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authorpeter1138 <peter1138@openttd.org>2006-11-24 18:39:22 +0000
committerpeter1138 <peter1138@openttd.org>2006-11-24 18:39:22 +0000
commitc079c83eb65e8365680523f6fba676f9c41ec10a (patch)
tree55d15b28e028ea338db8ec11d3266151027da760 /genworld.c
parent8d175ccb136581de4fb77931b029841144fe3f52 (diff)
downloadopenttd-c079c83eb65e8365680523f6fba676f9c41ec10a.tar.xz
(svn r7250) -Codechange: Shuffle sprite loading and character width caching around a bit. This reduces the number of times the sprites are loaded from 5 to 2, just for the intro game.
Diffstat (limited to 'genworld.c')
-rw-r--r--genworld.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/genworld.c b/genworld.c
index 2e1f003d5..9872270b0 100644
--- a/genworld.c
+++ b/genworld.c
@@ -252,18 +252,19 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
/* Make sure everything is done via OWNER_NONE */
_current_player = OWNER_NONE;
+ /* Load the right landscape stuff */
+ GfxLoadSprites();
+ LoadStringWidthTable();
+
InitializeGame(IG_DATE_RESET, _gw.size_x, _gw.size_y);
PrepareGenerateWorldProgress();
/* Re-init the windowing system */
ResetWindowSystem();
- LoadStringWidthTable();
/* Create toolbars */
SetupColorsAndInitialWindow();
- /* Load the right landscape stuff */
- GfxLoadSprites();
if (_network_dedicated ||
(_gw.thread = OTTDCreateThread(&_GenerateWorld, NULL)) == NULL) {
DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");