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authortruelight <truelight@openttd.org>2005-01-08 09:48:08 +0000
committertruelight <truelight@openttd.org>2005-01-08 09:48:08 +0000
commitdcca3cf80ba4214270f8e8577e9d73909108e4ee (patch)
treec6b4a875776f54b785166d4185fc347319af6b8e /engine.c
parent90871eeb9e7b564c9cefb0c11e06e4f9ada92acb (diff)
downloadopenttd-dcca3cf80ba4214270f8e8577e9d73909108e4ee.tar.xz
(svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles (and bumped savegame revision for that to version 4.4) -Codechange: Added _sl.full_version, which has both major and minor version
Diffstat (limited to 'engine.c')
-rw-r--r--engine.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine.c b/engine.c
index 12d1c7d80..749bb9b4a 100644
--- a/engine.c
+++ b/engine.c
@@ -405,8 +405,8 @@ ResolveVehicleSpriteGroup(struct SpriteGroup *spritegroup, struct Vehicle *veh,
veh_prop(0x57, veh->profit_last_year & 0xFF);
veh_prop(0x58, veh->profit_last_year);
veh_prop(0x59, veh->profit_last_year & 0xFF);
- veh_prop(0x5A, veh->next_in_chain_old);
- veh_prop(0x5B, veh->next_in_chain_old & 0xFF);
+/* veh_prop(0x5A, veh->next_in_chain_old);
+ veh_prop(0x5B, veh->next_in_chain_old & 0xFF);*/
veh_prop(0x5C, veh->value);
veh_prop(0x5D, veh->value & 0xFFFFFF);
veh_prop(0x5E, veh->value & 0xFFFF);