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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /genworld_gui.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'genworld_gui.c')
-rw-r--r--genworld_gui.c898
1 files changed, 0 insertions, 898 deletions
diff --git a/genworld_gui.c b/genworld_gui.c
deleted file mode 100644
index 83d0f4cf1..000000000
--- a/genworld_gui.c
+++ /dev/null
@@ -1,898 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "heightmap.h"
-#include "functions.h"
-#include "table/strings.h"
-#include "table/sprites.h"
-#include "window.h"
-#include "gui.h"
-#include "gfx.h"
-#include "strings.h"
-#include "gfxinit.h"
-#include "player.h"
-#include "command.h"
-#include "sound.h"
-#include "variables.h"
-#include "string.h"
-#include "settings.h"
-#include "debug.h"
-#include "genworld.h"
-#include "network/network.h"
-#include "thread.h"
-#include "date.h"
-#include "newgrf_config.h"
-
-enum {
- START_DATE_QUERY,
- SNOW_LINE_QUERY,
- FLAT_WORLD_HEIGHT_QUERY,
-
- LEN_RND_SEED = 11,
- SEED_EDIT = 15,
-};
-
-/**
- * In what 'mode' the GenerateLandscapeWindowProc is.
- */
-typedef enum glwp_modes {
- GLWP_GENERATE,
- GLWP_HEIGHTMAP,
- GLWP_SCENARIO,
- GLWP_END
-} glwp_modes;
-
-static uint _heightmap_x = 0;
-static uint _heightmap_y = 0;
-static StringID _heightmap_str = STR_NULL;
-static bool _goto_editor = false;
-
-extern void SwitchMode(int new_mode);
-
-static inline void SetNewLandscapeType(byte landscape)
-{
- _opt_newgame.landscape = landscape;
- InvalidateWindowClasses(WC_SELECT_GAME);
- InvalidateWindowClasses(WC_GENERATE_LANDSCAPE);
-}
-
-// no longer static to allow calling from outside module
-const Widget _generate_landscape_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 267, 0x0, STR_NULL},
-
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
-
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 90, 101, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 90, 101, STR_0225, STR_NULL}, // Mapsize X
-{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 90, 101, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 90, 101, STR_0225, STR_NULL}, // Mapsize Y
-
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225, STR_NULL}, // Number of towns
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225, STR_NULL}, // Number of industries
-
-{ WWT_PANEL, RESIZE_NONE, 15, 114, 207, 152, 163, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button
-
-{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
-{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
-
-{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
-{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP},
-
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer
-
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type
-{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 228, 239, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity
-{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225, STR_NULL}, // Map smoothness
-{ WIDGETS_END},
-};
-
-const Widget _heightmap_load_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 235, 0x0, STR_NULL},
-
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
-
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225, STR_NULL}, // Mapsize X
-{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225, STR_NULL}, // Mapsize Y
-
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225, STR_NULL}, // Number of towns
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225, STR_NULL}, // Number of industries
-
-{ WWT_PANEL, RESIZE_NONE, 15, 114, 194, 174, 185, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM, STR_RANDOM_HELP},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button
-
-{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
-{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
-
-{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN},
-{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP},
-
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer
-
-{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation
-{ WIDGETS_END},
-};
-
-static void StartGeneratingLandscape(glwp_modes mode)
-{
- /* If we want to go to the editor, and aren't yet, we need to delay
- * it as long as possible, else it gives nasty side-effects (aborting
- * results in ending up in the SE, which you don't want. Therefor we
- * use this switch to do it at the very end.
