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author | signde <signde@openttd.org> | 2004-09-12 20:15:18 +0000 |
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committer | signde <signde@openttd.org> | 2004-09-12 20:15:18 +0000 |
commit | d6cab2e06d5538321be9d7b9e33822b3ff4ddc5a (patch) | |
tree | e4bd2f005e9d018e89ddd10e8323c1e7d1a29702 /engine.c | |
parent | 7cb5b1954d157e22b76377ad49eda842e895eaf0 (diff) | |
download | openttd-d6cab2e06d5538321be9d7b9e33822b3ff4ddc5a.tar.xz |
(svn r221) -Feature: console command and variable hooking
-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
Diffstat (limited to 'engine.c')
-rw-r--r-- | engine.c | 3 |
1 files changed, 0 insertions, 3 deletions
@@ -7,7 +7,6 @@ #include "vehicle.h" #include "news.h" #include "saveload.h" -#include "console.h" #define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1; @@ -165,8 +164,6 @@ void StartupEngines() AdjustAvailAircraft(); } -_iconsole_var * IConsoleResetEngines(byte argc, byte* argv[], byte argt[]) {StartupEngines(); return 0;} - uint32 _engine_refit_masks[256]; |