diff options
author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /genworld_gui.c | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'genworld_gui.c')
-rw-r--r-- | genworld_gui.c | 898 |
1 files changed, 0 insertions, 898 deletions
diff --git a/genworld_gui.c b/genworld_gui.c deleted file mode 100644 index 83d0f4cf1..000000000 --- a/genworld_gui.c +++ /dev/null @@ -1,898 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "heightmap.h" -#include "functions.h" -#include "table/strings.h" -#include "table/sprites.h" -#include "window.h" -#include "gui.h" -#include "gfx.h" -#include "strings.h" -#include "gfxinit.h" -#include "player.h" -#include "command.h" -#include "sound.h" -#include "variables.h" -#include "string.h" -#include "settings.h" -#include "debug.h" -#include "genworld.h" -#include "network/network.h" -#include "thread.h" -#include "date.h" -#include "newgrf_config.h" - -enum { - START_DATE_QUERY, - SNOW_LINE_QUERY, - FLAT_WORLD_HEIGHT_QUERY, - - LEN_RND_SEED = 11, - SEED_EDIT = 15, -}; - -/** - * In what 'mode' the GenerateLandscapeWindowProc is. - */ -typedef enum glwp_modes { - GLWP_GENERATE, - GLWP_HEIGHTMAP, - GLWP_SCENARIO, - GLWP_END -} glwp_modes; - -static uint _heightmap_x = 0; -static uint _heightmap_y = 0; -static StringID _heightmap_str = STR_NULL; -static bool _goto_editor = false; - -extern void SwitchMode(int new_mode); - -static inline void SetNewLandscapeType(byte landscape) -{ - _opt_newgame.landscape = landscape; - InvalidateWindowClasses(WC_SELECT_GAME); - InvalidateWindowClasses(WC_GENERATE_LANDSCAPE); -} - -// no longer static to allow calling from outside module -const Widget _generate_landscape_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 267, 0x0, STR_NULL}, - -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, - -{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 90, 101, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 90, 101, STR_0225, STR_NULL}, // Mapsize X -{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 90, 101, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 90, 101, STR_0225, STR_NULL}, // Mapsize Y - -{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 112, 123, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 112, 123, STR_0225, STR_NULL}, // Number of towns -{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 130, 141, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 130, 141, STR_0225, STR_NULL}, // Number of industries - -{ WWT_PANEL, RESIZE_NONE, 15, 114, 207, 152, 163, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed -{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 326, 152, 163, STR_RANDOM, STR_RANDOM_HELP}, - -{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 228, 257, STR_GENERATE, STR_NULL}, // Generate button - -{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 112, 123, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, -{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 112, 123, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 112, 123, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, - -{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 130, 141, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN}, -{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 130, 141, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 130, 141, SPR_ARROW_UP, STR_SNOW_LINE_UP}, - -{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 192, 203, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 192, 203, STR_0225, STR_NULL}, // Tree placer - -{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 174, 185, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 174, 185, STR_0225, STR_NULL}, // Landscape generator -{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 210, 221, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 210, 221, STR_0225, STR_NULL}, // Terrain type -{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 228, 239, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 228, 239, STR_0225, STR_NULL}, // Water quantity -{ WWT_PANEL, RESIZE_NONE, 12, 113, 219, 246, 257, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 246, 257, STR_0225, STR_NULL}, // Map smoothness -{ WIDGETS_END}, -}; - -const Widget _heightmap_load_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_WORLD_GENERATION_CAPTION, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 235, 0x0, STR_NULL}, - -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, - -{ WWT_PANEL, RESIZE_NONE, 12, 114, 149, 112, 123, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 150, 161, 112, 123, STR_0225, STR_NULL}, // Mapsize X -{ WWT_PANEL, RESIZE_NONE, 12, 180, 215, 112, 123, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 216, 227, 112, 123, STR_0225, STR_NULL}, // Mapsize Y - -{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 134, 145, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 134, 145, STR_0225, STR_NULL}, // Number of towns -{ WWT_PANEL, RESIZE_NONE, 12, 114, 163, 152, 163, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 164, 175, 152, 163, STR_0225, STR_NULL}, // Number of industries - -{ WWT_PANEL, RESIZE_NONE, 15, 114, 194, 174, 185, 0x0, STR_RANDOM_SEED_HELP}, // Edit box for seed -{ WWT_TEXTBTN, RESIZE_NONE, 12, 203, 285, 174, 185, STR_RANDOM, STR_RANDOM_HELP}, - -{ WWT_TEXTBTN, RESIZE_NONE, 6, 243, 326, 196, 225, STR_GENERATE, STR_NULL}, // Generate button - -{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 134, 145, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, -{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 134, 145, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 134, 145, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, - -{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 152, 163, SPR_ARROW_DOWN, STR_SNOW_LINE_DOWN}, -{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 152, 163, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 152, 163, SPR_ARROW_UP, STR_SNOW_LINE_UP}, - -{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 196, 207, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 196, 207, STR_0225, STR_NULL}, // Tree placer - -{ WWT_PANEL, RESIZE_NONE, 12, 114, 219, 214, 225, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 220, 231, 214, 225, STR_0225, STR_NULL}, // Heightmap rotation -{ WIDGETS_END}, -}; - -static void StartGeneratingLandscape(glwp_modes mode) -{ - /* If we want to go to the editor, and aren't yet, we need to delay - * it as long as possible, else it gives nasty side-effects (aborting - * results in ending up in the SE, which you don't want. Therefor we - * use this switch to do it at the very end. - */ - if (_goto_editor) _game_mode = GM_EDITOR; - - DeleteWindowByClass(WC_GENERATE_LANDSCAPE); - DeleteWindowByClass(WC_INDUSTRY_VIEW); - DeleteWindowByClass(WC_TOWN_VIEW); - DeleteWindowByClass(WC_LAND_INFO); - - /* Copy all XXX_newgame to XXX */ - UpdatePatches(); - _opt_ptr = &_opt; - *_opt_ptr = _opt_newgame; - ResetGRFConfig(true); - - SndPlayFx(SND_15_BEEP); - switch (mode) { - case GLWP_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; - case GLWP_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; - case GLWP_SCENARIO: _switch_mode = SM_EDITOR; break; - default: NOT_REACHED(); return; - } -} - -static void HeightmapScaledTooMuchCallback(Window *w, bool confirmed) -{ - if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number); -} - -void GenerateLandscapeWndProc(Window *w, WindowEvent *e) -{ - static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID}; - static const StringID elevations[] = {STR_682A_VERY_FLAT, STR_682B_FLAT, STR_682C_HILLY, STR_682D_MOUNTAINOUS, INVALID_STRING_ID}; - static const StringID sea_lakes[] = {STR_VERY_LOW, STR_6820_LOW, STR_6821_MEDIUM, STR_6822_HIGH, INVALID_STRING_ID}; - static const StringID smoothness[] = {STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID}; - static const StringID tree_placer[] = {STR_CONFIG_PATCHES_TREE_PLACER_NONE, STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL, STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED, INVALID_STRING_ID}; - static