- */
- if (_goto_editor) _game_mode = GM_EDITOR;
-
- DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
- DeleteWindowByClass(WC_INDUSTRY_VIEW);
- DeleteWindowByClass(WC_TOWN_VIEW);
- DeleteWindowByClass(WC_LAND_INFO);
-
- /* Copy all XXX_newgame to XXX */
- UpdatePatches();
- _opt_ptr = &_opt;
- *_opt_ptr = _opt_newgame;
- ResetGRFConfig(true);
-
- SndPlayFx(SND_15_BEEP);
- switch (mode) {
- case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
- case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
- case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break;
- default: NOT_REACHED(); return;
- }
-}
-
-static void HeightmapScaledTooMuchCallback(Window *w, bool confirmed)
-{
- if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number);
-}
-
-void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
-{
- static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
- static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID};
- static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID};
- static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
- static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID};
- static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
- static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
- static const StringID num_towns[] = {STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
- static const StringID num_inds[] = {STR_26816_NONE, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
-
- /* Data used for the generate seed edit box */
- static querystr_d _genseed_query;
- static char _genseed_buffer[LEN_RND_SEED];
-
- uint mode = w->window_number;
- uint y;
-
- switch (e->event) {
- case WE_CREATE:
- LowerWindowWidget(w, _opt_newgame.landscape + 3);
-
- snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
- InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
- _genseed_query.caption = STR_NULL;
- _genseed_query.afilter = CS_NUMERAL;
- break;
-
- case WE_PAINT:
- /* You can't select smoothness if not terragenesis */
- if (mode == GLWP_GENERATE) {
- SetWindowWidgetDisabledState(w, 32, _patches_newgame.land_generator == 0);
- SetWindowWidgetDisabledState(w, 33, _patches_newgame.land_generator == 0);
- }
- /* Disable snowline if not hilly */
- SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY);
- /* Disable town and industry in SE */
- SetWindowWidgetDisabledState(w, 11, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 12, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 13, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 14, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 24, _game_mode == GM_EDITOR);
- SetWindowWidgetDisabledState(w, 25, _game_mode == GM_EDITOR);
-
- SetWindowWidgetDisabledState(w, 18, _patches_newgame.starting_year <= MIN_YEAR);
- SetWindowWidgetDisabledState(w, 20, _patches_newgame.starting_year >= MAX_YEAR);
- SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
- SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
-
- SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
- SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
- SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
- SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
- DrawWindowWidgets(w);
-
- y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
-
- DrawString( 12, 91 + y, STR_MAPSIZE, 0);
- DrawString(119, 91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10);
- DrawString(168, 91 + y, STR_BY, 0);
- DrawString(182, 91 + y, mapsizes[_patches_newgame.map_y - 6], 0x10);
-
- DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, 0);
- DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, 0);
- if (_game_mode == GM_EDITOR) {
- DrawString(118, 113 + y, STR_6836_OFF, 0x10);
- DrawString(118, 131 + y, STR_6836_OFF, 0x10);
- } else {
- DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], 0x10);
- DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], 0x10);
- }
-
- DrawString( 12, 153 + y, STR_RANDOM_SEED, 0);
- DrawEditBox(w, &_genseed_query, SEED_EDIT);
-
- DrawString(182, 113 + y, STR_DATE, 0);
- SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
- DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, 0);
-
- DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, 0);
- SetDParam(0, _patches_newgame.snow_line_height);
- DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, 0x10);
-
- if (mode == GLWP_GENERATE) {
- DrawString( 12, 175, STR_LAND_GENERATOR, 0);
- DrawString(118, 175, landscape[_patches_newgame.land_generator], 0x10);
-
- DrawString( 12, 193, STR_TREE_PLACER, 0);
- DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], 0x10);
-
- DrawString( 12, 211, STR_TERRAIN_TYPE, 0);
- DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], 0x10);
-
- DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, 0);
- DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], 0x10);
-
- DrawString( 12, 247, STR_SMOOTHNESS, 0);
- DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], 0x10);
- } else {
- char buffer[512];
-
