ i->prod_level = 0;
+ str = _industry_close_strings[type];
+add_news:
+ SET_DPARAM16(1, type + STR_4802_COAL_MINE);
+ SET_DPARAM16(0, i->town->index);
+ AddNewsItem(str, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ECONOMY, 0), i->xy + TILE_XY(1,1), 0);
+ }
+ }
+}
+
+void IndustryMonthlyLoop()
+{
+ Industry *i;
+
+ for(i=_industries; i != endof(_industries); i++) {
+ if (i->xy != 0)
+ UpdateIndustryStatistics(i);
+ }
+
+ i = DEREF_INDUSTRY(RandomRange(lengthof(_industries)));
+
+ if (i->xy == 0) {
+ uint32 r;
+ if (CHANCE16I(1,9,r=Random()))
+ MaybeNewIndustry(r);
+ } else if (!_patches.smooth_economy) {
+ MaybeCloseIndustry(i);
+ }
+ // production-change
+ _industry_sort_dirty = true;
+ InvalidateWindow(WC_INDUSTRY_DIRECTORY, 0);
+}
+
+
+void InitializeIndustries()
+{
+ memset(_industries, 0, sizeof(_industries));
+ _total_industries = 0;
+ _industry_sort_dirty = true;
+}
+
+const TileTypeProcs _tile_type_industry_procs = {
+ DrawTile_Industry, /* draw_tile_proc */
+ GetSlopeZ_Industry, /* get_slope_z_proc */
+ ClearTile_Industry, /* clear_tile_proc */
+ GetAcceptedCargo_Industry, /* get_accepted_cargo_proc */
+ GetTileDesc_Industry, /* get_tile_desc_proc */
+ GetTileTrackStatus_Industry,/* get_tile_track_status_proc */
+ ClickTile_Industry, /* click_tile_proc */
+ AnimateTile_Industry, /* animate_tile_proc */
+ TileLoop_Industry, /* tile_loop_proc */
+ ChangeTileOwner_Industry, /* change_tile_owner_proc */
+ GetProducedCargo_Industry, /* get_produced_cargo_proc */
+ NULL, /* vehicle_enter_tile_proc */
+ NULL, /* vehicle_leave_tile_proc */
+};
+
+static const byte _industry_desc[] = {
+ SLE_VAR(Industry,xy, SLE_UINT16),
+ SLE_VAR(Industry,width, SLE_UINT8),
+ SLE_VAR(Industry,height, SLE_UINT8),
+ SLE_REF(Industry,town, REF_TOWN),
+ SLE_ARR(Industry,produced_cargo, SLE_UINT8, 2),
+ SLE_ARR(Industry,cargo_waiting, SLE_UINT16, 2),
+ SLE_ARR(Industry,production_rate, SLE_UINT8, 2),
+ SLE_ARR(Industry,accepts_cargo, SLE_UINT8, 3),
+ SLE_VAR(Industry,prod_level, SLE_UINT8),
+ SLE_ARR(Industry,last_mo_production,SLE_UINT16, 2),
+ SLE_ARR(Industry,last_mo_transported,SLE_UINT16, 2),
+ SLE_ARR(Industry,pct_transported,SLE_UINT8, 2),
+ SLE_ARR(Industry,total_production,SLE_UINT16, 2),
+ SLE_ARR(Industry,total_transported,SLE_UINT16, 2),
+
+ SLE_VAR(Industry,counter, SLE_UINT16),
+
+ SLE_VAR(Industry,type, SLE_UINT8),
+ SLE_VAR(Industry,owner, SLE_UINT8),
+ SLE_VAR(Industry,color_map, SLE_UINT8),
+ SLE_VAR(Industry,last_prod_year, SLE_UINT8),
+ SLE_VAR(Industry,was_cargo_delivered,SLE_UINT8),
+
+ // reserve extra space in savegame here. (currently 32 bytes)
+ SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 4, 2, 255),
+
+ SLE_END()
+};
+
+static void Save_INDY()
+{
+ Industry *ind;
+ int i;
+ // Write the vehicles
+ for(ind=_industries,i=0; i!=lengthof(_industries); ind++,i++) {
+ if (ind->xy != 0) {
+ SlSetArrayIndex(i);
+ SlObject(ind, _industry_desc);
+ }
+ }
+}
+
+static void Load_INDY()
+{
+ int index;
+ _total_industries = 0;
+ while ((index = SlIterateArray()) != -1) {
+ SlObject(DEREF_INDUSTRY(index), _industry_desc);
+ if (index + 1 > _total_industries)
+ _total_industries = index + 1;
+ }
+}
+
+const ChunkHandler _industry_chunk_handlers[] = {
+ { 'INDY', Save_INDY, Load_INDY, CH_ARRAY | CH_LAST},
+};
+