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author | Darkvater <darkvater@openttd.org> | 2006-11-07 14:41:53 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-11-07 14:41:53 +0000 |
commit | c4e4fa98fde0570e9f45050e286fca17de7113b6 (patch) | |
tree | 1ca4455b3b05bde3c479f06083d15648630668d7 /genworld_gui.c | |
parent | 745a5b8cc3df16b8734f50eb08a3e017f89d3273 (diff) | |
download | openttd-c4e4fa98fde0570e9f45050e286fca17de7113b6.tar.xz |
(svn r7098) -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The
good thing is, we got rid of even more magic code (tm)
Diffstat (limited to 'genworld_gui.c')
-rw-r--r-- | genworld_gui.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/genworld_gui.c b/genworld_gui.c index cd597b893..cb1b0a135 100644 --- a/genworld_gui.c +++ b/genworld_gui.c @@ -164,8 +164,6 @@ static void StartGeneratingLandscape(glwp_modes mode) UpdatePatches(); _opt_ptr = &_opt; *_opt_ptr = _opt_newgame; - /* Load the right landscape stuff */ - GfxLoadSprites(); SndPlayFx(SND_15_BEEP); switch (mode) { |