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authortruelight <truelight@openttd.org>2005-03-26 21:22:29 +0000
committertruelight <truelight@openttd.org>2005-03-26 21:22:29 +0000
commit3dae675f632b0be38dbf4b8cd456c1120e73f25d (patch)
treebef160789c4e448ee63e1132b926e981ea282c5a /graph_gui.c
parent76867504149b9179cbd70f2f981ac5a85d90ce53 (diff)
downloadopenttd-3dae675f632b0be38dbf4b8cd456c1120e73f25d.tar.xz
(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
to the sign. Very needed for coop. You can find it under World Map.
Diffstat (limited to 'graph_gui.c')
-rw-r--r--graph_gui.c149
1 files changed, 149 insertions, 0 deletions
diff --git a/graph_gui.c b/graph_gui.c
index fdd6a1ee5..d27c140b9 100644
--- a/graph_gui.c
+++ b/graph_gui.c
@@ -6,6 +6,9 @@
#include "gfx.h"
#include "player.h"
#include "economy.h"
+#include "signs.h"
+#include "strings.h"
+#include "debug.h"
static uint _legend_excludebits;
static uint _legend_cargobits;
@@ -1098,3 +1101,149 @@ void ShowPerformanceRatingDetail(void)
{
AllocateWindowDescFront(&_performance_rating_detail_desc, 0);
}
+
+
+static uint16 _num_sign_sort;
+
+static char _bufcache[64];
+static uint16 _last_sign_idx;
+
+static int CDECL SignNameSorter(const void *a, const void *b)
+{
+ char buf1[64];
+ SignStruct *ss;
+ const uint16 cmp1 = *(const uint16 *)a;
+ const uint16 cmp2 = *(const uint16 *)b;
+
+ ss = GetSign(cmp1);
+ GetString(buf1, ss->str);
+
+ if (cmp2 != _last_sign_idx) {
+ _last_sign_idx = cmp2;
+ ss = GetSign(cmp2);
+ GetString(_bufcache, ss->str);
+ }
+
+ return strcmp(buf1, _bufcache); // sort by name
+}
+
+static void GlobalSortSignList(void)
+{
+ const SignStruct *ss;
+ uint32 n = 0;
+
+ _num_sign_sort = 0;
+
+ /* Create array for sorting */
+ _sign_sort = realloc(_sign_sort, GetSignPoolSize() * sizeof(_sign_sort[0]));
+ if (_sign_sort == NULL)
+ error("Could not allocate memory for the sign-sorting-list");
+
+ FOR_ALL_SIGNS(ss) {
+ if(ss->str != STR_NULL) {
+ _sign_sort[n++] = ss->index;
+ _num_sign_sort++;
+ }
+ }
+
+ qsort(_sign_sort, n, sizeof(_sign_sort[0]), SignNameSorter);
+
+ _sign_sort_dirty = false;
+
+ DEBUG(misc, 1) ("Resorting global sign list...");
+}
+
+static void SignListWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ uint32 i;
+ int y = 16; // offset from top of widget
+
+ if (_sign_sort_dirty)
+ GlobalSortSignList();
+
+ SetVScrollCount(w, _num_sign_sort);
+
+ SetDParam(0, w->vscroll.count);
+ DrawWindowWidgets(w);
+
+ /* No signs? */
+ if (w->vscroll.count == 0) {
+ DrawString(2, y, STR_304A_NONE, 0);
+ return;
+ }
+
+ {
+ SignStruct *ss;
+
+ /* Start drawing the signs */
+ i = 0;
+ for (i = w->vscroll.pos; i < (uint)w->vscroll.cap + w->vscroll.pos && i < w->vscroll.count; i++) {
+ ss = GetSign(_sign_sort[i]);
+
+ if (ss->owner != OWNER_NONE)
+ DrawPlayerIcon(ss->owner, 4, y + 1);
+
+ DrawString(22, y, ss->str, 8);
+ y += 10;
+ }
+ }
+ } break;
+
+ case WE_CLICK: {
+ switch (e->click.widget) {
+ case 3: {
+ uint32 id_v = (e->click.pt.y - 15) / 10;
+ SignStruct *ss;
+
+ if (id_v >= w->vscroll.cap)
+ return;
+
+ id_v += w->vscroll.pos;
+
+ if (id_v >= w->vscroll.count)
+ return;
+
+ ss = GetSign(_sign_sort[id_v]);
+ ScrollMainWindowToTile(TILE_FROM_XY(ss->x, ss->y));
+ } break;
+ }
+ } break;
+
+ case WE_RESIZE:
+ w->vscroll.cap += e->sizing.diff.y / 10;
+ break;
+ }
+}
+
+static const Widget _sign_list_widget[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 345, 0, 13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_LR, 14, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_RB, 14, 0, 345, 14, 137, 0x0, STR_NULL},
+{ WWT_SCROLLBAR, RESIZE_LRB, 14, 346, 357, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 346, 357, 126, 137, 0x0, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _sign_list_desc = {
+ -1, -1, 358, 138,
+ WC_SIGN_LIST,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _sign_list_widget,
+ SignListWndProc
+};
+
+
+void ShowSignList(void)
+{
+ Window *w;
+
+ w = AllocateWindowDescFront(&_sign_list_desc, 0);
+ if (w != NULL) {
+ w->vscroll.cap = 12;
+ w->resize.step_height = 10;
+ w->resize.height = w->height - 10 * 7; // minimum if 5 in the list
+ }
+}