summaryrefslogtreecommitdiff
path: root/gfx.c
diff options
context:
space:
mode:
authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit10b842bddcbe6cdcf7111736bec985cdc13e528f (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /gfx.c
parent83d56d6d798a28169f00a4c67323a407037c0b0a (diff)
downloadopenttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'gfx.c')
-rw-r--r--gfx.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/gfx.c b/gfx.c
index 028feaa42..58c22767e 100644
--- a/gfx.c
+++ b/gfx.c
@@ -12,6 +12,7 @@
#include "table/sprites.h"
#include "hal.h"
#include "variables.h"
+#include "genworld.h"
#ifdef _DEBUG
bool _dbg_screen_rect;
@@ -1753,6 +1754,8 @@ void DrawDirtyBlocks(void)
int x;
int y;
+ if (IsGeneratingWorld() && !IsGeneratingWorldReadyForPaint()) return;
+
y = 0;
do {
x = 0;
@@ -1819,6 +1822,12 @@ void DrawDirtyBlocks(void)
_invalid_rect.top = h;
_invalid_rect.right = 0;
_invalid_rect.bottom = 0;
+
+ /* If we are generating a world, and waiting for a paint run, mark it here
+ * as done painting, so we can continue generating. */
+ if (IsGeneratingWorld() && IsGeneratingWorldReadyForPaint()) {
+ SetGeneratingWorldPaintStatus(false);
+ }
}