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authorrubidium <rubidium@openttd.org>2006-08-14 14:21:15 +0000
committerrubidium <rubidium@openttd.org>2006-08-14 14:21:15 +0000
commit243872b4fd82a1ee024e98eaae3e17f6b36a6707 (patch)
treece66f3f78e1bc27ddba6fa055772ec9eb5492f84 /functions.h
parent01cd75cc10a9a9d2cd1687b9914a5e7dfc4888c3 (diff)
downloadopenttd-243872b4fd82a1ee024e98eaae3e17f6b36a6707.tar.xz
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
-Cleanup: fix whitespace related coding style issues in date.[ch] -Cleanup: make original comments doxygen compatible and remove/change outdated comments
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/functions.h b/functions.h
index bc1c6601d..a108d5f83 100644
--- a/functions.h
+++ b/functions.h
@@ -108,7 +108,6 @@ static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
uint InteractiveRandomRange(uint max);
-void SetDate(uint date);
/* facedraw.c */
void DrawPlayerFace(uint32 face, int color, int x, int y);
@@ -122,7 +121,6 @@ void InitTextMessage(void);
void DrawTextMessage(void);
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawTextMessage(void);
-void TextMessageDailyLoop(void);
bool AddAnimatedTile(TileIndex tile);
void DeleteAnimatedTile(TileIndex tile);
@@ -163,9 +161,6 @@ char *GetName(int id, char *buff);
#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
#define AllocateName(name, skip) RealAllocateName(name, skip, false)
StringID RealAllocateName(const char *name, byte skip, bool check_double);
-void ConvertDayToYMD(YearMonthDay *ymd, uint16 date);
-uint ConvertYMDToDay(uint year, uint month, uint day);
-uint ConvertIntDate(uint date);
/* misc functions */
void MarkTileDirty(int x, int y);
@@ -205,7 +200,6 @@ void ShowNetworkNeedGamePassword(void);
void ShowNetworkNeedCompanyPassword(void);
int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
-void ShowEndGameChart(void);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
void AfterLoadTown(void);