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authorDarkvater <darkvater@openttd.org>2005-05-11 00:00:27 +0000
committerDarkvater <darkvater@openttd.org>2005-05-11 00:00:27 +0000
commit5e6923e9369a5a531d9b64da45fcfcc91f7687de (patch)
tree52f7adfab821276fb325d32c2907e8ab6461f2a5 /engine.h
parentfe223eccf40cd7cf1d81053c5565e9cdbffe414c (diff)
downloadopenttd-5e6923e9369a5a531d9b64da45fcfcc91f7687de.tar.xz
(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
- CodeChange: To correctly accept engine-prototypes, the best-player checking has been moved to its own function, I hope it functions the same as before. - CodeChange: Added symbolic types of PlayerID, OrderID and EngineID. For engines also added GetEngine() and IsEngineIndex(), similar to the other such functions. - CodeChange: To correctly build industries, some tables have been moved to build_industry.h. The only way to find out currently if an industry is valid in a climate is by looping all industries and checking if it matches. Also to comply with the patch setting build_rawmaterial_industries, it is assumed that these industries do not accept any cargo of any type. This can and probably should changed in the future to some flag in their struct. Also use _opt_ptr instead of _opt. - CodeChange: implemented the HQ checking code inspired by MarkR2 in "[ 1190944 ] Many commands not checked for security". Unfortunately it is impossible to prevent only deleting a HQ by a modified client atm. - CodeChange: For insert order and modify order their parameters are implicitely truncated to 8 bits, instead of the 16 bits said in the comments.
Diffstat (limited to 'engine.h')
-rw-r--r--engine.h20
1 files changed, 16 insertions, 4 deletions
diff --git a/engine.h b/engine.h
index c53becad7..cbb860dc9 100644
--- a/engine.h
+++ b/engine.h
@@ -66,10 +66,10 @@ typedef struct Engine {
uint16 duration_phase_1, duration_phase_2, duration_phase_3;
byte lifelength;
byte flags;
- byte preview_player;
+ PlayerID preview_player;
byte preview_wait;
byte railtype;
- byte player_avail;
+ PlayerID player_avail;
byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h
} Engine;
@@ -128,7 +128,7 @@ void DrawRoadVehEngineInfo(int engine, int x, int y, int maxw);
void DrawShipEngineInfo(int engine, int x, int y, int maxw);
void DrawAircraftEngineInfo(int engine, int x, int y, int maxw);
-void AcceptEnginePreview(Engine *e, int player);
+void AcceptEnginePreview(Engine *e, PlayerID player);
void LoadCustomEngineNames(void);
void DeleteCustomEngineNames(void);
@@ -150,9 +150,21 @@ enum {
ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES,
};
VARDEF Engine _engines[TOTAL_NUM_ENGINES];
-#define DEREF_ENGINE(i) (&_engines[i])
+#define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++)
+#define DEREF_ENGINE(i) (GetEngine(i))
+static inline Engine* GetEngine(uint i)
+{
+ assert(i < lengthof(_engines));
+ return &_engines[i];
+}
+
VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES];
+static inline bool IsEngineIndex(uint index)
+{
+ return index < TOTAL_NUM_ENGINES;
+}
+
/* Access Vehicle Data */
//#include "table/engines.h"
extern EngineInfo _engine_info[TOTAL_NUM_ENGINES];