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author | darkvater <darkvater@openttd.org> | 2004-11-12 17:16:13 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2004-11-12 17:16:13 +0000 |
commit | e7441c39e32500b99b15cc51838e77f06a797db5 (patch) | |
tree | 7fdff3a03c500414392baff12749254cb80782d6 /engine.h | |
parent | acaff32984e0a678055811c5c9f0c7ae9cf6d958 (diff) | |
download | openttd-e7441c39e32500b99b15cc51838e77f06a797db5.tar.xz |
(svn r546) -newgrf: Use GetCustomVehicleIcon() for fetching sprites for vehicle selection dialogs. (Idea by octo, done by pasky).
Diffstat (limited to 'engine.h')
-rw-r--r-- | engine.h | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -91,7 +91,9 @@ int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byt GetCustomEngineSprite(v->engine_type, v->type == VEH_Train ? v->u.rail.first_engine : -1, \ _global_cargo_id[_opt.landscape][v->cargo_type], \ ((v->cargo_count + 1) * 100) / (v->cargo_cap + 1), \ - !!v->cur_speed, direction); + !!v->cur_speed, direction) +#define GetCustomVehicleIcon(v, direction) \ + GetCustomEngineSprite(v, -1, CID_PURCHASE, 0, 0, direction) void SetCustomEngineName(int engine, char *name); StringID GetCustomEngineName(int engine); |