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authortron <tron@openttd.org>2005-01-27 21:18:03 +0000
committertron <tron@openttd.org>2005-01-27 21:18:03 +0000
commitdba55a574210406109408d2069c41cc783f9a519 (patch)
tree1b0995dede73063087b7c888a7149b0ea4eace31 /engine.c
parent72b9358291c9717b596c34a9dac34a9a20a57853 (diff)
downloadopenttd-dba55a574210406109408d2069c41cc783f9a519.tar.xz
(svn r1701) Style police ^^
Diffstat (limited to 'engine.c')
-rw-r--r--engine.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/engine.c b/engine.c
index 93cba6351..0656f88f9 100644
--- a/engine.c
+++ b/engine.c
@@ -906,17 +906,20 @@ const ChunkHandler _engine_chunk_handlers[] = {
{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF | CH_LAST},
};
+
/*
- * returns true if an engine is valid, and it is of the specified type, and buildable by the current player, false otherwise
+ * returns true if an engine is valid, of the specified type, and buildable by
+ * the current player, false otherwise
*
* engine = index of the engine to check
* type = the type the engine should be of (VEH_xxx)
*/
-bool IsEngineBuildable(int engine, byte type) {
- Engine *e;
+bool IsEngineBuildable(uint engine, byte type)
+{
+ const Engine *e;
// check if it's an engine that is in the engine array
- if (0 > engine || engine >= TOTAL_NUM_ENGINES ) return false;
+ if (engine >= TOTAL_NUM_ENGINES) return false;
e = DEREF_ENGINE(engine);
@@ -928,7 +931,3 @@ bool IsEngineBuildable(int engine, byte type) {
return true;
}
-
-
-
-