summaryrefslogtreecommitdiff
path: root/gfxinit.c
diff options
context:
space:
mode:
authortron <tron@openttd.org>2005-08-15 11:39:13 +0000
committertron <tron@openttd.org>2005-08-15 11:39:13 +0000
commit52c859cbe8f64cfe452b39d029701c4aa485b919 (patch)
treea9af328126a18cca6a3ee91e6890c036f97fd7f3 /gfxinit.c
parentd057d8b366795e4fe82e6f63d985d35e6e363f64 (diff)
downloadopenttd-52c859cbe8f64cfe452b39d029701c4aa485b919.tar.xz
(svn r2868) Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading.
This has two major advantages: - Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place - NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix) If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test!
Diffstat (limited to 'gfxinit.c')
-rw-r--r--gfxinit.c114
1 files changed, 12 insertions, 102 deletions
diff --git a/gfxinit.c b/gfxinit.c
index c93a8b906..60c155e85 100644
--- a/gfxinit.c
+++ b/gfxinit.c
@@ -14,23 +14,6 @@
#include "variables.h"
#include <ctype.h>
-#define SPRITE_CACHE_SIZE 1024*1024
-
-#define WANT_NEW_LRU
-
-
-/* These are used in newgrf.c: */
-
-int _skip_sprites = 0; // XXX
-int _replace_sprites_count[16]; // XXX
-int _replace_sprites_offset[16]; // XXX
-
-const char* _cur_grffile; // XXX
-int _loading_stage; // XXX
-int _skip_specials; // XXX
-uint16 _custom_sprites_base; // XXX
-
-
typedef struct MD5File {
const char * const filename; // filename
const md5_byte_t hash[16]; // md5 sum of the file
@@ -58,17 +41,12 @@ static const SpriteID * const _slopes_spriteindexes[] = {
};
-static int LoadGrfFile(const char *filename, int load_index, int file_index)
+static uint LoadGrfFile(const char* filename, uint load_index, int file_index)
{
- int load_index_org = load_index;
+ uint load_index_org = load_index;
FioOpenFile(file_index, filename);
- /* Thou shalt use LoadNewGrfFile() if thou loadeth a GRF file that
- * might contain some special sprites. */
- _skip_specials = 1;
- _skip_sprites = 0;
-
DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename);
while (LoadNextSprite(load_index, file_index)) {
@@ -82,62 +60,19 @@ static int LoadGrfFile(const char *filename, int load_index, int file_index)
return load_index - load_index_org;
}
-static int LoadNewGrfFile(const char *filename, int load_index, int file_index)
-{
- int i;
-
- FioOpenFile(file_index, filename);
- _cur_grffile = filename;
- _skip_specials = 0;
- _skip_sprites = 0;
-
- DEBUG(spritecache, 2) ("Reading newgrf-file ``%s'' [offset: %u]",
- filename, load_index);
-
- /* Skip the first sprite; we don't care about how many sprites this
- * does contain; newest TTDPatches and George's longvehicles don't
- * neither, apparently. */
- {
- int length;
- byte type;
-
- length = FioReadWord();
- type = FioReadByte();
-
- if (length == 4 && type == 0xFF) {
- FioReadDword();
- } else {
- error("Custom .grf has invalid format.");
- }
- }
-
- for (i = 0; LoadNextSprite(load_index + i, file_index); i++) {
- if (load_index + i >= MAX_SPRITES)
- error("Too many sprites (0x%X). Recompile with higher MAX_SPRITES value or remove some custom GRF files.",
- load_index + i);
- }
-
- /* Clean up. */
- _skip_sprites = 0;
- memset(_replace_sprites_count, 0, sizeof(_replace_sprites_count));
- memset(_replace_sprites_offset, 0, sizeof(_replace_sprites_offset));
- return i;
-}
-
-static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int file_index)
+static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index)
{
- int start;
+ uint start;
FioOpenFile(file_index, filename);
- _skip_specials = 1;
- _skip_sprites = 0;
DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename);
for (; (start = *index_tbl++) != 0xffff;) {
- int end = *index_tbl++;
- if(start == 0xfffe) { // skip sprites (amount in second var)
+ uint end = *index_tbl++;
+
+ if (start == 0xfffe) { // skip sprites (amount in second var)
SkipSprites(end);
} else { // load sprites and use indexes from start to end
do {
@@ -153,8 +88,6 @@ static void LoadGrfIndexed(const char *filename, const SpriteID *index_tbl, int
}
-static byte _sprite_page_to_load = 0xFF;
-
#define OPENTTD_SPRITES_COUNT 100
static const SpriteID _openttd_grf_indexes[] = {
SPR_OPENTTD_BASE + 0, SPR_OPENTTD_BASE + 7, // icons etc
@@ -170,7 +103,6 @@ static const SpriteID _openttd_grf_indexes[] = {
0xffff,
};
-/* FUNCTIONS FOR CHECKING MD5 SUMS OF GRF FILES */
/* Check that the supplied MD5 hash matches that stored for the supplied filename */
static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn)
@@ -269,21 +201,15 @@ void CheckExternalFiles(void)
}
}
+
+static byte _sprite_page_to_load = 0xFF;
+
static void LoadSpriteTables(void)
{
- int load_index = 0;
+ uint load_index = 0;
uint i;
- uint j;
const FileList *files; // list of grf files to be loaded. Either Windows files or DOS files
- _loading_stage = 1;
-
- /*
- * TODO:
- * I think we can live entirely without Indexed GRFs, but I have to
- * invest that further. --octo
- */
-
files = _use_dos_palette? &files_dos : &files_win;
for (i = 0; files->basic[i].filename != NULL; i++) {
@@ -310,23 +236,7 @@ static void LoadSpriteTables(void)
load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT + 1;
-
- /* Load newgrf sprites
- * in each loading stage, (try to) open each file specified in the config
- * and load information from it. */
- _custom_sprites_base = load_index;
- for (_loading_stage = 0; _loading_stage < 2; _loading_stage++) {
- load_index = _custom_sprites_base;
- for (j = 0; j != lengthof(_newgrf_files) && _newgrf_files[j]; j++) {
- if (!FiosCheckFileExists(_newgrf_files[j])) {
- // TODO: usrerror()
- error("NewGRF file missing: %s", _newgrf_files[j]);
- }
- if (_loading_stage == 0) InitNewGRFFile(_newgrf_files[j], load_index);
- load_index += LoadNewGrfFile(_newgrf_files[j], load_index, i++);
- DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index);
- }
- }
+ LoadNewGRF(load_index, i);
}