- if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) {
- SetDParam(0, _heightmap_y);
- SetDParam(1, _heightmap_x);
- } else {
- SetDParam(0, _heightmap_x);
- SetDParam(1, _heightmap_y);
- }
- GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer));
- DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, 0x10);
-
- DrawString( 12, 91, STR_HEIGHTMAP_NAME, 0x10);
- SetDParam(0, _heightmap_str);
- DrawStringTruncated(114, 91, STR_ORANGE, 0x10, 326 - 114 - GetStringBoundingBox(buffer).width - 5);
-
- DrawString( 12, 197, STR_TREE_PLACER, 0);
- DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], 0x10);
-
- DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, 0);
- DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], 0x10);
- }
-
- break;
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 0: DeleteWindow(w); break;
- case 3: case 4: case 5: case 6:
- RaiseWindowWidget(w, _opt_newgame.landscape + 3);
- SetNewLandscapeType(e->we.click.widget - 3);
- break;
- case 7: case 8: // Mapsize X
- ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
- break;
- case 9: case 10: // Mapsize Y
- ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
- break;
- case 11: case 12: // Number of towns
- ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0);
- break;
- case 13: case 14: // Number of industries
- ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0);
- break;
- case 16: // Random seed
- _patches_newgame.generation_seed = InteractiveRandom();
- snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
- UpdateTextBufferSize(&_genseed_query.text);
- SetWindowDirty(w);
- break;
- case 17: // Generate
- if (mode == GLWP_HEIGHTMAP && (
- _heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) ||
- _heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) {
- ShowQuery(
- STR_HEIGHTMAP_SCALE_WARNING_CAPTION,
- STR_HEIGHTMAP_SCALE_WARNING_MESSAGE,
- w,
- HeightmapScaledTooMuchCallback);
- } else {
- StartGeneratingLandscape(mode);
- }
- break;
- case 18: case 20: // Year buttons
- /* Don't allow too fast scrolling */
- if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, e->we.click.widget);
- SetWindowDirty(w);
-
- _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 19, MIN_YEAR, MAX_YEAR);
- }
- _left_button_clicked = false;
- break;
- case 19: // Year text
- WP(w, def_d).data_3 = START_DATE_QUERY;
- SetDParam(0, _patches_newgame.starting_year);
- ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
- break;
- case 21: case 23: // Snow line buttons
- /* Don't allow too fast scrolling */
- if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, e->we.click.widget);
- SetWindowDirty(w);
-
- _patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - 22, 2, 13);
- }
- _left_button_clicked = false;
- break;
- case 22: // Snow line text
- WP(w, def_d).data_3 = SNOW_LINE_QUERY;
- SetDParam(0, _patches_newgame.snow_line_height);
- ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
- break;
- case 24: case 25: // Tree placer
- ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0);
- break;
- case 26: case 27: // Landscape generator OR Heightmap rotation
- if (mode == GLWP_HEIGHTMAP) {
- ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0);
- } else {
- ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0);
- }
- break;
- case 28: case 29: // Terrain type
- ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0);
- break;
- case 30: case 31: // Water quantity
- ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0);
- break;
- case 32: case 33: // Map smoothness
- ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0);
- break;
- }
- break;
-
- case WE_MOUSELOOP:
- HandleEditBox(w, &_genseed_query, SEED_EDIT);
- break;
-
- case WE_KEYPRESS:
- HandleEditBoxKey(w, &_genseed_query, SEED_EDIT, e);
- /* the seed is unsigned, therefore atoi cannot be used.
- * As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
- * (use random seed) it should not be possible to be
- * entered into the input field; the generate seed
- * button can be used instead. */
- _patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1);
- break;
-
- case WE_DROPDOWN_SELECT:
- switch (e->we.dropdown.button) {
- case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
- case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
- case 12:
- _opt_newgame.diff.number_towns = e->we.dropdown.index;
- if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
- DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
- break;
- case 14:
- _opt_newgame.diff.number_industries = e->we.dropdown.index;
- if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
- DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
- break;
- case 25:
- _patches_newgame.tree_placer = e->we.dropdown.index;
- break;
- case 27:
- if (mode == GLWP_HEIGHTMAP) {
- _patches_newgame.heightmap_rotation = e->we.dropdown.index;
- } else {
- _patches_newgame.land_generator = e->we.dropdown.index;
- }
- break;
- case 29:
- _opt_newgame.diff.terrain_type = e->we.dropdown.index;
- if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
- DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
- break;
- case 31:
- _opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index;
- if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0);
- DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
- break;
- case 33:
- _patches_newgame.tgen_smoothness = e->we.dropdown.index;
- break;
- }
- SetWindowDirty(w);
- break;
-
- case WE_ON_EDIT_TEXT: {
- if (e->we.edittext.str != NULL) {
- int32 value = atoi(e->we.edittext.str);
-
- switch (WP(w, def_d).data_3) {
- case START_DATE_QUERY:
- InvalidateWidget(w, 19);
- _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
- break;
- case SNOW_LINE_QUERY:
- InvalidateWidget(w, 22);
- _patches_newgame.snow_line_height = clamp(value, 2, 13);
- break;
- }
-
- SetWindowDirty(w);
- }
- break;
- }
- }
-}
-
-const WindowDesc _generate_landscape_desc = {
- WDP_CENTER, WDP_CENTER, 338, 268,
- WC_GENERATE_LANDSCAPE, 0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _generate_landscape_widgets,
- GenerateLandscapeWndProc,
-};
-
-const WindowDesc _heightmap_load_desc = {
- WDP_CENTER, WDP_CENTER, 338, 236,
- WC_GENERATE_LANDSCAPE, 0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _heightmap_load_widgets,
- GenerateLandscapeWndProc,
-};
-
-static void _ShowGenerateLandscape(glwp_modes mode)
-{
- Window *w;
-
- /* Don't kill WC_GENERATE_LANDSCAPE:GLWP_SCENARIO, because it resets
- * _goto_editor, which we maybe need later on. */
- DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE);
- DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP);
-
- /* Always give a new seed if not editor */
- if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom();
-
- if (mode == GLWP_HEIGHTMAP) {
- if (_heightmap_str != STR_NULL) DeleteName(_heightmap_str);
-
- _heightmap_x = 0;
- _heightmap_y = 0;
- _heightmap_str = AllocateName(_file_to_saveload.title, 0);
- /* If the function returns negative, it means there was a problem loading the heightmap */
- if (!GetHeightmapDimensions(_file_to_saveload.name, &_heightmap_x, &_heightmap_y))
- return;
- }
-
- w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
-
- if (w != NULL) {
-
- InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
- }
-}
-
-void ShowGenerateLandscape(void)
-{
- _ShowGenerateLandscape(GLWP_GENERATE);
-}
-
-void ShowHeightmapLoad(void)
-{
- _ShowGenerateLandscape(GLWP_HEIGHTMAP);
-}
-
-void StartNewGameWithoutGUI(uint seed)
-{
- /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */
- _patches_newgame.generation_seed = seed;
-
- StartGeneratingLandscape(GLWP_GENERATE);
-}
-
-
-void CreateScenarioWndProc(Window *w, WindowEvent *e)
-{
- static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID};
-
- switch (e->event) {
- case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break;
-
- case WE_PAINT:
- SetWindowWidgetDisabledState(w, 14, _patches_newgame.starting_year <= MIN_YEAR);
- SetWindowWidgetDisabledState(w, 16, _patches_newgame.starting_year >= MAX_YEAR);
- SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0);
- SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15);
-
- SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL);
- SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY);
- SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT);
- SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY);
- DrawWindowWidgets(w);
-
- DrawString( 12, 96, STR_MAPSIZE, 0);
- DrawString(167, 96, mapsizes[_patches_newgame.map_x - 6], 0x10);
- DrawString(216, 96, STR_BY, 0);
- DrawString(230, 96, mapsizes[_patches_newgame.map_y - 6], 0x10);
-
- DrawString(162, 118, STR_DATE, 0);
- SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
- DrawStringCentered(271, 118, STR_GENERATE_DATE, 0);
-
- DrawString(162, 136, STR_FLAT_WORLD_HEIGHT, 0);
- SetDParam(0, _patches_newgame.se_flat_world_height);
- DrawStringCentered(303, 136, STR_FLAT_WORLD_HEIGHT_NUM, 0x10);
-
- break;
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 0: DeleteWindow(w); break;
- case 3: case 4: case 5: case 6:
- RaiseWindowWidget(w, _opt_newgame.landscape + 3);
- SetNewLandscapeType(e->we.click.widget - 3);
- break;
- case 7: case 8: // Mapsize X
- ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0);
- break;
- case 9: case 10: // Mapsize Y
- ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0);
- break;
- case 11: // Empty world / flat world
- StartGeneratingLandscape(GLWP_SCENARIO);
- break;
- case 12: // Generate
- _goto_editor = true;
- ShowGenerateLandscape();
- break;
- case 13: // Heightmap
- _goto_editor = true;
- ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP);
- break;
- case 14: case 16: // Year buttons
- /* Don't allow too fast scrolling */
- if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, e->we.click.widget);
- SetWindowDirty(w);
-
- _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 15, MIN_YEAR, MAX_YEAR);
- }
- _left_button_clicked = false;
- break;
- case 15: // Year text
- WP(w, def_d).data_3 = START_DATE_QUERY;
- SetDParam(0, _patches_newgame.starting_year);
- ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL);
- break;
- case 17: case 19: // Height level buttons
- /* Don't allow too fast scrolling */
- if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, e->we.click.widget);
- SetWindowDirty(w);
-
- _patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - 18, 0, 15);
- }
- _left_button_clicked = false;
- break;
- case 18: // Height level text
- WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY;
- SetDParam(0, _patches_newgame.se_flat_world_height);
- ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL);
- break;
- }
- break;
-
- case WE_DROPDOWN_SELECT:
- switch (e->we.dropdown.button) {
- case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break;
- case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break;
- }
- SetWindowDirty(w);
- break;
-
- case WE_DESTROY:
- _goto_editor = false;
- break;
-
- case WE_ON_EDIT_TEXT: {
- if (e->we.edittext.str != NULL) {
- int32 value = atoi(e->we.edittext.str);
-
- switch (WP(w, def_d).data_3) {
- case START_DATE_QUERY:
- InvalidateWidget(w, 15);
- _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR);
- break;
- case FLAT_WORLD_HEIGHT_QUERY:
- InvalidateWidget(w, 18);
- _patches_newgame.se_flat_world_height = clamp(value, 0, 15);
- break;
- }
-
- SetWindowDirty(w);
- }
- break;
- }
- }
-}
-
-const Widget _create_scenario_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 179, 0x0, STR_NULL},
-
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
-
-{ WWT_PANEL, RESIZE_NONE, 12, 162, 197, 95, 106, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 198, 209, 95, 106, STR_0225, STR_NULL}, // Mapsize X
-{ WWT_PANEL, RESIZE_NONE, 12, 228, 263, 95, 106, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 12, 264, 275, 95, 106, STR_0225, STR_NULL}, // Mapsize Y
-
-{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 117, 128, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP}, // Empty (sea-level) map
-{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 135, 146, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate
-{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 153, 164, STR_LOAD_GAME_HEIGHTMAP, STR_LOAD_SCEN_HEIGHTMAP}, // Heightmap
-
-{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 117, 128, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
-{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 117, 128, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 117, 128, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
-
-{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 135, 146, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN},
-{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 135, 146, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 135, 146, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP},
-{ WIDGETS_END},
-};
-
-const WindowDesc _create_scenario_desc = {
- WDP_CENTER, WDP_CENTER, 338, 180,
- WC_GENERATE_LANDSCAPE, 0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _create_scenario_widgets,
- CreateScenarioWndProc,
-};
-
-void ShowCreateScenario(void)
-{
- DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
- AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
-}
-
-
-static const Widget _show_terrain_progress_widgets[] = {
-{ WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_PANEL, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // Abort button
-{ WIDGETS_END},
-};
-
-typedef struct tp_info {
- uint percent;
- StringID class;
- uint current;
- uint total;
- int timer;
-} tp_info;
-
-static tp_info _tp;
-
-static void AbortGeneratingWorldCallback(Window *w, bool confirmed)
-{
- if (confirmed) {
- AbortGeneratingWorld();
- } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) {
- SetMouseCursor(SPR_CURSOR_ZZZ);
- }
-}
-
-static void ShowTerrainProgressProc(Window* w, WindowEvent* e)
-{
- switch (e->event) {
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 2:
- if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE);
- ShowQuery(
- STR_GENERATION_ABORT_CAPTION,
- STR_GENERATION_ABORT_MESSAGE,
- w,
- AbortGeneratingWorldCallback
- );
- break;
- }
- break;
-
- case WE_PAINT:
- DrawWindowWidgets(w);
-
- /* Draw the % complete with a bar and a text */
- DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY);
- DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, 0);
- SetDParam(0, _tp.percent);
- DrawStringCentered(90, 25, STR_PROGRESS, 0);
-
- /* Tell which class we are generating */
- DrawStringCentered(90, 46, _tp.class, 0);
-
- /* And say where we are in that class */
- SetDParam(0, _tp.current);
- SetDParam(1, _tp.total);
- DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, 0);
-
- SetWindowDirty(w);
- break;
- }
-}
-
-static const WindowDesc _show_terrain_progress_desc = {
- WDP_CENTER, WDP_CENTER, 181, 97,
- WC_GENERATE_PROGRESS_WINDOW, 0,
- WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _show_terrain_progress_widgets,
- ShowTerrainProgressProc
-};
-
-/**
- * Initializes the progress counters to the starting point.
