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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit7abad2b20ee239c96f702b2463c98aca4f58aacf (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /heightmap.h
parentd3f2180438830f8fefc1e319276d33a914fee767 (diff)
downloadopenttd-7abad2b20ee239c96f702b2463c98aca4f58aacf.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'heightmap.h')
-rw-r--r--heightmap.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/heightmap.h b/heightmap.h
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index 000000000..d7592bf27
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+++ b/heightmap.h
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+/* $Id$ */
+
+#ifndef HEIGHTMAP_H
+#define HEIGHTMAP_H
+
+/*
+ * Order of these enums has to be the same as in lang/english.txt
+ * Otherwise you will get inconsistent behaviour.
+ */
+enum {
+ HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees
+ HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees
+};
+
+/**
+ * Get the dimensions of a heightmap.
+ * @return Returns false if loading of the image failed.
+ */
+bool GetHeightmapDimensions(char *filename, uint *x, uint *y);
+
+/**
+ * Load a heightmap from file and change the map in his current dimensions
+ * to a landscape representing the heightmap.
+ * It converts pixels to height. The brighter, the higher.
+ */
+void LoadHeightmap(char *filename);
+
+/**
+ * Make an empty world where all tiles are of height 'tile_height'.
+ */
+void FlatEmptyWorld(byte tile_height);
+
+#endif /* HEIGHTMAP_H */