const StringID rotation[] = {STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID}; - static const StringID landscape[] = {STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL, STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID}; - static const StringID num_towns[] = {STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; - static const StringID num_inds[] = {STR_26816_NONE, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; - - /* Data used for the generate seed edit box */ - static querystr_d _genseed_query; - static char _genseed_buffer[LEN_RND_SEED]; - - uint mode = w->window_number; - uint y; - - switch (e->event) { - case WE_CREATE: - LowerWindowWidget(w, _opt_newgame.landscape + 3); - - snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed); - InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120); - _genseed_query.caption = STR_NULL; - _genseed_query.afilter = CS_NUMERAL; - break; - - case WE_PAINT: - /* You can't select smoothness if not terragenesis */ - if (mode == GLWP_GENERATE) { - SetWindowWidgetDisabledState(w, 32, _patches_newgame.land_generator == 0); - SetWindowWidgetDisabledState(w, 33, _patches_newgame.land_generator == 0); - } - /* Disable snowline if not hilly */ - SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY); - /* Disable town and industry in SE */ - SetWindowWidgetDisabledState(w, 11, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 12, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 13, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 14, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 24, _game_mode == GM_EDITOR); - SetWindowWidgetDisabledState(w, 25, _game_mode == GM_EDITOR); - - SetWindowWidgetDisabledState(w, 18, _patches_newgame.starting_year <= MIN_YEAR); - SetWindowWidgetDisabledState(w, 20, _patches_newgame.starting_year >= MAX_YEAR); - SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY); - SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY); - - SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL); - SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY); - SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT); - SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY); - DrawWindowWidgets(w); - - y = (mode == GLWP_HEIGHTMAP) ? 22 : 0; - - DrawString( 12, 91 + y, STR_MAPSIZE, 0); - DrawString(119, 91 + y, mapsizes[_patches_newgame.map_x - 6], 0x10); - DrawString(168, 91 + y, STR_BY, 0); - DrawString(182, 91 + y, mapsizes[_patches_newgame.map_y - 6], 0x10); - - DrawString( 12, 113 + y, STR_NUMBER_OF_TOWNS, 0); - DrawString( 12, 131 + y, STR_NUMBER_OF_INDUSTRIES, 0); - if (_game_mode == GM_EDITOR) { - DrawString(118, 113 + y, STR_6836_OFF, 0x10); - DrawString(118, 131 + y, STR_6836_OFF, 0x10); - } else { - DrawString(118, 113 + y, num_towns[_opt_newgame.diff.number_towns], 0x10); - DrawString(118, 131 + y, num_inds[_opt_newgame.diff.number_industries], 0x10); - } - - DrawString( 12, 153 + y, STR_RANDOM_SEED, 0); - DrawEditBox(w, &_genseed_query, SEED_EDIT); - - DrawString(182, 113 + y, STR_DATE, 0); - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - DrawStringCentered(271, 113 + y, STR_GENERATE_DATE, 0); - - DrawString(182, 131 + y, STR_SNOW_LINE_HEIGHT, 0); - SetDParam(0, _patches_newgame.snow_line_height); - DrawStringCentered(303, 131 + y, STR_SNOW_LINE_HEIGHT_NUM, 0x10); - - if (mode == GLWP_GENERATE) { - DrawString( 12, 175, STR_LAND_GENERATOR, 0); - DrawString(118, 175, landscape[_patches_newgame.land_generator], 0x10); - - DrawString( 12, 193, STR_TREE_PLACER, 0); - DrawString(118, 193, tree_placer[_patches_newgame.tree_placer], 0x10); - - DrawString( 12, 211, STR_TERRAIN_TYPE, 0); - DrawString(118, 211, elevations[_opt_newgame.diff.terrain_type], 0x10); - - DrawString( 12, 229, STR_QUANTITY_OF_SEA_LAKES, 0); - DrawString(118, 229, sea_lakes[_opt_newgame.diff.quantity_sea_lakes], 0x10); - - DrawString( 12, 247, STR_SMOOTHNESS, 0); - DrawString(118, 247, smoothness[_patches_newgame.tgen_smoothness], 0x10); - } else { - char buffer[512]; - - if (_patches_newgame.heightmap_rotation == HM_CLOCKWISE) { - SetDParam(0, _heightmap_y); - SetDParam(1, _heightmap_x); - } else { - SetDParam(0, _heightmap_x); - SetDParam(1, _heightmap_y); - } - GetString(buffer, STR_HEIGHTMAP_SIZE, lastof(buffer)); - DrawStringRightAligned(326, 91, STR_HEIGHTMAP_SIZE, 0x10); - - DrawString( 12, 91, STR_HEIGHTMAP_NAME, 0x10); - SetDParam(0, _heightmap_str); - DrawStringTruncated(114, 91, STR_ORANGE, 0x10, 326 - 114 - GetStringBoundingBox(buffer).width - 5); - - DrawString( 12, 197, STR_TREE_PLACER, 0); - DrawString(118, 197, tree_placer[_patches_newgame.tree_placer], 0x10); - - DrawString( 12, 215, STR_HEIGHTMAP_ROTATION, 0); - DrawString(118, 215, rotation[_patches_newgame.heightmap_rotation], 0x10); - } - - break; - case WE_CLICK: - switch (e->we.click.widget) { - case 0: DeleteWindow(w); break; - case 3: case 4: case 5: case 6: - RaiseWindowWidget(w, _opt_newgame.landscape + 3); - SetNewLandscapeType(e->we.click.widget - 3); - break; - case 7: case 8: // Mapsize X - ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0); - break; - case 9: case 10: // Mapsize Y - ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0); - break; - case 11: case 12: // Number of towns - ShowDropDownMenu(w, num_towns, _opt_newgame.diff.number_towns, 12, 0, 0); - break; - case 13: case 14: // Number of industries - ShowDropDownMenu(w, num_inds, _opt_newgame.diff.number_industries, 14, 0, 0); - break; - case 16: // Random seed - _patches_newgame.generation_seed = InteractiveRandom(); - snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed); - UpdateTextBufferSize(&_genseed_query.text); - SetWindowDirty(w); - break; - case 17: // Generate - if (mode == GLWP_HEIGHTMAP && ( - _heightmap_x * 2 < (1U << _patches_newgame.map_x) || _heightmap_x / 2 > (1U << _patches_newgame.map_x) || - _heightmap_y * 2 < (1U << _patches_newgame.map_y) || _heightmap_y / 2 > (1U << _patches_newgame.map_y))) { - ShowQuery( - STR_HEIGHTMAP_SCALE_WARNING_CAPTION, - STR_HEIGHTMAP_SCALE_WARNING_MESSAGE, - w, - HeightmapScaledTooMuchCallback); - } else { - StartGeneratingLandscape(mode); - } - break; - case 18: case 20: // Year buttons - /* Don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - HandleButtonClick(w, e->we.click.widget); - SetWindowDirty(w); - - _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 19, MIN_YEAR, MAX_YEAR); - } - _left_button_clicked = false; - break; - case 19: // Year text - WP(w, def_d).data_3 = START_DATE_QUERY; - SetDParam(0, _patches_newgame.starting_year); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL); - break; - case 21: case 23: // Snow line buttons - /* Don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - HandleButtonClick(w, e->we.click.widget); - SetWindowDirty(w); - - _patches_newgame.snow_line_height = clamp(_patches_newgame.snow_line_height + e->we.click.widget - 22, 2, 13); - } - _left_button_clicked = false; - break; - case 22: // Snow line text - WP(w, def_d).data_3 = SNOW_LINE_QUERY; - SetDParam(0, _patches_newgame.snow_line_height); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_SNOW_LINE_QUERY_CAPT, 3, 100, w, CS_NUMERAL); - break; - case 24: case 25: // Tree placer - ShowDropDownMenu(w, tree_placer, _patches_newgame.tree_placer, 25, 0, 0); - break; - case 26: case 27: // Landscape generator OR Heightmap rotation - if (mode == GLWP_HEIGHTMAP) { - ShowDropDownMenu(w, rotation, _patches_newgame.heightmap_rotation, 27, 0, 0); - } else { - ShowDropDownMenu(w, landscape, _patches_newgame.land_generator, 27, 0, 0); - } - break; - case 28: case 29: // Terrain type - ShowDropDownMenu(w, elevations, _opt_newgame.diff.terrain_type, 29, 0, 0); - break; - case 30: case 31: // Water quantity - ShowDropDownMenu(w, sea_lakes, _opt_newgame.diff.quantity_sea_lakes, 31, 0, 0); - break; - case 32: case 33: // Map smoothness - ShowDropDownMenu(w, smoothness, _patches_newgame.tgen_smoothness, 33, 0, 0); - break; - } - break; - - case WE_MOUSELOOP: - HandleEditBox(w, &_genseed_query, SEED_EDIT); - break; - - case WE_KEYPRESS: - HandleEditBoxKey(w, &_genseed_query, SEED_EDIT, e); - /* the