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authordarkvater <darkvater@openttd.org>2004-09-06 18:15:13 +0000
committerdarkvater <darkvater@openttd.org>2004-09-06 18:15:13 +0000
commitbf0652d3fce57024fe56f75d43898a261fea7570 (patch)
treeff59ad94248c5c270741fe954c139e1f953b197c /gui.h
parentdf1397a47e68cf07d0a0d4fe02758f4b4f8c469f (diff)
downloadopenttd-bf0652d3fce57024fe56f75d43898a261fea7570.tar.xz
(svn r165) -Feature: Option to sort vehicles in vehicle-list window by different criteria. Total independent sort for all types and players. Periodic resort of list every 10 TTD days. Thank you for your graphical inspiration follow and buxo (since none of you provided any code).
-Fix: Sorter icon pointing down 'v' sorts in every window lowest value first, '^' highest value first -CodeChange: move Dropdownlist from settings_gui.c to widget.c. More in place there.
Diffstat (limited to 'gui.h')
-rw-r--r--gui.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/gui.h b/gui.h
index 394d20c4b..b8f0e8fc5 100644
--- a/gui.h
+++ b/gui.h
@@ -108,8 +108,6 @@ void ShowBuildIndustryWindow();
void ShowQueryString(StringID str, StringID caption, int maxlen, int maxwidth, byte window_class, uint16 window_number);
void ShowMusicWindow();
-void DrawVehicleProfitButton(Vehicle *v, int x, int y);
-
/* main_gui.c */
VARDEF byte _newspaper_flag;
VARDEF byte _construct_mode;