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authorsignde <signde@openttd.org>2004-09-14 22:51:37 +0000
committersignde <signde@openttd.org>2004-09-14 22:51:37 +0000
commit9dcf10eb6c3bc0e06f003c79269d1c4c99b5ab22 (patch)
tree118d146d5c22439eb93a3b7587fd820f0fe056ce /engine.c
parenteaeca76e5aef9a7aad2bbe57142e5fefe0118ff6 (diff)
downloadopenttd-9dcf10eb6c3bc0e06f003c79269d1c4c99b5ab22.tar.xz
(svn r261) -Workaround: unplayeable network-game on busy maps because of wrong setup of _current_player. This is only a workaround that can cause desyncs too but not that often
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