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author | darkvater <darkvater@openttd.org> | 2004-09-21 20:56:49 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-09-21 20:56:49 +0000 |
commit | 493df26058f21edc0227cfc58e8d7774e46befe6 (patch) | |
tree | 978553fd74970d0818109043a7b036f75253ae99 /gfx.c | |
parent | 0ba58f25a46e3ccf3cba777d922c94f2f73b542b (diff) | |
download | openttd-493df26058f21edc0227cfc58e8d7774e46befe6.tar.xz |
(svn r304) -Fix: [967096] fullscreen. New button 'Fullscreen' in 'Game Options' menu which lets you set fullscreen ingame.
Diffstat (limited to 'gfx.c')
-rw-r--r-- | gfx.c | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -1928,3 +1928,14 @@ bool ChangeResInGame(int w, int h) _cur_resolution[1] = h; return true; } + +void ToggleFullScreen(const bool full_screen) +{ + _fullscreen = full_screen; + /* use preset resolutions, not _screen.height and _screen.width. On windows for example + if Desktop-size is 1280x1024, and gamesize is also 1280x1024, _screen.height will be + only 1000 because of possible start-bar. For this reason you cannot switch to + fullscreen mode from this resolution. Use of preset resolution will fix this */ + if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) + _fullscreen ^= true; // switching resolution failed, put back full_screen to original status +} |