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authorpeter1138 <peter1138@openttd.org>2005-10-04 19:52:26 +0000
committerpeter1138 <peter1138@openttd.org>2005-10-04 19:52:26 +0000
commit9fabe008a0c3edc750f72e9eb1e9b424455e3028 (patch)
treeb3c225b70ee50dd0c2138e3bc11f7d2e31033efc /engine.c
parentc3a73d4047e9f748900b3c48472f8f93868a9846 (diff)
downloadopenttd-9fabe008a0c3edc750f72e9eb1e9b424455e3028.tar.xz
(svn r3014) -NewGRF, Codechange: Make all sprite group references be pointers instead of copying the data around.
Diffstat (limited to 'engine.c')
-rw-r--r--engine.c44
1 files changed, 28 insertions, 16 deletions
diff --git a/engine.c b/engine.c
index 3871330cc..26f472080 100644
--- a/engine.c
+++ b/engine.c
@@ -240,7 +240,7 @@ uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
typedef struct WagonOverride {
byte *train_id;
int trains;
- SpriteGroup group;
+ SpriteGroup *group;
} WagonOverride;
typedef struct WagonOverrides {
@@ -265,7 +265,7 @@ void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id
/* FIXME: If we are replacing an override, release original SpriteGroup
* to prevent leaks. But first we need to refcount the SpriteGroup.
* --pasky */
- wo->group = *group;
+ wo->group = group;
wo->trains = trains;
wo->train_id = malloc(trains);
memcpy(wo->train_id, train_id, trains);
@@ -287,7 +287,7 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
for (j = 0; j < wo->trains; j++) {
if (wo->train_id[j] == overriding_engine)
- return &wo->group;
+ return wo->group;
}
}
return NULL;
@@ -298,14 +298,14 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
// (It isn't and shouldn't be like this in the GRF files since new cargo types
// may appear in future - however it's more convenient to store it like this in
// memory. --pasky)
-static SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
+static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group)
{
/* FIXME: If we are replacing an override, release original SpriteGroup
* to prevent leaks. But first we need to refcount the SpriteGroup.
* --pasky */
- _engine_custom_sprites[engine][cargo] = *group;
+ engine_custom_sprites[engine][cargo] = group;
}
typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
@@ -314,6 +314,9 @@ typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegroup,
const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
{
+ if (spritegroup == NULL)
+ return NULL;
+
//debug("spgt %d", spritegroup->type);
switch (spritegroup->type) {
case SGT_REAL:
@@ -341,7 +344,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
* That means we should get the first target
* (NOT the default one). */
if (dsg->num_ranges > 0) {
- target = &dsg->ranges[0].group;
+ target = dsg->ranges[0].group;
} else {
target = dsg->default_group;
}
@@ -476,7 +479,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
/* Purchase list of something. Show the first one. */
assert(rsg->num_groups > 0);
//debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type);
- return resolve_func(&rsg->groups[0], NULL, callback_info, resolve_func);
+ return resolve_func(rsg->groups[0], NULL, callback_info, resolve_func);
}
if (rsg->var_scope == VSG_SCOPE_PARENT) {
@@ -504,7 +507,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
assert(cargo != GC_INVALID);
}
- group = &_engine_custom_sprites[engine][cargo];
+ group = engine_custom_sprites[engine][cargo];
if (v != NULL && v->type == VEH_Train) {
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
@@ -539,12 +542,15 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction)
group = GetVehicleSpriteGroup(engine, v);
group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup);
- if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
+ if (group == NULL && cargo != GC_DEFAULT) {
// This group is empty but perhaps there'll be a default one.
- group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, 0,
+ group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, 0,
(resolve_callback) ResolveVehicleSpriteGroup);
}
+ if (group == NULL)
+ return 0;
+
assert(group->type == SGT_REAL);
rsg = &group->g.real;
@@ -605,7 +611,7 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
if (v != NULL)
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
- group = &_engine_custom_sprites[engine][cargo];
+ group = engine_custom_sprites[engine][cargo];
if (v != NULL && v->type == VEH_Train) {
const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
@@ -615,13 +621,13 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
- if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
+ if (group == NULL && cargo != GC_DEFAULT) {
// This group is empty but perhaps there'll be a default one.
- group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
+ group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
(resolve_callback) ResolveVehicleSpriteGroup);
}
- if (group->type != SGT_CALLBACK)
+ if (group == NULL || group->type != SGT_CALLBACK)
return CALLBACK_FAILED;
return group->g.callback.result;
@@ -637,6 +643,9 @@ static byte _vsg_bits_to_reseed;
static const SpriteGroup *TriggerVehicleSpriteGroup(const SpriteGroup *spritegroup,
Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
{
+ if (spritegroup == NULL)
+ return NULL;
+
if (spritegroup->type == SGT_RANDOMIZED) {
_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
&spritegroup->g.random,
@@ -659,12 +668,15 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran
group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0,
(resolve_callback) TriggerVehicleSpriteGroup);
- if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && veh->cargo_type != GC_DEFAULT) {
+ if (group == NULL && veh->cargo_type != GC_DEFAULT) {
// This group turned out to be empty but perhaps there'll be a default one.
- group = TriggerVehicleSpriteGroup(&_engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
+ group = TriggerVehicleSpriteGroup(engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
(resolve_callback) TriggerVehicleSpriteGroup);
}
+ if (group == NULL)
+ return;
+
assert(group->type == SGT_REAL);
rsg = &group->g.real;