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authorDarkvater <darkvater@openttd.org>2006-08-05 00:47:32 +0000
committerDarkvater <darkvater@openttd.org>2006-08-05 00:47:32 +0000
commit525a0ad4c033b378511a3bfc8da79b67a94c2497 (patch)
tree9c2671f2ef8e6b0e0d6858655cc2c0f754e32de6 /fios.c
parentee7b3de2f58c22d5667724471a366c23764de46d (diff)
downloadopenttd-525a0ad4c033b378511a3bfc8da79b67a94c2497.tar.xz
(svn r5765) - Codechange: Fully unify the OS-specific FiosGet...List functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks.
Diffstat (limited to 'fios.c')
-rw-r--r--fios.c199
1 files changed, 199 insertions, 0 deletions
diff --git a/fios.c b/fios.c
index 8e1f75ba2..080e58de3 100644
--- a/fios.c
+++ b/fios.c
@@ -12,6 +12,7 @@
#include "functions.h"
#include "table/strings.h"
#include "hal.h"
+#include "fios.h"
#include <sys/types.h>
#include <sys/stat.h>
@@ -26,6 +27,14 @@ char *_fios_path;
FiosItem *_fios_items;
int _fios_count, _fios_alloc;
+/* OS-specific functions are taken from their respective files (win32/unix/os2 .c) */
+extern bool FiosIsRoot(const char *path);
+extern bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb);
+extern void FiosGetDrives(void);
+
+/* get the name of an oldstyle savegame */
+extern void GetOldSaveGameName(char *title, const char *path, const char *file);
+
/**
* Allocate a new FiosItem.
* @return A pointer to the newly allocated FiosItem.
@@ -96,3 +105,193 @@ bool FileExists(const char *filename)
{
return access(filename, 0) == 0;
}
+
+typedef byte fios_getlist_callback_proc(int mode, const char *filename, const char *ext, char *title);
+
+/** Create a list of the files in a directory, according to some arbitrary rule.
+ * @param num Will be filled with the amount of items.
+ * @param mode The mode we are in. Some modes don't allow 'parent'.
+ * @param callback The function that is called where you need to do the filtering.
+ * @return Return the list of files. */
+static FiosItem *FiosGetFileList(int *num, int mode, fios_getlist_callback_proc *callback_proc)
+{
+ struct stat sb;
+ struct dirent *dirent;
+ DIR *dir;
+ FiosItem *fios;
+ int sort_start;
+
+ /* A parent directory link exists if we are not in the root directory */
+ if (!FiosIsRoot(_fios_path) && mode != SLD_NEW_GAME) {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_PARENT;
+ fios->mtime = 0;
+ ttd_strlcpy(fios->name, "..", lengthof(fios->name));
+ ttd_strlcpy(fios->title, ".. (Parent directory)", lengthof(fios->title));
+ }
+
+ /* Show subdirectories */
+ if (mode != SLD_NEW_GAME && (dir = opendir(_fios_path)) != NULL) {
+ while ((dirent = readdir(dir)) != NULL) {
+ /* found file must be directory, but not '.' or '..' */
+ if (FiosIsValidFile(_fios_path, dirent, &sb) && (sb.st_mode & S_IFDIR) &&
+ strcmp(dirent->d_name, ".") != 0 && strcmp(dirent->d_name, "..") != 0) {
+ fios = FiosAlloc();
+ fios->type = FIOS_TYPE_DIR;
+ fios->mtime = 0;
+ ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
+ snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", FS2OTTD(dirent->d_name));
+ str_validate(fios->title);
+ }
+ }
+ closedir(dir);
+ }
+
+ /* Sort the subdirs always by name, ascending, remember user-sorting order */
+ {
+ byte order = _savegame_sort_order;
+ _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
+ qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
+ _savegame_sort_order = order;
+ }
+
+ /* This is where to start sorting for the filenames */
+ sort_start = _fios_count;
+
+ /* Show files */
+ dir = opendir(_fios_path);
+ if (dir != NULL) {
+ while ((dirent = readdir(dir)) != NULL) {
+ char fios_title[64];
+ char *t;
+ byte type;
+
+ if (!FiosIsValidFile(_fios_path, dirent, &sb) || !(sb.st_mode & S_IFREG)) continue;
+
+ /* File has no extension, skip it */
+ if ((t = strrchr(dirent->d_name, '.')) == NULL) continue;
+ fios_title[0] = '\0'; // reset the title;
+
+ type = callback_proc(mode, dirent->d_name, t, fios_title);
+ if (type != FIOS_TYPE_INVALID) {
+ fios = FiosAlloc();
+ fios->mtime = sb.st_mtime;
+ fios->type = type;
+ ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
+
+ /* Some callbacks want to lookup the title of the file. Allow that.
