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author | ludde <ludde@openttd.org> | 2005-07-17 12:49:00 +0000 |
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committer | ludde <ludde@openttd.org> | 2005-07-17 12:49:00 +0000 |
commit | 9f4e400b862b93f770e9f51a405c9686f42a566f (patch) | |
tree | 1cf3df059cae271dabad9928b48178f1c0cbec5b /functions.h | |
parent | f868fb08113724a3a2ec5cf9917f1e6947aa3457 (diff) | |
download | openttd-9f4e400b862b93f770e9f51a405c9686f42a566f.tar.xz |
(svn r2601) Fix: Added TIC,TOC macros do be able to do profiling easier.
Diffstat (limited to 'functions.h')
-rw-r--r-- | functions.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/functions.h b/functions.h index 2387fa19d..74d6980f4 100644 --- a/functions.h +++ b/functions.h @@ -126,6 +126,12 @@ static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); } uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ uint InteractiveRandomRange(uint max); + +// Used for profiling +#define TIC() { extern uint32 rdtsc(void); uint32 _xxx_ = rdtsc(); +#define TOC(s) _xxx_ = rdtsc() - _xxx_; printf("%s: %d\n", s, _xxx_); } + + void SetDate(uint date); /* facedraw.c */ void DrawPlayerFace(uint32 face, int color, int x, int y); |