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authortron <tron@openttd.org>2006-08-03 06:44:54 +0000
committertron <tron@openttd.org>2006-08-03 06:44:54 +0000
commitb0135b438126c090f9a00d479da5ea2b21fe3338 (patch)
treec97ab5288c58e7857825a1db757a20ad123891de /functions.h
parent76ea272c9c77f50a8e7bddcdb0990636ad88a3ca (diff)
downloadopenttd-b0135b438126c090f9a00d479da5ea2b21fe3338.tar.xz
(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of functions.h (but I'm not too happy with the new header)
- Use DiagDirection instead of plain int for the orientation of the depot graphics - Rename the associated data tables with sprites to something more meaningful
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/functions.h b/functions.h
index b929f4311..f0e3f4339 100644
--- a/functions.h
+++ b/functions.h
@@ -48,9 +48,6 @@ void DrawClearLandTile(const TileInfo *ti, byte set);
void DrawClearLandFence(const TileInfo *ti);
void TileLoopClearHelper(TileIndex tile);
-/* road_land.c */
-void DrawRoadDepotSprite(int x, int y, int image);
-
/* water_land.c */
void DrawShipDepotSprite(int x, int y, int image);
void TileLoop_Water(TileIndex tile);