+ * If we just copy the title from the filename, strip the extension */
+ t = (fios_title[0] == '\0') ? *t = '\0', dirent->d_name : fios_title;
+ ttd_strlcpy(fios->title, FS2OTTD(t), lengthof(fios->title));
+ str_validate(fios->title);
+ }
+ }
+ closedir(dir);
+ }
+
+ qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
+
+ /* Show drives */
+ if (mode != SLD_NEW_GAME) FiosGetDrives();
+
+ *num = _fios_count;
+ return _fios_items;
+}
+
+/**
+ * Callback for FiosGetFileList. It tells if a file is a savegame or not.
+ * @param mode Save/load mode.
+ * @param file Name of the file to check.
+ * @param ext A pointer to the extension identifier inside file
+ * @param title Buffer if a callback wants to lookup the title of the file
+ * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a savegame
+ * @see FiosGetFileList
+ * @see FiosGetSavegameList
+ */
+static byte FiosGetSavegameListCallback(int mode, const char *file, const char *ext, char *title)
+{
+ /* Show savegame files
+ * .SAV OpenTTD saved game
+ * .SS1 Transport Tycoon Deluxe preset game
+ * .SV1 Transport Tycoon Deluxe (Patch) saved game
+ * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game */
+ if (strcasecmp(ext, ".sav") == 0) return FIOS_TYPE_FILE;
+
+ if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
+ if (strcasecmp(ext, ".ss1") == 0 || strcasecmp(ext, ".sv1") == 0 ||
+ strcasecmp(ext, ".sv2") == 0) {
+ GetOldSaveGameName(title, _fios_path, file);
+ return FIOS_TYPE_OLDFILE;
+ }
+ }
+
+ return FIOS_TYPE_INVALID;
+}
+
+/**
+ * Get a list of savegames.
+ * @param mode Save/load mode.
+ * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
+ * @see FiosGetFileList
+ */
+FiosItem *FiosGetSavegameList(int *num, int mode)
+{
+ static char *_fios_save_path = NULL;
+
+ if (_fios_save_path == NULL) {
+ _fios_save_path = malloc(MAX_PATH);
+ ttd_strlcpy(_fios_save_path, _path.save_dir, MAX_PATH);
+ }
+
+ _fios_path = _fios_save_path;
+
+ return FiosGetFileList(num, mode, &FiosGetSavegameListCallback);
+}
+
+/**
+ * Callback for FiosGetFileList. It tells if a file is a scenario or not.
+ * @param mode Save/load mode.
+ * @param file Name of the file to check.
+ * @param ext A pointer to the extension identifier inside file
+ * @param title Buffer if a callback wants to lookup the title of the file
+ * @return a FIOS_TYPE_* type of the found file, FIOS_TYPE_INVALID if not a scenario
+ * @see FiosGetFileList
+ * @see FiosGetScenarioList
+ */
+static byte FiosGetScenarioListCallback(int mode, const char *file, const char *ext, char *title)
+{
+ /* Show scenario files
+ * .SCN OpenTTD style scenario file
+ * .SV0 Transport Tycoon Deluxe (Patch) scenario
+ * .SS0 Transport Tycoon Deluxe preset scenario */
+ if (strcasecmp(ext, ".scn") == 0) return FIOS_TYPE_SCENARIO;
+
+ if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO || mode == SLD_NEW_GAME) {
+ if (strcasecmp(ext, ".sv0") == 0 || strcasecmp(ext, ".ss0") == 0 ) {
+ GetOldSaveGameName(title, _fios_path, file);
+ return FIOS_TYPE_OLD_SCENARIO;
+ }
+ }
+
+ return FIOS_TYPE_INVALID;
+}
+
+/**
+ * Get a list of scenarios.
+ * @param mode Save/load mode.
+ * @return A pointer to an array of FiosItem representing all the files to be shown in the save/load dialog.
+ * @see FiosGetFileList
+ */
+FiosItem *FiosGetScenarioList(int *num, int mode)
+{
+ static char *_fios_scn_path = NULL;
+
+ if (_fios_scn_path == NULL) {
+ _fios_scn_path = malloc(MAX_PATH);
+ ttd_strlcpy(_fios_scn_path, _path.scenario_dir, MAX_PATH);
+ }
+
+ _fios_path = _fios_scn_path;
+
+ return FiosGetFileList(num, mode, &FiosGetScenarioListCallback);
+}