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authortron <tron@openttd.org>2006-02-18 14:41:24 +0000
committertron <tron@openttd.org>2006-02-18 14:41:24 +0000
commit49c7eb934be0dc92d640ea3a32c02dddcc83369a (patch)
tree2b47e6b2c9b73650b42ce6caa2b78f05d91cc03b /graph_gui.c
parent6cfefdb2750d9beccb350ea47db9e2edaa61655c (diff)
downloadopenttd-49c7eb934be0dc92d640ea3a32c02dddcc83369a.tar.xz
(svn r3613) Some more const, indentation, whitespace and similar stuff
Diffstat (limited to 'graph_gui.c')
-rw-r--r--graph_gui.c75
1 files changed, 36 insertions, 39 deletions
diff --git a/graph_gui.c b/graph_gui.c
index 14637dbf3..157726c9e 100644
--- a/graph_gui.c
+++ b/graph_gui.c
@@ -884,9 +884,9 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
- int val, needed, score, i;
+ int i;
byte owner, x;
- uint16 y=14;
+ uint16 y = 14;
int total_score = 0;
int color_done, color_notdone;
@@ -897,15 +897,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
owner = FindFirstBit(w->click_state) - 13;
// Paint the player icons
- for (i=0;i<MAX_PLAYERS;i++) {
+ for (i = 0; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) {
// Check if we have the player as an active player
- if (!(w->disabled_state & (1 << (i+13)))) {
+ if (!(w->disabled_state & (1 << (i + 13)))) {
// Bah, player gone :(
- w->disabled_state += 1 << (i+13);
+ w->disabled_state += 1 << (i + 13);
// Is this player selected? If so, select first player (always save? :s)
- if (w->click_state == 1U << (i + 13))
- w->click_state = 1 << 13;
+ if (w->click_state == 1U << (i + 13)) w->click_state = 1 << 13;
// We need a repaint
SetWindowDirty(w);
}
@@ -913,14 +912,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
}
// Check if we have the player marked as inactive
- if ((w->disabled_state & (1 << (i+13)))) {
+ if (w->disabled_state & (1 << (i + 13))) {
// New player! Yippie :p
- w->disabled_state -= 1 << (i+13);
+ w->disabled_state -= 1 << (i + 13);
// We need a repaint
SetWindowDirty(w);
}
- if (i == owner) x = 1; else x = 0;
+ x = (i == owner) ? 1 : 0;
DrawPlayerIcon(i, i * 37 + 13 + x, 16 + x);
}
@@ -929,11 +928,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
color_notdone = _color_list[4].window_color_1b;
// Draw all the score parts
- for (i=0;i<NUM_SCORE;i++) {
+ for (i = 0; i < NUM_SCORE; i++) {
+ int val = _score_part[owner][i];
+ int needed = _score_info[i].needed;
+ int score = _score_info[i].score;
+
y += 20;
- val = _score_part[owner][i];
- needed = _score_info[i].needed;
- score = _score_info[i].score;
// SCORE_TOTAL has his own rulez ;)
if (i == SCORE_TOTAL) {
needed = total_score;
@@ -949,35 +949,33 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
DrawStringRightAligned(107, y, SET_PERFORMANCE_DETAIL_INT, 0);
// Calculate the %-bar
- if (val > needed) x = 50;
- else if (val == 0) x = 0;
- else x = ((val * 50) / needed);
+ if (val > needed) {
+ x = 50;
+ } else if (val == 0) {
+ x = 0;
+ } else {
+ x = val * 50 / needed;
+ }
// SCORE_LOAN is inversed
- if (val < 0 && i == SCORE_LOAN)
- x = 0;
+ if (val < 0 && i == SCORE_LOAN) x = 0;
// Draw the bar
- if (x != 0)
- GfxFillRect(112, y-2, x + 112, y+10, color_done);
- if (x != 50)
- GfxFillRect(x + 112, y-2, 50 + 112, y+10, color_notdone);
+ if (x != 0) GfxFillRect(112, y - 2, 112 + x, y + 10, color_done);
+ if (x != 50) GfxFillRect(112 + x, y - 2, 112 + 50, y + 10, color_notdone);
// Calculate the %
- if (val > needed) x = 100;
- else x = ((val * 100) / needed);
+ x = (val <= needed) ? val * 100 / needed : 100;
// SCORE_LOAN is inversed
- if (val < 0 && i == SCORE_LOAN)
- x = 0;
+ if (val < 0 && i == SCORE_LOAN) x = 0;
// Draw it
SetDParam(0, x);
DrawStringCentered(137, y, STR_PERFORMANCE_DETAIL_PERCENT, 0);
// SCORE_LOAN is inversed
- if (i == SCORE_LOAN)
- val = needed - val;
+ if (i == SCORE_LOAN) val = needed - val;
// Draw the amount we have against what is needed
// For some of them it is in currency format
@@ -1017,16 +1015,14 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->disabled_state = 0;
// Hide the player who are not active
- for (i=0;i<MAX_PLAYERS;i++) {
- if (!GetPlayer(i)->is_active) {
- w->disabled_state += 1 << (i+13);
- }
+ for (i = 0; i < MAX_PLAYERS; i++) {
+ if (!GetPlayer(i)->is_active) w->disabled_state += 1 << (i + 13);
}
// Update all player stats with the current data
// (this is because _score_info is not saved to a savegame)
- FOR_ALL_PLAYERS(p2)
- if (p2->is_active)
- UpdateCompanyRatingAndValue(p2, false);
+ FOR_ALL_PLAYERS(p2) {
+ if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
+ }
w->custom[0] = DAY_TICKS;
w->custom[1] = 5;
@@ -1044,11 +1040,12 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->custom[0] = DAY_TICKS;
if (--w->custom[1] == 0) {
Player *p2;
+
w->custom[1] = 5;
- FOR_ALL_PLAYERS(p2)
+ FOR_ALL_PLAYERS(p2) {
// Skip if player is not active
- if (p2->is_active)
- UpdateCompanyRatingAndValue(p2, false);
+ if (p2->is_active) UpdateCompanyRatingAndValue(p2, false);
+ }
SetWindowDirty(w);
}
}