diff options
author | dominik <dominik@openttd.org> | 2004-08-22 10:23:37 +0000 |
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committer | dominik <dominik@openttd.org> | 2004-08-22 10:23:37 +0000 |
commit | 0bd907e88df535a11483b5bdcb5763a5fce0cbf5 (patch) | |
tree | ba05804e536e0dfe9e8f04ff59eca4cecbea04e5 /functions.h | |
parent | b2340212c393d2488b8554dccafb9ab56e00dee5 (diff) | |
download | openttd-0bd907e88df535a11483b5bdcb5763a5fce0cbf5.tar.xz |
(svn r106) New network core (by sign_de)
Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
Diffstat (limited to 'functions.h')
-rw-r--r-- | functions.h | 31 |
1 files changed, 24 insertions, 7 deletions
diff --git a/functions.h b/functions.h index f684fa055..64be83efb 100644 --- a/functions.h +++ b/functions.h @@ -121,19 +121,36 @@ int CalcBridgeLenCostFactor(int x); typedef void CommandCallback(bool success, uint tile, uint32 p1, uint32 p2); bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd); -void NetworkConnect(const char *hostname, int port); void NetworkReceive(); void NetworkSend(); void NetworkProcessCommands(); -void NetworkListen(int port); -void NetworkInitialize(const char *hostname); +void NetworkListen(); +void NetworkInitialize(); void NetworkShutdown(); void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback); -void NetworkStartSync(); -void NetworkUDPListen(int port); -void NetworkUDPReceive(); +void NetworkStartSync(bool fcreset); +void NetworkClose(bool client); + void NetworkIPListInit(); -bool NetworkUDPSearchServer(); + +void NetworkCoreInit(); +void NetworkCoreShutdown(); +void NetworkCoreDisconnect(); +void NetworkCoreLoop(bool incomming); +bool NetworkCoreConnectGame(byte* b, unsigned short port); +bool NetworkCoreStartGame(); + +void NetworkLobbyShutdown(); +void NetworkLobbyInit(); + +void NetworkGameListClear(); +char * NetworkGameListAdd(); +void NetworkGameListFromLAN(); +void NetworkGameListFromInternet(); +char * NetworkGameListItem(uint16 index); + +void NetworkGameFillDefaults(); +void NetworkGameChangeDate(uint16 newdate); /* misc_cmd.c */ void PlaceTreesRandomly(); |