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authortron <tron@openttd.org>2006-09-01 13:35:43 +0000
committertron <tron@openttd.org>2006-09-01 13:35:43 +0000
commit8ef52bc43c3afe9139aed61a64b023f5ca49101d (patch)
tree8390bc18a0b9bc901d95d47c600997066ebe0508 /functions.h
parent47b0d41d63b5e835d528f82a232d75a995e31fda (diff)
downloadopenttd-8ef52bc43c3afe9139aed61a64b023f5ca49101d.tar.xz
(svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/functions.h b/functions.h
index 5d81e8e51..2969fb2e1 100644
--- a/functions.h
+++ b/functions.h
@@ -196,8 +196,6 @@ void ChangeTownRating(Town *t, int add, int max);
uint GetTownRadiusGroup(const Town* t, TileIndex tile);
void ShowNetworkChatQueryWindow(byte desttype, byte dest);
void ShowNetworkGiveMoneyWindow(byte player);
-void ShowNetworkNeedGamePassword(void);
-void ShowNetworkNeedCompanyPassword(void);
int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);