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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /heightmap.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'heightmap.h')
-rw-r--r-- | heightmap.h | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/heightmap.h b/heightmap.h deleted file mode 100644 index d7592bf27..000000000 --- a/heightmap.h +++ /dev/null @@ -1,33 +0,0 @@ -/* $Id$ */ - -#ifndef HEIGHTMAP_H -#define HEIGHTMAP_H - -/* - * Order of these enums has to be the same as in lang/english.txt - * Otherwise you will get inconsistent behaviour. - */ -enum { - HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees - HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees -}; - -/** - * Get the dimensions of a heightmap. - * @return Returns false if loading of the image failed. - */ -bool GetHeightmapDimensions(char *filename, uint *x, uint *y); - -/** - * Load a heightmap from file and change the map in his current dimensions - * to a landscape representing the heightmap. - * It converts pixels to height. The brighter, the higher. - */ -void LoadHeightmap(char *filename); - -/** - * Make an empty world where all tiles are of height 'tile_height'. - */ -void FlatEmptyWorld(byte tile_height); - -#endif /* HEIGHTMAP_H */ |