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author | bjarni <bjarni@openttd.org> | 2006-02-12 14:31:33 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2006-02-12 14:31:33 +0000 |
commit | 235e72829e55cbb1e7632fe1b2d1429f6f3be054 (patch) | |
tree | 69d0102238a85f5bd3d34ca4d93e1973a70ab771 /engine.h | |
parent | 8cf72cdcabcf95da90dc152cb9459b94f4ff7041 (diff) | |
download | openttd-235e72829e55cbb1e7632fe1b2d1429f6f3be054.tar.xz |
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
Diffstat (limited to 'engine.h')
0 files changed, 0 insertions, 0 deletions