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authorsignde <signde@openttd.org>2004-09-12 20:15:18 +0000
committersignde <signde@openttd.org>2004-09-12 20:15:18 +0000
commitd6cab2e06d5538321be9d7b9e33822b3ff4ddc5a (patch)
treee4bd2f005e9d018e89ddd10e8323c1e7d1a29702 /engine.c
parent7cb5b1954d157e22b76377ad49eda842e895eaf0 (diff)
downloadopenttd-d6cab2e06d5538321be9d7b9e33822b3ff4ddc5a.tar.xz
(svn r221) -Feature: console command and variable hooking
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
Diffstat (limited to 'engine.c')
-rw-r--r--engine.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/engine.c b/engine.c
index d7b6d30e0..d53fc98ef 100644
--- a/engine.c
+++ b/engine.c
@@ -7,7 +7,6 @@
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
-#include "console.h"
#define UPDATE_PLAYER_RAILTYPE(e,p) if ((byte)(e->railtype + 1) > p->max_railtype) p->max_railtype = e->railtype + 1;
@@ -165,8 +164,6 @@ void StartupEngines()
AdjustAvailAircraft();
}
-_iconsole_var * IConsoleResetEngines(byte argc, byte* argv[], byte argt[]) {StartupEngines(); return 0;}
-
uint32 _engine_refit_masks[256];