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author | Darkvater <darkvater@openttd.org> | 2006-03-26 21:15:09 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-03-26 21:15:09 +0000 |
commit | a91c52e16909976b40951cf2893f2349e9ebf25d (patch) | |
tree | 07ce18ba583aad9caf062c352c2632ba1ea394c6 /functions.h | |
parent | 4125aa21f8dfc72a60bf70b890b95c2187425112 (diff) | |
download | openttd-a91c52e16909976b40951cf2893f2349e9ebf25d.tar.xz |
(svn r4125) - Feature: Add a general TIC() TOC() mechanism using rdtsc or something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later.
Diffstat (limited to 'functions.h')
-rw-r--r-- | functions.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/functions.h b/functions.h index cf558f3ae..18fd82d5e 100644 --- a/functions.h +++ b/functions.h @@ -116,12 +116,6 @@ static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); } uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ uint InteractiveRandomRange(uint max); - -// Used for profiling -#define TIC() { extern uint32 _rdtsc(void); uint32 _xxx_ = _rdtsc(); static float __avg__; -#define TOC(s) _xxx_ = _rdtsc() - _xxx_; __avg__=__avg__*0.99+_xxx_*0.01; printf("%s: %8d %f\n", s, _xxx_,__avg__); } - - void SetDate(uint date); /* facedraw.c */ void DrawPlayerFace(uint32 face, int color, int x, int y); |