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authordarkvater <darkvater@openttd.org>2004-12-04 23:43:54 +0000
committerdarkvater <darkvater@openttd.org>2004-12-04 23:43:54 +0000
commit15879e7ed9a34308e1dc369c2f49c63cbf23be6a (patch)
tree27247939a5725089aacc7a0709c842c035a50c4f /industry_cmd.c
parent5069e98221de0637417b36dfc350c67f80e57fed (diff)
downloadopenttd-15879e7ed9a34308e1dc369c2f49c63cbf23be6a.tar.xz
(svn r952) -A tiny insignificant fix for a toyland industry gfx
-Added table\sprites.h to VS.NET project file
Diffstat (limited to 'industry_cmd.c')
-rw-r--r--industry_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/industry_cmd.c b/industry_cmd.c
index 43cefea1b..53da5e600 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -229,7 +229,7 @@ static void IndustryDrawTileProc3(TileInfo *ti)
AddChildSpriteScreen(0x128B, 5,
_industry_anim_offs_2[_map3_lo[ti->tile]]);
}
- AddChildSpriteScreen(0x30B928A, 3, 67);
+ AddChildSpriteScreen(4746, 3, 67);
}
static void IndustryDrawTileProc4(TileInfo *ti)