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authorludde <ludde@openttd.org>2005-07-17 12:49:00 +0000
committerludde <ludde@openttd.org>2005-07-17 12:49:00 +0000
commit3ce9fb6bbd0169ace02f6510b151171d914d4414 (patch)
tree1cf3df059cae271dabad9928b48178f1c0cbec5b /functions.h
parentb76a0b81585415b36be3f5bf3285b6743a56e895 (diff)
downloadopenttd-3ce9fb6bbd0169ace02f6510b151171d914d4414.tar.xz
(svn r2601) Fix: Added TIC,TOC macros do be able to do profiling easier.
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/functions.h b/functions.h
index 2387fa19d..74d6980f4 100644
--- a/functions.h
+++ b/functions.h
@@ -126,6 +126,12 @@ static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
uint InteractiveRandomRange(uint max);
+
+// Used for profiling
+#define TIC() { extern uint32 rdtsc(void); uint32 _xxx_ = rdtsc();
+#define TOC(s) _xxx_ = rdtsc() - _xxx_; printf("%s: %d\n", s, _xxx_); }
+
+
void SetDate(uint date);
/* facedraw.c */
void DrawPlayerFace(uint32 face, int color, int x, int y);