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authortron <tron@openttd.org>2005-08-14 18:10:18 +0000
committertron <tron@openttd.org>2005-08-14 18:10:18 +0000
commit19f5036c468e125393f6e8dd23c53436512424c6 (patch)
tree4ffc4a0a48b8c38e767e4f8bf67bb8d49d86101e /gfxinit.h
parent26d24f64fc78d15464e35aa56c7788dcf70eba39 (diff)
downloadopenttd-19f5036c468e125393f6e8dd23c53436512424c6.tar.xz
(svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
Diffstat (limited to 'gfxinit.h')
-rw-r--r--gfxinit.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/gfxinit.h b/gfxinit.h
new file mode 100644
index 000000000..f2756e142
--- /dev/null
+++ b/gfxinit.h
@@ -0,0 +1,8 @@
+/* $Id$ */
+
+#ifndef GFXINIT_H
+#define GFXINIT_H
+
+void GfxLoadSprites(void);
+
+#endif