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authorDarkvater <darkvater@openttd.org>2006-11-07 14:41:53 +0000
committerDarkvater <darkvater@openttd.org>2006-11-07 14:41:53 +0000
commitc4e4fa98fde0570e9f45050e286fca17de7113b6 (patch)
tree1ca4455b3b05bde3c479f06083d15648630668d7 /genworld_gui.c
parent745a5b8cc3df16b8734f50eb08a3e017f89d3273 (diff)
downloadopenttd-c4e4fa98fde0570e9f45050e286fca17de7113b6.tar.xz
(svn r7098) -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The
good thing is, we got rid of even more magic code (tm)
Diffstat (limited to 'genworld_gui.c')
-rw-r--r--genworld_gui.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/genworld_gui.c b/genworld_gui.c
index cd597b893..cb1b0a135 100644
--- a/genworld_gui.c
+++ b/genworld_gui.c
@@ -164,8 +164,6 @@ static void StartGeneratingLandscape(glwp_modes mode)
UpdatePatches();
_opt_ptr = &_opt;
*_opt_ptr = _opt_newgame;
- /* Load the right landscape stuff */
- GfxLoadSprites();
SndPlayFx(SND_15_BEEP);
switch (mode) {