seed is unsigned, therefore atoi cannot be used. - * As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value - * (use random seed) it should not be possible to be - * entered into the input field; the generate seed - * button can be used instead. */ - _patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1); - break; - - case WE_DROPDOWN_SELECT: - switch (e->we.dropdown.button) { - case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break; - case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break; - case 12: - _opt_newgame.diff.number_towns = e->we.dropdown.index; - if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - DoCommandP(0, 2, _opt_newgame.diff.number_towns, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - break; - case 14: - _opt_newgame.diff.number_industries = e->we.dropdown.index; - if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - DoCommandP(0, 3, _opt_newgame.diff.number_industries, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - break; - case 25: - _patches_newgame.tree_placer = e->we.dropdown.index; - break; - case 27: - if (mode == GLWP_HEIGHTMAP) { - _patches_newgame.heightmap_rotation = e->we.dropdown.index; - } else { - _patches_newgame.land_generator = e->we.dropdown.index; - } - break; - case 29: - _opt_newgame.diff.terrain_type = e->we.dropdown.index; - if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - DoCommandP(0, 12, _opt_newgame.diff.terrain_type, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - break; - case 31: - _opt_newgame.diff.quantity_sea_lakes = e->we.dropdown.index; - if (_opt_newgame.diff_level != 3) ShowErrorMessage(INVALID_STRING_ID, STR_DIFFICULTY_TO_CUSTOM, 0, 0); - DoCommandP(0, 13, _opt_newgame.diff.quantity_sea_lakes, NULL, CMD_CHANGE_DIFFICULTY_LEVEL); - break; - case 33: - _patches_newgame.tgen_smoothness = e->we.dropdown.index; - break; - } - SetWindowDirty(w); - break; - - case WE_ON_EDIT_TEXT: { - if (e->we.edittext.str != NULL) { - int32 value = atoi(e->we.edittext.str); - - switch (WP(w, def_d).data_3) { - case START_DATE_QUERY: - InvalidateWidget(w, 19); - _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR); - break; - case SNOW_LINE_QUERY: - InvalidateWidget(w, 22); - _patches_newgame.snow_line_height = clamp(value, 2, 13); - break; - } - - SetWindowDirty(w); - } - break; - } - } -} - -const WindowDesc _generate_landscape_desc = { - WDP_CENTER, WDP_CENTER, 338, 268, - WC_GENERATE_LANDSCAPE, 0, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _generate_landscape_widgets, - GenerateLandscapeWndProc, -}; - -const WindowDesc _heightmap_load_desc = { - WDP_CENTER, WDP_CENTER, 338, 236, - WC_GENERATE_LANDSCAPE, 0, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _heightmap_load_widgets, - GenerateLandscapeWndProc, -}; - -static void _ShowGenerateLandscape(glwp_modes mode) -{ - Window *w; - - /* Don't kill WC_GENERATE_LANDSCAPE:GLWP_SCENARIO, because it resets - * _goto_editor, which we maybe need later on. */ - DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_GENERATE); - DeleteWindowById(WC_GENERATE_LANDSCAPE, GLWP_HEIGHTMAP); - - /* Always give a new seed if not editor */ - if (_game_mode != GM_EDITOR) _patches_newgame.generation_seed = InteractiveRandom(); - - if (mode == GLWP_HEIGHTMAP) { - if (_heightmap_str != STR_NULL) DeleteName(_heightmap_str); - - _heightmap_x = 0; - _heightmap_y = 0; - _heightmap_str = AllocateName(_file_to_saveload.title, 0); - /* If the function returns negative, it means there was a problem loading the heightmap */ - if (!GetHeightmapDimensions(_file_to_saveload.name, &_heightmap_x, &_heightmap_y)) - return; - } - - w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); - - if (w != NULL) { - - InvalidateWindow(WC_GENERATE_LANDSCAPE, mode); - } -} - -void ShowGenerateLandscape(void) -{ - _ShowGenerateLandscape(GLWP_GENERATE); -} - -void ShowHeightmapLoad(void) -{ - _ShowGenerateLandscape(GLWP_HEIGHTMAP); -} - -void StartNewGameWithoutGUI(uint seed) -{ - /* GenerateWorld takes care of the possible GENERATE_NEW_SEED value in 'seed' */ - _patches_newgame.generation_seed = seed; - - StartGeneratingLandscape(GLWP_GENERATE); -} - - -void CreateScenarioWndProc(Window *w, WindowEvent *e) -{ - static const StringID mapsizes[] = {STR_64, STR_128, STR_256, STR_512, STR_1024, STR_2048, INVALID_STRING_ID}; - - switch (e->event) { - case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break; - - case WE_PAINT: - SetWindowWidgetDisabledState(w, 14, _patches_newgame.starting_year <= MIN_YEAR); - SetWindowWidgetDisabledState(w, 16, _patches_newgame.starting_year >= MAX_YEAR); - SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0); - SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15); - - SetWindowWidgetLoweredState(w, 3, _opt_newgame.landscape == LT_NORMAL); - SetWindowWidgetLoweredState(w, 4, _opt_newgame.landscape == LT_HILLY); - SetWindowWidgetLoweredState(w, 5, _opt_newgame.landscape == LT_DESERT); - SetWindowWidgetLoweredState(w, 6, _opt_newgame.landscape == LT_CANDY); - DrawWindowWidgets(w); - - DrawString( 12, 96, STR_MAPSIZE, 0); - DrawString(167, 96, mapsizes[_patches_newgame.map_x - 6], 0x10); - DrawString(216, 96, STR_BY, 0); - DrawString(230, 96, mapsizes[_patches_newgame.map_y - 6], 0x10); - - DrawString(162, 118, STR_DATE, 0); - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - DrawStringCentered(271, 118, STR_GENERATE_DATE, 0); - - DrawString(162, 136, STR_FLAT_WORLD_HEIGHT, 0); - SetDParam(0, _patches_newgame.se_flat_world_height); - DrawStringCentered(303, 136, STR_FLAT_WORLD_HEIGHT_NUM, 0x10); - - break; - case WE_CLICK: - switch (e->we.click.widget) { - case 0: DeleteWindow(w); break; - case 3: case 4: case 5: case 6: - RaiseWindowWidget(w, _opt_newgame.landscape + 3); - SetNewLandscapeType(e->we.click.widget - 3); - break; - case 7: case 8: // Mapsize X - ShowDropDownMenu(w, mapsizes, _patches_newgame.map_x - 6, 8, 0, 0); - break; - case 9: case 10: // Mapsize Y - ShowDropDownMenu(w, mapsizes, _patches_newgame.map_y - 6, 10, 0, 0); - break; - case 11: // Empty world / flat world - StartGeneratingLandscape(GLWP_SCENARIO); - break; - case 12: // Generate - _goto_editor = true; - ShowGenerateLandscape(); - break; - case 13: // Heightmap - _goto_editor = true; - ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); - break; - case 14: case 16: // Year buttons - /* Don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - HandleButtonClick(w, e->we.click.widget); - SetWindowDirty(w); - - _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + e->we.click.widget - 15, MIN_YEAR, MAX_YEAR); - } - _left_button_clicked = false; - break; - case 15: // Year text - WP(w, def_d).data_3 = START_DATE_QUERY; - SetDParam(0, _patches_newgame.starting_year); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_START_DATE_QUERY_CAPT, 8, 100, w, CS_NUMERAL); - break; - case 17: case 19: // Height level buttons - /* Don't allow too fast scrolling */ - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - HandleButtonClick(w, e->we.click.widget); - SetWindowDirty(w); - - _patches_newgame.se_flat_world_height = clamp(_patches_newgame.se_flat_world_height + e->we.click.widget - 18, 0, 15); - } - _left_button_clicked = false; - break; - case 18: // Height level text - WP(w, def_d).data_3 = FLAT_WORLD_HEIGHT_QUERY; - SetDParam(0, _patches_newgame.se_flat_world_height); - ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_FLAT_WORLD_HEIGHT_QUERY_CAPT, 3, 100, w, CS_NUMERAL); - break; - } - break; - - case WE_DROPDOWN_SELECT: - switch (e->we.dropdown.button) { - case 8: _patches_newgame.map_x = e->we.dropdown.index + 6; break; - case 10: _patches_newgame.map_y = e->we.dropdown.index + 6; break; - } - SetWindowDirty(w); - break; - - case WE_DESTROY: - _goto_editor = false; - break; - - case WE_ON_EDIT_TEXT: { - if (e->we.edittext.str != NULL) { - int32 value = atoi(e->we.edittext.str); - - switch (WP(w, def_d).data_3) { - case START_DATE_QUERY: - InvalidateWidget(w, 15); - _patches_newgame.starting_year = clamp(value, MIN_YEAR, MAX_YEAR); - break; - case FLAT_WORLD_HEIGHT_QUERY: - InvalidateWidget(w, 