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author | rubidium <rubidium@openttd.org> | 2006-08-14 14:21:15 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2006-08-14 14:21:15 +0000 |
commit | 243872b4fd82a1ee024e98eaae3e17f6b36a6707 (patch) | |
tree | ce66f3f78e1bc27ddba6fa055772ec9eb5492f84 /functions.h | |
parent | 01cd75cc10a9a9d2cd1687b9914a5e7dfc4888c3 (diff) | |
download | openttd-243872b4fd82a1ee024e98eaae3e17f6b36a6707.tar.xz |
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
Diffstat (limited to 'functions.h')
-rw-r--r-- | functions.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/functions.h b/functions.h index bc1c6601d..a108d5f83 100644 --- a/functions.h +++ b/functions.h @@ -108,7 +108,6 @@ static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); } uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ uint InteractiveRandomRange(uint max); -void SetDate(uint date); /* facedraw.c */ void DrawPlayerFace(uint32 face, int color, int x, int y); @@ -122,7 +121,6 @@ void InitTextMessage(void); void DrawTextMessage(void); void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...); void UndrawTextMessage(void); -void TextMessageDailyLoop(void); bool AddAnimatedTile(TileIndex tile); void DeleteAnimatedTile(TileIndex tile); @@ -163,9 +161,6 @@ char *GetName(int id, char *buff); #define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true) #define AllocateName(name, skip) RealAllocateName(name, skip, false) StringID RealAllocateName(const char *name, byte skip, bool check_double); -void ConvertDayToYMD(YearMonthDay *ymd, uint16 date); -uint ConvertYMDToDay(uint year, uint month, uint day); -uint ConvertIntDate(uint date); /* misc functions */ void MarkTileDirty(int x, int y); @@ -205,7 +200,6 @@ void ShowNetworkNeedGamePassword(void); void ShowNetworkNeedCompanyPassword(void); int FindFirstBit(uint32 x); void ShowHighscoreTable(int difficulty, int8 rank); -void ShowEndGameChart(void); TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng); void AfterLoadTown(void); |