diff options
author | Darkvater <darkvater@openttd.org> | 2006-11-07 14:41:53 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-11-07 14:41:53 +0000 |
commit | c4e4fa98fde0570e9f45050e286fca17de7113b6 (patch) | |
tree | 1ca4455b3b05bde3c479f06083d15648630668d7 /genworld.c | |
parent | 745a5b8cc3df16b8734f50eb08a3e017f89d3273 (diff) | |
download | openttd-c4e4fa98fde0570e9f45050e286fca17de7113b6.tar.xz |
(svn r7098) -Regression (r7094): Zoom buttons were not properly updated with a new/loaded game. The
good thing is, we got rid of even more magic code (tm)
Diffstat (limited to 'genworld.c')
-rw-r--r-- | genworld.c | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/genworld.c b/genworld.c index 51bf8d246..55f7bb590 100644 --- a/genworld.c +++ b/genworld.c @@ -249,19 +249,23 @@ void GenerateWorld(int mode, uint size_x, uint size_y) /* Create toolbars */ SetupColorsAndInitialWindow(); - if (_network_dedicated || (_gw.thread = OTTDCreateThread(&_GenerateWorld, (void *)"")) == NULL) { + /* Load the right landscape stuff */ + GfxLoadSprites(); + if (_network_dedicated || + (_gw.thread = OTTDCreateThread(&_GenerateWorld, NULL)) == NULL) { + DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode..."); _gw.threaded = false; _GenerateWorld(NULL); - } else { - /* Remove any open window */ - DeleteAllNonVitalWindows(); - - /* Don't show the dialog if we don't have a thread */ - ShowGenerateWorldProgress(); + return; } + /* Remove any open window */ + DeleteAllNonVitalWindows(); /* Hide vital windows, because we don't allow to use them */ - if (_gw.thread != NULL) HideVitalWindows(); + HideVitalWindows(); + + /* Don't show the dialog if we don't have a thread */ + ShowGenerateWorldProgress(); /* Centre the view on the map */ if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) { |