diff options
author | belugas <belugas@openttd.org> | 2006-10-03 02:08:15 +0000 |
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committer | belugas <belugas@openttd.org> | 2006-10-03 02:08:15 +0000 |
commit | 753b5724001079c3352d23a911488044884dcf5b (patch) | |
tree | dc2a5593c6d3da96528beb914da8807aea2325e7 /genworld_gui.c | |
parent | e383584988a99dbdfbcd4a63b1f11213a4274355 (diff) | |
download | openttd-753b5724001079c3352d23a911488044884dcf5b.tar.xz |
(svn r6619) -Codechange: Use accessors for disabled_state.
Another step toward merging XTDwidget.
The only two files not converted (window.h and widget.c) will be done at the very last commit)
Diffstat (limited to 'genworld_gui.c')
-rw-r--r-- | genworld_gui.c | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/genworld_gui.c b/genworld_gui.c index 0c33a8125..1c406cbe3 100644 --- a/genworld_gui.c +++ b/genworld_gui.c @@ -209,7 +209,6 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) switch (e->event) { case WE_PAINT: - w->disabled_state = 0; /* TODO -- Above and below you see some lines commented out with '//' in * front of it. This is because currently the widget system can't handle * more than 32 widgets per window, and we need 34. Therefor we draw @@ -223,18 +222,23 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e) /* You can't select smoothness if not terragenesis */ // if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 32 | 1 << 33); - if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 30 | 1 << 31); + SetWindowWidgetDisabledState(w, 30, _patches_newgame.land_generator == 0); + SetWindowWidgetDisabledState(w, 31, _patches_newgame.land_generator == 0); /* Disable snowline if not hilly */ - if (_opt_newgame.landscape != LT_HILLY) w->disabled_state |= (1 << 21 | 1 << 22 | 1 << 23); + SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY); /* Disable town and industry in SE */ - if (_game_mode == GM_EDITOR) w->disabled_state |= (1 << 11 | 1 << 12 | 1 << 13 | 1 << 14 | 1 << 24 | 1 << 25); + SetWindowWidgetDisabledState(w, 11, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, 12, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, 13, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, 14, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, 24, _game_mode == GM_EDITOR); + SetWindowWidgetDisabledState(w, 25, _game_mode == GM_EDITOR); + + SetWindowWidgetDisabledState(w, 18, _patches_newgame.starting_year <= MIN_YEAR); + SetWindowWidgetDisabledState(w, 20, _patches_newgame.starting_year >= MAX_YEAR); + SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY); + SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY); - if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 18); - if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 20); - if (_patches_newgame.snow_line_height <= 2 ) SETBIT(w->disabled_state, 21); - if (_patches_newgame.snow_line_height >= 13) SETBIT(w->disabled_state, 23); - - w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3)); DrawWindowWidgets(w); y = (mode == GLWP_HEIGHTMAP) ? 22 : 0; @@ -576,11 +580,10 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e) switch (e->event) { case WE_PAINT: - w->disabled_state = 0; - if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 14); - if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 16); - if (_patches_newgame.se_flat_world_height <= 0) SETBIT(w->disabled_state, 17); - if (_patches_newgame.se_flat_world_height >= 15) SETBIT(w->disabled_state, 19); + SetWindowWidgetDisabledState(w, 14, _patches_newgame.starting_year <= MIN_YEAR); + SetWindowWidgetDisabledState(w, 16, _patches_newgame.starting_year >= MAX_YEAR); + SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0); + SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15); w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3)); DrawWindowWidgets(w); |