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authorDarkvater <darkvater@openttd.org>2006-03-25 09:22:10 +0000
committerDarkvater <darkvater@openttd.org>2006-03-25 09:22:10 +0000
commit9b5d8a9921d0f8a0ed5b9dd0f3d796a35c342f8c (patch)
tree86d8ae1e4f41e2d9e2ecfe600c9e0bcd66d31b18 /functions.h
parent6cafd5f0e33f44818cc128ad3b1a140a3215e853 (diff)
downloadopenttd-9b5d8a9921d0f8a0ed5b9dd0f3d796a35c342f8c.tar.xz
(svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them.
- CodeChange: Change the function GetCurrentLocale(). It returns the locale from some default environment-variables, plus a custom one defined as parameter. If all fail, it tries $LANG.
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/functions.h b/functions.h
index 2f325d911..cf558f3ae 100644
--- a/functions.h
+++ b/functions.h
@@ -250,6 +250,7 @@ void GameSizeChanged(void);
bool FileExists(const char *filename);
bool ReadLanguagePack(int index);
void InitializeLanguagePacks(void);
+const char *GetCurrentLocale(const char *param);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
int GetLanguageList(char **languages, int max);