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authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit29d8c5bb5056dc8efa6c953595056697fc876760 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /gui.h
parenta11f46fed48fa6606f2d84c8f96d79efbad83197 (diff)
downloadopenttd-29d8c5bb5056dc8efa6c953595056697fc876760.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'gui.h')
-rw-r--r--gui.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/gui.h b/gui.h
index 0786c8c53..0d2c8dda8 100644
--- a/gui.h
+++ b/gui.h
@@ -85,6 +85,7 @@ void CheckRedrawStationCoverage(Window *w);
void ShowSmallMap();
void ShowExtraViewPortWindow();
void SetVScrollCount(Window *w, int num);
+void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);
int HandleEditBoxKey(Window *w, int wid, WindowEvent *we);