- */
-void PrepareGenerateWorldProgress(void)
-{
- _tp.class = STR_WORLD_GENERATION;
- _tp.current = 0;
- _tp.total = 0;
- _tp.percent = 0;
- _tp.timer = 0; // Forces to paint the progress window immediatelly
-}
-
-/**
- * Show the window where a user can follow the process of the map generation.
- */
-void ShowGenerateWorldProgress(void)
-{
- AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
-}
-
-static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint total)
-{
- static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 };
- static const StringID class_table[GWP_CLASS_COUNT] = {
- STR_WORLD_GENERATION,
- STR_022E_LANDSCAPE_GENERATION,
- STR_CLEARING_TILES,
- STR_022F_TOWN_GENERATION,
- STR_0230_INDUSTRY_GENERATION,
- STR_UNMOVABLE_GENERATION,
- STR_TREE_GENERATION,
- STR_SETTINGUP_GAME,
- STR_PREPARING_TILELOOP,
- STR_PREPARING_GAME
- };
-
- assert(class < GWP_CLASS_COUNT);
-
- /* Do not run this function if we aren't in a thread */
- if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
-
- if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
-
- if (total == 0) {
- assert(_tp.class == class_table[class]);
- _tp.current += progress;
- } else {
- _tp.class = class_table[class];
- _tp.current = progress;
- _tp.total = total;
- _tp.percent = percent_table[class];
- }
-
- /* Don't update the screen too often. So update it once in every 200ms.
- * However, the _tick_counter increases by 8 every 30ms, so compensate
- * for that. */
- if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (200 * 8 / 30)) return;
-
- /* Percentage is about the number of completed tasks, so 'current - 1' */
- _tp.percent = percent_table[class] + (percent_table[class + 1] - percent_table[class]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
- _tp.timer = _timer_counter;
-
- if (_network_dedicated) {
- static uint last_percent = 0;
-
- /* Never display 0% */
- if (_tp.percent == 0) return;
- /* Reset if percent is lower then the last recorded */
- if (_tp.percent < last_percent) last_percent = 0;
- /* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */
- if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return;
- /* Never show steps smaller then 2%, even if it is a mod 5% */
- if (_tp.percent <= last_percent + 2) return;
-
- DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent);
- last_percent = _tp.percent;
-
- /* Don't continue as dedicated never has a thread running */
- return;
- }
-
- InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0);
- MarkWholeScreenDirty();
- SetGeneratingWorldPaintStatus(true);
-
- /* We wait here till the paint is done, so we don't read and write
- * on the same tile at the same moment. Nasty hack, but that happens
- * if you implement threading afterwards */
- while (IsGeneratingWorldReadyForPaint()) { CSleep(10); }
-}
-
-/**
- * Set the total of a stage of the world generation.
- * @param class the current class we are in.
- * @param total Set the total expected items for this class.
- *
- * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
- * Also, progress works if total is zero, total works if progress is zero.
- */
-void SetGeneratingWorldProgress(gwp_class class, uint total)
-{
- if (total == 0) return;
-
- _SetGeneratingWorldProgress(class, 0, total);
-}
-
-/**
- * Increases the current stage of the world generation with one.
- * @param class the current class we are in.
- *
- * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always.
- * Also, progress works if total is zero, total works if progress is zero.
- */
-void IncreaseGeneratingWorldProgress(gwp_class class)
-{
- /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */
- _SetGeneratingWorldProgress(class, 1, 0);
-}