18); - _patches_newgame.se_flat_world_height = clamp(value, 0, 15); - break; - } - - SetWindowDirty(w); - } - break; - } - } -} - -const Widget _create_scenario_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 13, 11, 337, 0, 13, STR_SE_CAPTION, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 337, 14, 179, 0x0, STR_NULL}, - -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 24, 78, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 24, 78, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 24, 78, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 24, 78, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, - -{ WWT_PANEL, RESIZE_NONE, 12, 162, 197, 95, 106, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 198, 209, 95, 106, STR_0225, STR_NULL}, // Mapsize X -{ WWT_PANEL, RESIZE_NONE, 12, 228, 263, 95, 106, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 12, 264, 275, 95, 106, STR_0225, STR_NULL}, // Mapsize Y - -{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 117, 128, STR_SE_FLAT_WORLD, STR_SE_FLAT_WORLD_TIP}, // Empty (sea-level) map -{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 135, 146, STR_SE_RANDOM_LAND, STR_022A_GENERATE_RANDOM_LAND}, // Generate -{ WWT_TEXTBTN, RESIZE_NONE, 6, 12, 145, 153, 164, STR_LOAD_GAME_HEIGHTMAP, STR_LOAD_SCEN_HEIGHTMAP}, // Heightmap - -{ WWT_IMGBTN, RESIZE_NONE, 12, 216, 227, 117, 128, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, -{ WWT_PANEL, RESIZE_NONE, 12, 228, 314, 117, 128, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 117, 128, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, - -{ WWT_IMGBTN, RESIZE_NONE, 12, 282, 293, 135, 146, SPR_ARROW_DOWN, STR_FLAT_WORLD_HEIGHT_DOWN}, -{ WWT_PANEL, RESIZE_NONE, 12, 294, 314, 135, 146, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 12, 315, 326, 135, 146, SPR_ARROW_UP, STR_FLAT_WORLD_HEIGHT_UP}, -{ WIDGETS_END}, -}; - -const WindowDesc _create_scenario_desc = { - WDP_CENTER, WDP_CENTER, 338, 180, - WC_GENERATE_LANDSCAPE, 0, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _create_scenario_widgets, - CreateScenarioWndProc, -}; - -void ShowCreateScenario(void) -{ - DeleteWindowByClass(WC_GENERATE_LANDSCAPE); - AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO); -} - - -static const Widget _show_terrain_progress_widgets[] = { -{ WWT_CAPTION, RESIZE_NONE, 14, 0, 180, 0, 13, STR_GENERATION_WORLD, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_PANEL, RESIZE_NONE, 14, 0, 180, 14, 96, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 15, 20, 161, 74, 85, STR_GENERATION_ABORT, STR_NULL}, // Abort button -{ WIDGETS_END}, -}; - -typedef struct tp_info { - uint percent; - StringID class; - uint current; - uint total; - int timer; -} tp_info; - -static tp_info _tp; - -static void AbortGeneratingWorldCallback(Window *w, bool confirmed) -{ - if (confirmed) { - AbortGeneratingWorld(); - } else if (IsGeneratingWorld() && !IsGeneratingWorldAborted()) { - SetMouseCursor(SPR_CURSOR_ZZZ); - } -} - -static void ShowTerrainProgressProc(Window* w, WindowEvent* e) -{ - switch (e->event) { - case WE_CLICK: - switch (e->we.click.widget) { - case 2: - if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); - ShowQuery( - STR_GENERATION_ABORT_CAPTION, - STR_GENERATION_ABORT_MESSAGE, - w, - AbortGeneratingWorldCallback - ); - break; - } - break; - - case WE_PAINT: - DrawWindowWidgets(w); - - /* Draw the % complete with a bar and a text */ - DrawFrameRect(19, 20, (w->width - 18), 37, 14, FR_BORDERONLY); - DrawFrameRect(20, 21, (int)((w->width - 40) * _tp.percent / 100) + 20, 36, 10, 0); - SetDParam(0, _tp.percent); - DrawStringCentered(90, 25, STR_PROGRESS, 0); - - /* Tell which class we are generating */ - DrawStringCentered(90, 46, _tp.class, 0); - - /* And say where we are in that class */ - SetDParam(0, _tp.current); - SetDParam(1, _tp.total); - DrawStringCentered(90, 58, STR_GENERATION_PROGRESS, 0); - - SetWindowDirty(w); - break; - } -} - -static const WindowDesc _show_terrain_progress_desc = { - WDP_CENTER, WDP_CENTER, 181, 97, - WC_GENERATE_PROGRESS_WINDOW, 0, - WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _show_terrain_progress_widgets, - ShowTerrainProgressProc -}; - -/** - * Initializes the progress counters to the starting point. - */ -void PrepareGenerateWorldProgress(void) -{ - _tp.class = STR_WORLD_GENERATION; - _tp.current = 0; - _tp.total = 0; - _tp.percent = 0; - _tp.timer = 0; // Forces to paint the progress window immediatelly -} - -/** - * Show the window where a user can follow the process of the map generation. - */ -void ShowGenerateWorldProgress(void) -{ - AllocateWindowDescFront(&_show_terrain_progress_desc, 0); -} - -static void _SetGeneratingWorldProgress(gwp_class class, uint progress, uint total) -{ - static const int percent_table[GWP_CLASS_COUNT + 1] = {0, 5, 15, 20, 40, 60, 65, 80, 85, 99, 100 }; - static const StringID class_table[GWP_CLASS_COUNT] = { - STR_WORLD_GENERATION, - STR_022E_LANDSCAPE_GENERATION, - STR_CLEARING_TILES, - STR_022F_TOWN_GENERATION, - STR_0230_INDUSTRY_GENERATION, - STR_UNMOVABLE_GENERATION, - STR_TREE_GENERATION, - STR_SETTINGUP_GAME, - STR_PREPARING_TILELOOP, - STR_PREPARING_GAME - }; - - assert(class < GWP_CLASS_COUNT); - - /* Do not run this function if we aren't in a thread */ - if (!IsGenerateWorldThreaded() && !_network_dedicated) return; - - if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion(); - - if (total == 0) { - assert(_tp.class == class_table[class]); - _tp.current += progress; - } else { - _tp.class = class_table[class]; - _tp.current = progress; - _tp.total = total; - _tp.percent = percent_table[class]; - } - - /* Don't update the screen too often. So update it once in every 200ms. - * However, the _tick_counter increases by 8 every 30ms, so compensate - * for that. */ - if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (200 * 8 / 30)) return; - - /* Percentage is about the number of completed tasks, so 'current - 1' */ - _tp.percent = percent_table[class] + (percent_table[class + 1] - percent_table[class]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total; - _tp.timer = _timer_counter; - - if (_network_dedicated) { - static uint last_percent = 0; - - /* Never display 0% */ - if (_tp.percent == 0) return; - /* Reset if percent is lower then the last recorded */ - if (_tp.percent < last_percent) last_percent = 0; - /* Display every 5%, but 6% is also very valid.. just not smaller steps then 5% */ - if (_tp.percent % 5 != 0 && _tp.percent <= last_percent + 5) return; - /* Never show steps smaller then 2%, even if it is a mod 5% */ - if (_tp.percent <= last_percent + 2) return; - - DEBUG(net, 1, "Map generation percentage complete: %d", _tp.percent); - last_percent = _tp.percent; - - /* Don't continue as dedicated never has a thread running */ - return; - } - - InvalidateWindow(WC_GENERATE_PROGRESS_WINDOW, 0); - MarkWholeScreenDirty(); - SetGeneratingWorldPaintStatus(true); - - /* We wait here till the paint is done, so we don't read and write - * on the same tile at the same moment. Nasty hack, but that happens - * if you implement threading afterwards */ - while (IsGeneratingWorldReadyForPaint()) { CSleep(10); } -} - -/** - * Set the total of a stage of the world generation. - * @param class the current class we are in. - * @param total Set the total expected items for this class. - * - * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. - * Also, progress works if total is zero, total works if progress is zero. - */ -void SetGeneratingWorldProgress(gwp_class class, uint total) -{ - if (total == 0) return; - - _SetGeneratingWorldProgress(class, 0, total); -} - -/** - * Increases the current stage of the world generation with one. - * @param class the current class we are in. - * - * Warning: this function isn't clever. Don't go from class 4 to 3. Go upwards, always. - * Also, progress works if total is zero, total works if progress is zero. - */ -void IncreaseGeneratingWorldProgress(gwp_class class) -{ - /* In fact the param 'class' isn't needed.. but for some security reasons, we want it around */ - _SetGeneratingWorldProgress(class, 1, 0); -} |