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authorpeter1138 <peter1138@openttd.org>2006-11-16 22:05:33 +0000
committerpeter1138 <peter1138@openttd.org>2006-11-16 22:05:33 +0000
commit1a4f1c8177f7ee351cb0096e3456d055b97dc60a (patch)
tree4fb6c0fac873efffc85cef437baa70d50d51fdfb /fontcache.c
parent40d647ddde652bb8f1c7b4215279cc82d01ca38f (diff)
downloadopenttd-1a4f1c8177f7ee351cb0096e3456d055b97dc60a.tar.xz
(svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come.
Diffstat (limited to 'fontcache.c')
-rw-r--r--fontcache.c310
1 files changed, 310 insertions, 0 deletions
diff --git a/fontcache.c b/fontcache.c
new file mode 100644
index 000000000..4cfba83e8
--- /dev/null
+++ b/fontcache.c
@@ -0,0 +1,310 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "macros.h"
+#include "debug.h"
+#include "table/sprites.h"
+#include "table/control_codes.h"
+#include "spritecache.h"
+#include "gfx.h"
+#include "string.h"
+#include "fontcache.h"
+
+#ifdef WITH_FREETYPE
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_GLYPH_H
+
+static FT_Library _library = NULL;
+static FT_Face _face_small = NULL;
+static FT_Face _face_medium = NULL;
+static FT_Face _face_large = NULL;
+
+FreeTypeSettings _freetype;
+
+enum {
+ FACE_COLOUR = 1,
+ SHADOW_COLOUR = 2,
+};
+
+
+static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
+{
+ FT_Error error;
+
+ if (strlen(font_name) == 0) return;
+
+ error = FT_New_Face(_library, font_name, 0, face);
+ if (error == FT_Err_Ok) {
+ /* Attempt to select the unicode character map */
+ error = FT_Select_Charmap(*face, ft_encoding_unicode);
+ if (error == FT_Err_Ok) {
+ /* Success */
+ return;
+ } else if (error == FT_Err_Invalid_CharMap_Handle) {
+ /* Try to pick a different character map instead. We default to
+ * the first map, but platform_id 0 encoding_id 0 should also
+ * be unicode (strange system...) */
+ FT_CharMap found = (*face)->charmaps[0];
+ int i;
+
+ for (i = 0; i < (*face)->num_charmaps; i++) {
+ FT_CharMap charmap = (*face)->charmaps[i];
+ if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
+ found = charmap;
+ }
+ }
+
+ if (found != NULL) {
+ error = FT_Set_Charmap(*face, found);
+ if (error == FT_Err_Ok) return;
+ }
+ }
+
+ FT_Done_Face(*face);
+ *face = NULL;
+ }
+
+ ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
+}
+
+
+void InitFreeType(void)
+{
+ if (strlen(_freetype.small_font) == 0 && strlen(_freetype.medium_font) == 0 && strlen(_freetype.large_font) == 0) {
+ DEBUG(freetype, 1) ("[FreeType] No font faces specified, using sprite fonts instead");
+ return;
+ }
+
+ if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
+ ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
+ return;
+ }
+
+ DEBUG(freetype, 2) ("[FreeType] Initialized");
+
+ /* Load each font */
+ LoadFreeTypeFont(_freetype.small_font, &_face_small, "small");
+ LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
+ LoadFreeTypeFont(_freetype.large_font, &_face_large, "large");
+
+ /* Set each font size */
+ if (_face_small != NULL) FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size);
+ if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size);
+ if (_face_large != NULL) FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size);
+}
+
+
+static FT_Face GetFontFace(FontSize size)
+{
+ switch (size) {
+ default: NOT_REACHED();
+ case FS_NORMAL: return _face_medium;
+ case FS_SMALL: return _face_small;
+ case FS_LARGE: return _face_large;
+ }
+}
+
+
+typedef struct GlyphEntry {
+ Sprite *sprite;
+ byte width;
+} GlyphEntry;
+
+
+/* The glyph cache. This is structured to reduce memory consumption.
+ * 1) There is a 'segment' table for each font size.
+ * 2) Each segment table is a discrete block of characters.
+ * 3) Each block contains 256 (aligned) characters sequential characters.
+ *
+ * The cache is accessed in the following way:
+ * For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
+ * For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
+ *
+ * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
+ * This can be simply changed in the two functions Get & SetGlyphPtr.
+ */
+static GlyphEntry **_glyph_ptr[FS_END];
+
+
+static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
+{
+ if (_glyph_ptr[size] == NULL) return NULL;
+ if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
+ return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
+}
+
+
+static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
+{
+ if (_glyph_ptr[size] == NULL) {
+ DEBUG(freetype, 3) ("[FreeType] Allocating root glyph cache for size %u", size);
+ _glyph_ptr[size] = calloc(256, sizeof(**_glyph_ptr));
+ }
+
+ if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
+ DEBUG(freetype, 3) ("[FreeType] Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
+ _glyph_ptr[size][GB(key, 8, 8)] = calloc(256, sizeof(***_glyph_ptr));
+ }
+
+ DEBUG(freetype, 4) ("[FreeType] Set glyph for unicode character 0x%04X, size %u", key, size);
+ _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
+ _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width;
+}
+
+
+const Sprite *GetGlyph(FontSize size, WChar key)
+{
+ FT_Face face = GetFontFace(size);
+ FT_GlyphSlot slot;
+ GlyphEntry new_glyph;
+ GlyphEntry *glyph;
+ Sprite *sprite;
+ int width;
+ int height;
+ int x;
+ int y;
+ int y_adj;
+
+ assert(IsPrintable(key));
+
+ /* Bail out if no face loaded, or for our special characters */
+ if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
+ SpriteID sprite = GetUnicodeGlyph(size, key);
+ if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
+ return GetSprite(sprite);
+ }
+
+ /* Check for the glyph in our cache */
+ glyph = GetGlyphPtr(size, key);
+ if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
+
+ slot = face->glyph;
+
+ FT_Load_Char(face, key, FT_LOAD_DEFAULT);
+ FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO);
+
+ /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
+ width = max(1, slot->bitmap.width + (size == FS_NORMAL));
+ height = max(1, slot->bitmap.rows + (size == FS_NORMAL));
+
+ /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
+ sprite = calloc(width * height + 8, 1);
+ sprite->info = 1;
+ sprite->width = width;
+ sprite->height = height;
+ sprite->x_offs = slot->bitmap_left;
+ // XXX 2 should be determined somehow... it's right for the normal face
+ y_adj = (size == FS_NORMAL) ? 2 : 0;
+ sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
+
+ /* Draw shadow for medium size */
+ if (size == FS_NORMAL) {
+ for (y = 0; y < slot->bitmap.rows; y++) {
+ for (x = 0; x < slot->bitmap.width; x++) {
+ if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
+ sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR;
+ }
+ }
+ }
+ }
+
+ for (y = 0; y < slot->bitmap.rows; y++) {
+ for (x = 0; x < slot->bitmap.width; x++) {
+ if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
+ sprite->data[x + y * sprite->width] = FACE_COLOUR;
+ }
+ }
+ }
+
+ new_glyph.sprite = sprite;
+ new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL);
+
+ SetGlyphPtr(size, key, &new_glyph);
+
+ return sprite;
+}
+
+
+uint GetGlyphWidth(FontSize size, WChar key)
+{
+ FT_Face face = GetFontFace(size);
+ GlyphEntry *glyph;
+
+ if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
+ SpriteID sprite = GetUnicodeGlyph(size, key);
+ if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
+ return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
+ }
+
+ glyph = GetGlyphPtr(size, key);
+ if (glyph == NULL || glyph->sprite == NULL) {
+ GetGlyph(size, key);
+ glyph = GetGlyphPtr(size, key);
+ }
+
+ return glyph->width;
+}
+
+
+#endif /* WITH_FREETYPE */
+
+/* Sprite based glyph mapping */
+
+#include "table/unicode.h"
+
+static SpriteID **_unicode_glyph_map[FS_END];
+
+
+/** Get the SpriteID of the first glyph for the given font size */
+static SpriteID GetFontBase(FontSize size)
+{
+ switch (size) {
+ default: NOT_REACHED();
+ case FS_NORMAL: return SPR_ASCII_SPACE;
+ case FS_SMALL: return SPR_ASCII_SPACE_SMALL;
+ case FS_LARGE: return SPR_ASCII_SPACE_BIG;
+ }
+}
+
+
+SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
+{
+ if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
+ return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
+}
+
+
+void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
+{
+ if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = calloc(256, sizeof(*_unicode_glyph_map[size]));
+ if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = calloc(256, sizeof(**_unicode_glyph_map[size]));
+ _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
+}
+
+
+void InitializeUnicodeGlyphMap(void)
+{
+ FontSize size;
+ SpriteID base;
+ SpriteID sprite;
+ uint i;
+
+ for (size = FS_NORMAL; size != FS_END; size++) {
+ base = GetFontBase(size);
+ for (i = ASCII_LETTERSTART; i < 256; i++) {
+ sprite = base + i - ASCII_LETTERSTART;
+ if (!SpriteExists(sprite)) continue;
+ SetUnicodeGlyph(size, i, sprite);
+ SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
+ }
+ for (i = 0; i < lengthof(_default_unicode_map); i++) {
+ sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART;
+ SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
+ }
+ }
+}
+